Search results

  1. Havoc

    Why your PvP Enthusiast stop playing and wont come back

    Video is from January 2021. Went through all patch notes up to current, those are the only notes I could find changing anything to do with melee other than 1H stam usage. You're welcome to try and find any I missed, but I doubt any changes have made that video impossible to perform in the...
  2. Havoc

    Why your PvP Enthusiast stop playing and wont come back

    Below are all of the melee combat changes I could find since that video. I sincerely doubt these have suddenly made foot combat non-skill based as implied.
  3. Havoc

    Why your PvP Enthusiast stop playing and wont come back

    Seems pretty similar to MO1 to me. Truth is the changes in MO2 haven't impacted the skill cap at the level people act like it has. If this player had lessers I think he would've had a fair shot at winning. Actually winning 1vX's more outnumbered than this vid only happened in the days of both...
  4. Havoc

    Why your PvP Enthusiast stop playing and wont come back

    I just want to quote this so that everyone has reference in a few years time, when you're still playing footfighter and making the same requests.
  5. Havoc

    Add a primary to not fizzle on a horse

    Not how that works, unlike all 4 of the MM primaries, those skills aren't 100% needed to be valid and are not often ran in mounted builds. Archery 100 Mounted Archery 100 Aiming technique 100 - Unnecessary Marksmanship 100 - Unnecessary vs Spears/Axes/Lances 100 Mounted Combat 100 Aggressive...
  6. Havoc

    Add a primary to not fizzle on a horse

    Archery 100 Mounted Archery 100 vs Spears/Axes/Lances 100 Mounted Combat 100 vs Mental Training 100 Mental Offense 100 Vitalism 100 Ecumenical 100 Pretty illogical request, especially considering more magic schools exist and will be added as primaries.
  7. Havoc

    Mounted Combat Animations

    Please change/update the swing animations of normal weapons off horseback. The combination of extra delay after swing-release and the lack of leaning to the side has made it unenjoyable to use, and essentially limits MC to thrusting weapons. The animations we had in MO1 felt much smoother and...
  8. Havoc

    Psyche changes

    I'm not saying that mage isn't less mechanically complex then footfighting. It obviously is- but it does not need nerfs. Mages have been OP in the past, at one point in MO1 almost all footfighting groups started running near half their composition as mages and prepping t-lashes to focus people...
  9. Havoc

    Fatmages Kinda Underpowered Plz Buff

    Wait so was it too hard to kill the guy or too easy? Everyone else in the thread is saying MM needs nerfed because of how long it took/how survivable the mage was. That is invalid because if he had MA skill leveled and hit more of his shots the guy would've died in no time.
  10. Havoc

    Psyche changes

    "The best footfighters can reroll to *insert any other playstyle* and destroy everyone." You really seem to like this logic and use it to ask for nerfs in every thread about PVP balance. If it were true none of the "best" players would footfight. But instead its one of the most popular playstyles.
  11. Havoc

    What do we really want our game to have NEXT Poll/Vote. Vote on the Content, you want.

    TC, lockpicking, fishing, Greater Natorus. All the things we had in MO1 before new content please.
  12. Havoc

    Fatmages Kinda Underpowered Plz Buff

    Two decent MAs destroy a fatmage in a third of this time, and mages have always been MA food in group fights. Obviously you don't even have MA skill max so this is actually 1.5 MA's vs 1 mage, but in 1v1s it's more balanced than ever. I'm just going to refer to this video whenever someone says...
  13. Havoc

    Mounted combat nerfs

    The reason your guild will go right back to fighting on foot: You will run around as a mounted zerg, killing other mounteds and 1-3 person groups of footies who decided to run across open plains. Eventually you will run into a foot zerg of equal or greater number. You will realize you can't...
  14. Havoc

    Mounted combat nerfs

    I disagree. The best foot fighters remain on foot because to them it's a more enjoyable playstyle, and they simply don't want to practice a type of gameplay they have less fun playing just to lose to people who ONLY play that way. That's the beauty of a classless system, everyone plays their...
  15. Havoc

    Mounted combat nerfs

    The meta has and always will be a large foot zerg with a handful of mounted. Even when MCs were one shotting everyone with oghmium skull lances and there was only a single form of dismounts, that was the strongest group composition for pvp. Mounted will ALWAYS win small scale, because they have...
  16. Havoc

    Timeline for Mechanics/Content

    Thanks for the responses, great answers and info.
  17. Havoc

    Timeline for Mechanics/Content

    Is there an estimated timeline for releasing mechanics still missing from MO1? I am specifically interested in the release of lockpicking, but I know many other things are still being worked on to be where MO1 left-off.