Search results

  1. PatWins

    Crime System Suggestion

    As we all know, we are going to only have one character per account. I feel that being permanently red has no place in a game where your one character is all you have. I've developed a basic structure for a crime system that I thought might fit into MO2. Rather than using the traditional...
  2. PatWins

    Combat Mix-ups

    The new combat system is feeling great! I've dumped about 70 hours into it so far. However, with reduced swing speed on counters I'm noticing fights between skilled players dragging on from time to time. My suggestion would be to add one additional mix-up option for getting around blocks. This...
  3. PatWins

    Breakable Monster Parts

    With a new and improved PVE system being implemented I would love to see strategic use of damage types. Say we're up against a large monster out in the wild. The monster has weak points which are too high up on the body to reach. However, there are armored areas on the legs and/or arms within...
  4. PatWins

    Ambient Sounds

    The more I play the alpha the more I get the feeling that the world feels like the vacuum of space (No wind, ambient sounds, people chattering, shutters moving). Are there currently plans to make the game feel more "alive"? Would love to see these types of ambient sounds and effects eventually...
  5. PatWins

    Brothels

    I want to make love to big chested, bearded Blainn women. Give me the strength.
  6. PatWins

    Bound block directions

    Would really love if y'all added the ability to bind each block direction to a specific key. Rather than pressing the direction and right clicking simultaneously, why not just make the key trigger the block by itself? After playing 1000s of hours of MO1 and a few hundred hours using these...