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  1. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    One of the main, most brought up, influential issues brought up by both Vet and New players alike is how big, dead, and pointless the map is. Takes too long, looks too empty, nothing to do, etc. If you want to do literally ANYTHING in the world right now, without starting from a town and...
  2. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    You seem to completely ignore the main reason for my proposal - the time sink issue: preparation and travel time combined make the game extremely time intensive. This system is meant to address that, nothing else. No need for NPC. No need for banks. No need for benches. Log in, play, log out...
  3. Nefnate

    Reworking Survival: Creating a Gameplay Loop

    Preface Reworking Survival Currently, it's 100 points of investment so you can swim well. I suggest we add a bench-less, basic crafting system, to Survival, as well as relocate some already existing skills there too, for balance. Swimming itself should be moved to Athletics, but make it a...
  4. Nefnate

    Lore Question: Reincarnation / Manifestation

    The reason I wanted to ask this question is due to OOC mechanical reasons. You know me. I play a Tindremene. Good ol' Nefan. But canonically I struggle to find a way for him to exist after the Irruption and the time that has passed. So I fragmented his identity with various ideas of how he could...
  5. Nefnate

    My attempt at a "high-level" solution, to what I think impede some areas in the design of the game.

    Excellent post. I suggest a TL;DR: along the lines of "The player experience needs to be prioritized. It is not fun to have dozens of clunky systems dropped in front of them. If you provide a basic gameplay loop that is fun, players will stay, and be excited for what comes next."
  6. Nefnate

    Lore Question: Reincarnation / Manifestation

    Thank you kindly for your robust responses @Najwalaylah , you answered my question and left me with a lot to consider.
  7. Nefnate

    Lore Question: Reincarnation / Manifestation

    That would suggest that manifestation is potentially canon, if I am interpreting it correctly. Suspension of disbelief, in it's place could be belief, or openness. Letting go of disbelief doesn't need to mean choosing to believe in something, but could mean letting go of rejection and being open...
  8. Nefnate

    Lore Question: Reincarnation / Manifestation

    Hello. I understand well that we do not have all the lore and answers we would like. This post is me posing a question to those well versed in the existing lore, and who are experienced in educated guessing / speculation in the realm of MO - particularly I have @Tuhtram and @Najwalaylah in mind...
  9. Nefnate

    Mortal Portal Podcast

    Good commitment.
  10. Nefnate

    Running in non-combat mode does not drain stamina reserves. Something to consider.

    Running in non-combat mode does not drain stamina reserves. Something to consider.
  11. Nefnate

    Can we stop pretending that the only stamina rich food is that made with grain? Just because it...

    Can we stop pretending that the only stamina rich food is that made with grain? Just because it is of the best, does not make it the only option.
  12. Nefnate

    I just tired of all the tedious time wasting in this game.

    I could comment on a lot, but I want to comment on one thing specifically. You complain about Stam Food being tedious to gather / make and that no one is selling it - the game is not even released until Jan (TM). There IS no one gathering / making / selling, you're basing your experience in a...
  13. Nefnate

    Include guild halls for smaller size groups and factions.

    I'm liking the slow evolution of this thread.
  14. Nefnate

    Include guild halls for smaller size groups and factions.

    Yes, this would work well.
  15. Nefnate

    What's the deal with Bandits now swarming and taking a team to finish a camp? As a gold farm this is terrible because the gold split is too Small

    I think something to evaluate here is not just the gold per hour or the difficulty of the AI, but moreover, the tiers of content and gold farming. Veteran players often completely circumvent killing Undead and Bandits due to knowing how to grind out the best possible route to their desired...
  16. Nefnate

    Link Emotes to Hotbar

    There will be an in-game macro system. It was present in MO1. You will be able to take any string of text, assign a name and an icon, and map it to your hotbars as you so please. Henrik has confirmed this system is slated. He just has not said when. I hope perhaps when other chat functionality...
  17. Nefnate

    The Noble Ones: Introducing Aquagenix

    Thank you for posting. I enjoy the translation of in-game events the most.
  18. Nefnate

    Title Suggestion Thread

    I really appreciate the variety of titles added this patch. However, a lot of them make no sense to me. Have 'Expert Hunter' for 100 Wolves, and a "Master Hunter' for 200 Bears..? Where is the continuity? The animal titles are not the only ones. I feel like with the sheer variety of fauna we...
  19. Nefnate

    Spider Queen web.

    I like the wall, conceptually. . Here are some points I like: Locking players in is horrifying the first time, especially when they don't know about this mechanic. This creates a memorable experience. I like the idea of locking the players in with the boss, it makes it an even heavier choice...
  20. Nefnate

    Mailing items to other towns

    The only way I can see this functioning without ruining a lot of mechanics and interaction, is if there is a hard limit on WHAT items can be transported, and if they were transported by a physical NPC (or NPC party) that routinely walks the roads. Players could kill the transporting NPC(s) and...