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  1. WeAreAllMortal

    From Literacy to Life: Why Free Resurrections Are Killing Hardcore Gaming™

    🔥 The Jungle Camp Reseller Racket – A Triumph of Free Market Enterprise 🔥 In the heart of the Jungle, nestled deep within the rainforest, exists a simple NPC librarian. A humble animist vendor, selling esoteric knowledge on taming, animal lores, plant lores, and textiles to anyone willing to...
  2. WeAreAllMortal

    Henrik, Your Players Have Convinced Me—Your Game Needs More Brutality, Not Less!

    Henrik, MO2 isn’t brutal enough. Not even close. If true brutality defined MO2, crime would be just as dangerous as being a victim. But right now, the game doesn’t work that way. Griefers have a near-zero risk-to-reward ratio. They can rampage unchecked, knowing that "player-driven justice" is...
  3. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 3 - Guards That Actually Guard, True Consensual PvP & The Brown Status Fix

    Fix #4: Make NPC Guards Dispense Actual Justice Instead of Kneejerk Reactions Guards That Actually Guard: Turning the Fake “Empire Protection” Into Reality Currently, entering “guarded” regions in MO2 gives you a reassuring but utterly false message: "You have entered an area guarded by the...
  4. WeAreAllMortal

    Introducing: The MO2 Griefer Rewards Initiative™ (Now With Real Money!)

    MO2, already a paragon of financial foresight (if you count willingly driving away customers as a sound business model), has now gone full throttle and turned the age-old griefing-for-satisfaction mentality into a cash cow for its players (well, some of them, a handful really)). Why should...
  5. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 2 – Managing Players-As-Content

    Why Does a Sandbox PvP MMORPG Even Need a Justice System? The answer, while intuitively obvious, can be elusive—unless you look at the game from a different angle. Once you do, it all becomes quite simple. A sandbox MMO is, at its core, a social platform—much like social media. The players...
  6. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Part 1 – Breaking Reputation Exploits & Fixing Forced Criminality

    Fix #1: Decouple Justice and Reputation (The Core Structural Fix) Right now, Mortal Online 2's justice and reputation systems are fused together, creating a self-devouring ouroboros of bad design. Criminals can erase their records by grinding faction tasks, while the justice system fails to hold...
  7. WeAreAllMortal

    A Developer’s Guide to Fixing the Justice System: Introduction

    MO2’s justice system doesn’t prevent crime—it manufactures it. It’s a spaghetti mess of overlapping mechanics where every tweak breaks something else, a nightmare for both players and developers alike. The Solution: A Modular, Sustainable System Right now, justice, reputation, grey status, and...
  8. WeAreAllMortal

    A Player’s Lament: The Ballad of the Red Priests

    (In memory of the infamous Red Priest "fix" fiasco, where the solution was worse than the problem.) 🎶 To the tune of Crystal Gayle’s "Don't It Make My Brown Eyes Blue" 🎶 Don't know why this fix fell through Don't know what they tried to do They had one job, we trusted you And don’t it make my...
  9. WeAreAllMortal

    Breaking the Link Between Reputation and Justice in Mortal Online 2: A Deeper Look

    🔒 Breaking the Link Between Reputation and Justice in Mortal Online 2 🔓 First things first: We are not advocating for the elimination of reputation in Mortal Online 2. Reputation remains a vital and engaging system—it tracks faction standings, reflects how others view you, and rewards or...
  10. WeAreAllMortal

    Sparring, Not Exploiting—Fixing Duels, Wars & Relic Free-For-All, Local Grey revisited, and The Suicide Nonsense

    (Because clarity, folks. Clarity!) 1. Local Grey Returns—But Only for Sparring! Local Grey had potential—it was just implemented disastrously. Instead of turning innocent bystanders into legal prey, it should have been a tool for structured PvP. In fact, it already functions that way—the mistake...
  11. WeAreAllMortal

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Ever been in a friendly duel outside town, only to accidentally kill your opponent and potentially saddle yourself with a murder count, or in town and get guard whacked? Ever tried to train PvP in a guild fight, only for someone to forget to ‘go easy’ and cause an unfortunate death, or three, or...
  12. WeAreAllMortal

    A Restitution System: Rewarding the Prey and Balancing the Hunt

    Predators need prey, and prey need a reason to stay. This is the fundamental truth of any PvP sandbox. Yet, as history has shown, games like Mortal Online 2 struggle to address this balance. Victims are left frustrated, while predators have no meaningful incentives to moderate their behavior...
  13. WeAreAllMortal

    The "Loud Minority, Silent Majority" Problem in MO2

    One of the most damaging dynamics in Mortal Online 2 is the disproportionate influence of the loudest voices in the community—namely, the griefers, PKs, and the ever-present "git gud" crowd. While they aren’t the majority of players, they dominate the forums and in-game culture because they’re...
  14. WeAreAllMortal

    From Killers to Kittens: The Henrik Nystrom Saga

    Once upon a time in the chaotic lands of Mortal Online, where the wolves reigned supreme and the sheep were mercilessly devoured, there stood a man, Henrik Nystrom, wielding the scepter of Star Vault Studios. A man who, in the grand tradition of sandbox MMOs, gave us the purest distillation of...
  15. WeAreAllMortal

    Hello, is Anyone at Home at SV Studios?

    Mortal Online 2 is a game with so much potential, and yet there are glaring issues—both minor and major—that make me wonder: Is anyone paying attention? Take these three examples: A misallocated trade filter where the "Resources" category has food and potion filters, while "Consumables," where...
  16. WeAreAllMortal

    Prerequisites for Justice: Fixing Fundamental Flaws Before Reforming MO2’s System

    Mortal Online 2’s justice system has become a breeding ground for the very behaviors that undermine its potential for growth and immersion. Griefing and exploitation aren’t fringe activities—they’ve become woven into the game’s culture, driving away new players and transforming many tenacious...
  17. WeAreAllMortal

    The Self-Sabotaging Feedback Loop: How Mortal Online 2 Breeds Its Own Decline

    Mortal Online 2, at its core, is a brutal sandbox where non-consensual PvP reigns supreme. While this appeals to a niche audience, the unchecked feedback loop it creates is self-sabotaging—an insular, inbred society where negative traits are reinforced, and positive ones are systematically bred...
  18. WeAreAllMortal

    Reforming MO2's Justice System: Balancing Freedom, Fairness, and Immersion

    Problems with the Current Justice System in Mortal Online 2 The current justice system in MO2 suffers from a fundamental contradiction. Reputation, a player-to-NPC mechanic, is conflated with justice, which should address crimes committed against other players. This leads to glaring issues...