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    35 devs from Sweden released a great open world PvP game.

    You can kill anyone anywhere in the game. I've been playing it myself recently. It's pretty fun but a lot different than MO2. The biggest problem with the game is probably that all progress is tied to boss fights. And often times the bosses are being camped by people much higher level and better...
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    Are non-toxic open world PvP games possible?

    No I wasn't even really talking about this game tbh this game is probably pretty low on the toxicity scale compared to most games tbh. But, you basically answered my question by toxic I just mean people like you who try to spit venom and insult and be rude and mean to people for no reason...
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    Are non-toxic open world PvP games possible?

    now that's just semantics you know what I meant clearly
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    Are non-toxic open world PvP games possible?

    So i've been playing a few open world sandbox games lately and I think I've just come to the conclusion that it isn't possible to have a balanced or non-toxic open world PVP game. It feels like you constantly run into groups of people who are like power-hungry control freaks that get kicks off...
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    die Horse

    Lol I've lost so many pets to this bug and many others that its not even funny. Had this bug a few times where you log in and you get the dreaded 'Your pet has died' message. Though for me its worse than a cheap horse and usually like a level 125 bear. If I had to guess i'd say I've lost at...
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    It's Been Fun But This Game Will Die Soon

    Pro stock trading tip: Never buy stocks that are down thinking they will go back up. You have a much higher chance making money by buying a stock that just went up a lot. Personally can't really see the game becoming more popular unless they surprise us and go for a free-2-play model or...
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    Who actually thought this would be different.

    Honestly, I think the biggest problem was the absolute refusal to do anything different
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    Who actually thought this would be different.

    From the company that brought you Mortal Royale a 1000-player battle royale which has about 10 players on launch
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    Low pop and frustration.

    The amount of time and effort it takes to make a stack of steel that sells for like 350g isn't worth it anymore. Mining in this game basically feels like crypto mining in that you leave it draining your CPU in the background while you get some ore in exchange
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    Low pop and frustration.

    Personally taking a break until sieging and necromancy are added into game. There's only so many times you can kill some noob before it gets boring. I don't even feel good about it I'm just like alright. Mining is tedious and not fun. Not even that profitable anymore. Taming is probably the most...
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    /surrender & simple prison dynamic

    Yeah one is a game mechanic the other is bullying unrelated to game mechanics
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    /surrender & simple prison dynamic

    idk if they were to do this id prefer it be like in Oblivion where you can either wait real-time, or get out instantly but you lose like 5% of your skills. Or maybe you can pay in gold to get out too. Don't really want a public shaming system in game though I think its childish and unethical
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    I should not be getting slowed after being hit

    I have 400+ hours in this game and not once in my life have I ever seen a 1v1 melee fight break out anywhere except for in town
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    I should not be getting slowed after being hit

    Lol mate I like MO but calling it a skill-intensive game is silly. If you want an actual 'skill' game play someone like a 1v1 fighter. The chance of getting into a fair fight in this game where you both have equal gear and numbers is like 0.1%
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    Why no red system like UO/Darkfall?

    Especially since most players can only take a few hits attacking first is usually what decides who wins or who loses. It's very easy for me to wait around until someone isn't paying attention or is fighting a mob and then just burst them down with spells and a pet. Similarly if I am mining or...
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    Clade still needs a massive rework

    Game in general sorely needs more mob variety. Been saying for a while game needs something in-between zombies and bandits. Zombies are too easy and bandit can be a pain in the butt for new players and mages. Only way to really kill them solo is to cheese them on mounts. Honestly they should...
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    Former veteran of Mortal Online

    Idk for me it's been like most games I play where it's fun at first because you're learning and you're progressing but after you learn all you can learn and max out all your skills there aren't a lot of activities to do in the game purely for fun
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    Murder-count Feedback & Suggestions (long post)

    SV only makes changes to discourage rpking they aren't going to incentive killing a bunch a noobs to farm up your mc score
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    Kaemik's Compendium of Game Suggestions

    I don't think SV listens to feedback but it is a nice form of therapy lol