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  1. Kelzyr

    Allow 3rd person view in Melee like Darkfall...

    MO2 (same as MO) will be one megaserver, doubt they'll add more. For most MO1 vets adding 3rd person would probably kill the game for them and wouldn't play.
  2. Kelzyr

    New way to progress skills in MO2

    I think you're arguing with yourself, I'm not sure many people really disagree that much with you dude.
  3. Kelzyr

    New way to progress skills in MO2

    Its hard to make something 'not grindy' because everyone's definition of grindy is different, but on the whole I agree with you. I don't wanna play BDO where I have to sit at the same mob spawn for 6 days just to get one level XD
  4. Kelzyr

    Bandages - Community Discussion

    Yeah I'm really hazy on how the potion system worked, I would only argue that one person shouldn't be able to purify themselves and then heal right after. If thats already the case then cheers. We'll have to wait and see what system they implement in MO2. Yeah, that's pretty much unacceptable...
  5. Kelzyr

    Suggestions for skill progression in MO2

    OOF 33% said to put no restrictions on it....If i'm not mistaken MO is supposed to be a hardcore unforgiving game... :X EDIT: this isn't entirely fair, there only being 33% does mean that the majority think its dumb to let people farm unrestricted (and its a small poll size) but still silly.
  6. Kelzyr

    Suggestions for skill progression in MO2

    @Eldrath @barcode Do you think setting an in game time limit on how long you can exist in haven would be a good idea to keep that from happening?
  7. Kelzyr

    Suggestions for skill progression in MO2

    I'm not sure I like the idea of a time gate as well as a gold investment to swap your profession. If a system is in place such as @Eldrath stated where quality is an important factor in leveling skills you would be forced to produce products using higher quality materials. For example, say...
  8. Kelzyr

    Bandages - Community Discussion

    I could be very wrong on this because its been a while since I played last. As long as you can't drink 2 units of purify pot and then 8 units of healing pot (or whatever the limits are) then fine. I think I'd be ok with a thirst system if as soon as any amount of pot touches those lips you are...
  9. Kelzyr

    Bandages - Community Discussion

    I definitely should have made myself more clear, when I said 100HP max I was thinking that this heal would be over a reasonable amount of time, say 10 hp every 1s for 10s (obviously I just chose easy numbers). I would say the duration of the HoT would have to be less than the time it would take...
  10. Kelzyr

    Bandages - Community Discussion

    I think most people would agree that potions in MO1 were pretty ridiculous in their potency. I think if all potions were changed from instant heals to a heal over time it would balance them out nicely, as long as the ticks over time were not crazy either. IMO I don't think any source of healing...
  11. Kelzyr

    Skill VS Zerg

    I'd love to see ecumenical spells in the game ASAP, I need me some magic again!
  12. Kelzyr

    Skill VS Zerg

    Simple mechanics in PvP is better imo. I'm not saying the game needs to be simple, but the mechanics around fighting don't need to be overly complicated. Fighting another person is more than enough complexity, feel free to disagree but I'm not going to budge as much as you aren't.
  13. Kelzyr

    Skill VS Zerg

    It depends on how they are implemented. Again if you have to sit still for anything more than 3 seconds you're going to give a much larger advantage to a zerg because they have the numbers to have a few people sit still while the smaller group does not. Adding mechanics isn't the issue, its how...
  14. Kelzyr

    Skill VS Zerg

    I think something is being overlooked here that some people pointed out previously. I don't think many people care that there will be zerg guilds, also I don't think it matters what number of people defines a zerg. Lets set aside the people that shout 'ZERG!' when they lose a relatively fair...
  15. Kelzyr

    New way to progress skills in MO2

    I'll agree with you fully that my main concern with my suggestion is that it may be too much of an undertaking for the development team. I probably have my head too far in the clouds thinking that this would be something that wouldn't be botched. Its definitely hard to fully explain my idea of...
  16. Kelzyr

    New way to progress skills in MO2

    I'm not really sure anything that you quoted states that you'd be forced to do any of these tasks. If the original suggestion is laid on top of the current system with a diminishing returns on skill point gains it should be enough to make macroing pretty pointless as well as allow you to do...
  17. Kelzyr

    New way to progress skills in MO2

    I'll have to go take a listen. I'm definitely not suggesting the game be turned into a typical RPG game, its why I tried to clarify what I meant by quests or tasks. I think we have to acknowledge that the 100 skill in swords doesn't really mean the person is a master of swords. You basically...
  18. Kelzyr

    Suggestion - Change swing release slow down to be less restrictive

    Yeah I heard that and its a great example of a good fix in my opinion, I was using it as an analogy because most games don't think/care about those kinds of work-arounds.
  19. Kelzyr

    New way to progress skills in MO2

    Yeah I'm starting to realize now that using the word 'quests' makes people queezy at the thought of the game becoming anything akin to a more traditional MMO. I think its fair to want it to be a supplement to the current system, but I would want it to be vastly quicker than just macroing to...
  20. Kelzyr

    Bandages - Community Discussion

    No one would use bandages if they took 15-30 minutes....just rest for free and you've healed 200-300 health in < 3 minutes I don't think you have room to talk about thinking shallowly.