Search results

  1. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    Endless Lives with Automated Respawn is indeed a problem, I'm not sure how you'd tweak the aim bot system however, as i thought of lowering Ai accuracy but that might open up a entire Can of Worms of balance and other shit that would turn this game into Runescape lol. Ah as i write this i came...
  2. PoisonArrows

    Haven review

    Yes haven is indeed missing a Capstone to accumulate all your skills and abilities for a final confrontation. And why i think it's a great idea indeed. Also Interesting i do recall someone telling me recently that they won't have quest in game, but they will have like NPC task with rewards or...
  3. PoisonArrows

    Make Ecumenical spells better before moving on to other schools

    Holy shit i hadn't noticed just how different the graphics were comparing Mo1 to Mo2. You look like you have skeleton fingers, you don't even look human. lol idk why that caught my eye as much as it did. I mean shit i played Mo1 last time like maybe 4 or so months ago and i thought the graphics...
  4. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    lol i hadn't actually thought of that until now. A siege lasting forever 🤣 🤣 🤣 It's like lol okay i gave it my best effort, i gotta log off now to sleep for work you guys win xD Perhaps like the Mailing System that can Require Mail on Delivery of item? So both people agree to a time for the...
  5. PoisonArrows

    Haven review

    I would love to see the Haven Boss again, with that minotaur cape. Woody you gotta agree with me on this one that thing was bad ass. And also it introduces new players to working together on boss kills.
  6. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    Good I'm glad you haven't seen it yet. Then maybe this will open your eyes. Mortal Online 2 Tindrem Massacre 4k Tournament Crash - YouTube Pretty much Mortal Online2 group PVP, and that is what Base defense will look like too. It's lacking, this guy already tried your idea and though his...
  7. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    That's the thing though, people keep talking about MO1, half the time it's to describe the lacking player base. But every other game has base defense. The idea that Mo2 is going to be better If it has no base defense is honestly a joke, you can't make a Genre of game better by doing less then...
  8. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    So what you are saying is, a player should be able to launch a Catapult at my home and i should have no option for defense?🤣 (In other games you can shoot back with a Cannon or Catapult) Why is it Mortal Online people are so short sighted, they think their game is perfect and argue flaws without...
  9. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    I think you heard the word "Castle" and missed the point i was trying to make in this entire post. I'm not talking about Keeps or whatever the word is for the biggest Castle in the game. Unless i am mistaken, i thought Henrik said normal players can build Houses and also something else that...
  10. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    For your 1st Point: In that Game example of the Arrow turret. The game is called Conquerors Blade, and in order to start a war with another players guild you deliver them a note that says you are starting a war with them in like 3 days time. I think this is a great idea to have. Also i think Ai...
  11. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    There is different types of bases you can build. There is a house, and then i think Castle was next, and i think something after that. But Keeps are only for 16 guilds in the game.
  12. PoisonArrows

    Magic Damage

    Henrik said something about Magic Defense Armor being a thing down the road.
  13. PoisonArrows

    Palisades - A player town wall/gate solution

    I too have thought of how to defend player made cities, i just made 2 post. 1 about traps and one about auto turrets maned by guards. I also believe in a Gate and wall function with also Dumping Oil on enemies heads as a Weapon on gates. But i don't want to see Walls being built around resources...
  14. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    Interesting but said players can still get their siege equipment ready and then attack at night time when someone is sleeping? Or is there a timer for how long they can use Siege Equipment?
  15. PoisonArrows

    A Trap Primary Skill? Hunting and Base Defense. ⚒🗡💣⛏ Also New Crafting Skill Trap Animal Breeding 🦂🦂🦂🕷️🕷️🕷️🐍🐍🐍🐜🐜🐜🐝🐝🐝

    Poison Trap: Requires lv67 Necromancy for Poisonous Cloud to be unlocked: Ingredients to craft 2x unholy ash, 1 Aabam, 500 IronWood, for the wooden post, and 500 Silk to Craft the Wire. ~Has 2 Wooden Post with a Wire connecting the 2 together with Green poison dripping from it. Anyone who...
  16. PoisonArrows

    How will Smaller guilds protect their 🏰 Castles while they are offline? Auto Arrow Turret idea, mounted by guards, also "guard mode" pets idea.

    Hear me out before judging as i know most of the community will automatically be against Ai defenses. The comparison i am drawing from will be from a game called Ark Survival Evolved. Comparison General Synopsis ⬇⬇⬇ Ark Survival Evolved is a Full loot PVP/PVE game that has many of the same...
  17. PoisonArrows

    Melee Fighting Review/Critique. And A "idea" to bridge the gap between defensive and aggressive play. Introducing "Stances" and "weapon abilities"

    Not trying to toot my own horn, but i do believe they have taken inspiration from many ideas i have posted here. My favorite was the Wagon idea though i came up with like a year ago. On a side note: Does anyone actually remember what Spear Stance in Mo1 did? For the life of me i can't remember.
  18. PoisonArrows

    Melee Fighting Review/Critique. And A "idea" to bridge the gap between defensive and aggressive play. Introducing "Stances" and "weapon abilities"

    Ah it seems a lot of people actually like this idea i came up with. But aren't a fan of the 3 seconds rule nor the lack of parry/block. So instead i have thought of a improvement. Rather then taking 3 seconds to change stances, perhaps there is a 10 second cooldown where a player must remain in...