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  1. Woody

    Compilation of Feedback & Ideas (stress test)

    Below is a collection of feedback that I've gathered while playing the stress test so far. If I update the OP, I will highlight it in green. *Note some of these points are not all mine but I still support so I have incorporated them into my feedback. Combat Replace weak-spot chance with a low...
  2. Woody

    Guards - Tweaks/Thoughts

    A few observations and suggestions surrounding the current implementation of guards (understanding that they are obviously, still incomplete/subject to change). Static guards aren't a good idea as they don't allow for emergent gameplay to occur in certain places where they are positioned...
  3. Woody

    Animal AI & Non humanoid fights

    tl;dr: Non humanoid NPCs (no swingable weapons) combat should revolve around leaps, lunges, charges, swipes that have to be dodged but are telegraphed in a way that you have time to move and indicate to the server you've moved in time (some kind of lag compensation). So I'm well aware that AI...