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  1. Eldrath

    Combat - Why?

    They need a community manager. Someone who is able to hear players out, encourage all polite feedback and has the skills to transfer that to the people designing systems.
  2. Eldrath

    Combat - Why?

    Fair points and I agree mostly with them. I was fine with the idea of "special" moves being added when it seemed that they were just around the corner. But since their introduction now seems to be "whenever" I am less and less confident. Introduced early enough they could become part of the...
  3. Eldrath

    Mercy Mode 2.0 Theft?

    Yep, it would be another step in the process of taking someones loot. Or you could just have the droploot command include items that are worn on the characters which seems like a much easier solution. I´m all for kinky roleplaying, but in the end I think it would be system that is...
  4. Eldrath

    My review of the combat / changes so far.

    I don't think of it as a buff. Offensive play will get new mechanics that might or might not work as intended. Defensive play will have a chance to avoid this with a dodge mechanic. So we might end up with a system that is just as zerg and defensive friendly as the current one. But in...
  5. Eldrath

    Consider your choice wisely

    Yes, but he should use the money to hire Mats back.
  6. Eldrath

    My review of the combat / changes so far.

    What I am saying is that is a shit base. Relying on gimmicks and high end gear to have offensive options is beyond stupid. Offensive play should be viable at all gear levels. The base should be that both aggressive and defensive plays are viable. That is currently not the case.
  7. Eldrath

    Mercy Mode 2.0 Theft?

    Ofc they would. Push the thief or whatever will work in the new system. Taking someones stuff inside towns is still illegal.
  8. Eldrath

    Alchemy Table Note

    I like you excitement, but I doubt it´s warranted.
  9. Eldrath

    My review of the combat / changes so far.

    Yeah this worries me a lot. Because the stated intent was that "combat" was supposed to be finished and not changed all the time. It is very far from finished because a whole playstyle (offensive) is not viable. If it was the other way around I would actually be less worried, because it would...
  10. Eldrath

    Mercy Mode 2.0 Theft?

    I think it would be a waste of time to implement something like this with multiple pathways of it going wrong and being exploitable. If you put someone in mercy mode, ask them to /droploot, take whatever you like and move one. If they don´t drop loot kill them. Or use thievery. I would be...
  11. Eldrath

    Can anyone fill me in on where new characters will start

    Various. Bound to race as far as I know.
  12. Eldrath

    Can anyone fill me in on where new characters will start

    Haven as a starter island is confirmed by @Henrik Nyström . I think the layout of resources, NPC, crafting stations in all current cities will facilitate killing inside the cities. They need to take a serious look at this.
  13. Eldrath

    Fleeing creatures!

    Right, this is the butchery thread all over again. Obviously hunting has to be useful outside just being fun. The way to go is too make materials like horn, leather and meats useful in the quantities you get from hunting.
  14. Eldrath

    Alchemy Table Note

    Considering that Henrik claimed that lore would be a priority this time around (see announcement) using generic assets in the interior of khurites villages seems pretty cynical. Especially since you could leave the houses barren and no one would care. Then add khurite specific items over time...
  15. Eldrath

    Fleeing creatures!

    Shouldn´t be about the coin but the materials. Vendors shouldn´t buy materials.
  16. Eldrath

    Possible bank issues

    The current layout of cities is a paradies for griefers in general and not suitable for an MMO with player collision. It was designed by someone who spend 10.000 hours playing Skyrim and 0 hours in open PvP MMOs. Maybe the intention is to make guard so overwhelmingly strong that any attempt at...
  17. Eldrath

    Nights still too dark

    I would prefer for the darkness to exist, but not be exploitable by gamma. I´m pretty sure I read that this is possible. Lacking that, I agree that they should design a way where the lighting is less intrusive. The parts that the moon shines on are actually a bit too bright IMO. But let´s not...
  18. Eldrath

    Thoughts on magic in Mortal Online 2

    I think turning into an animal is probably easier to balance than controlling one. So I would love for that to be a part of animism, when ever that school comes. As for PvE I would prefer if there are enemies that magic users are extremely good at dealing with. Spirits, ghosts, minor demons...
  19. Eldrath

    Brightness Issue

    Maybe it has something to do with the models of the trees that are displayed at a great distance? Cause they look kinda dirty bright green all the time.
  20. Eldrath

    Extraction message

    The message is displayed below your statistics bar. Same place where bandages timers, rest timers etc. are located. But having it display somewhere else might help new players.