Search results

  1. Kaquenqos

    Party System

    You know, you don't have to use the feature if you don't like it. SV shouldn't punish the whole player base & make the game even more inaccessible just because you're too good at it. : ))
  2. Kaquenqos

    Party System

    Yeah, I would laugh, but there were actually people suggesting to remove name/guildplates from players in some other thread a while ago.
  3. Kaquenqos

    Murderers Should Get Permadeath

    I was never really pro strong punishments for criminal actions. The only punishment for criminal actions should be that you are a criminal, and not allowed safe-areas any longer. There should be no extraordinary loss of game-mechanics to make the experience worse for RPKers. All it ought to be...
  4. Kaquenqos

    Party System

    I support the implementation of this feature. It's such a basic social mechanic, and the perceived 'benefits' of not having it are so extremely outweighed by the actual benefits of having it that there's no good reason the feature doesn't already exist. Anything that can increase the social...
  5. Kaquenqos

    QOL Improvements for MO2 to increase player retention

    Yeah, I definitely see these as 'basic quality of life' type changes rather than game design changes. Most of them are good ideas as far as that goes. I definitely think the PvP mechanics need an overhaul, though. There's a reason threads lamenting the PvP mechanics are constantly coming up no...
  6. Kaquenqos

    QOL Improvements for MO2 to increase player retention

    These are all sensible/good changes. Personally I think 'flagging' could use a lot more work than you've described, and 'reputation' and 'criminal debuffs' could use their own header, but what you've described is at least a start.
  7. Kaquenqos

    Balance suggestion on Plate Armors

    You should share some of that glue you are huffing so I can get on your level with this one :) I have definitely been ganked literally just on the edge of guard territory when leaving to hunt... So it is definitely not 100% 'guaranteed' safe. Most of the time you are fine, but there are people...
  8. Kaquenqos

    Balance suggestion on Plate Armors

    I like this idea. I'd even take it a step further and say make plate metal only. First of all, it just makes sense actually. Gameplay wise, this would work perfectly IF you just implemented medium weight armors for butcher mats, along with this change. Heavy=Plate, always metal, heavy weight...
  9. Kaquenqos

    Getting Moderated Without Explanation

    I was reading some history on Classical Greece, more specifically Herodotos' Histories, and I was surprised to find out that Athens' Alliance (Delian League before de facto Empire status) crucified some Persian general in one of their wars against the Achaemenids after the Greco-Persian Wars. Of...
  10. Kaquenqos

    Murderers Should Get Permadeath

    RPK in general is not really the problem with MO2. The terrible mechanics that govern it are a problem. Crim Debuff= Lasts like a couple minutes. Your killer can probably get to the bank, in town, faster than you can, so forget about retribution. Rep=run a PvE delivery. MC=just wait out a...
  11. Kaquenqos

    Murder Count Fix and bounties

    I agree with you. Currently the game heavily supports a blue-bandit meta and makes the delineation between an RPK, ARPK or non-PK playstyle completely irrelevant. I don't think increasing the timer is the answer, but the end result you are talking, about, ie. there is no such thing as lawful...
  12. Kaquenqos

    Balance STEEL!?

    Yeah... While we're on the topic of balance, clubs really need something to make them more worth-while. I hear they are 'better' in large scale PvP, and of course some people can make them work, but overall they just feel lackluster and hard to justify 100 points for a niche status like that...
  13. Kaquenqos

    Final Thoughts - A new and departing player

    I feel like longer fights wouldn't really be a bad thing. Did it cause balance issues or were people just like "I WANT GAME FAST SWING GO BRRRRR" and SV listened?
  14. Kaquenqos

    Final Thoughts - A new and departing player

    If it worked better when combat was slower, why did they speed it up? How much slower was it? I would be fine with slower combat if the infamous 'ping normalization' worked better. Was the slower combat causing issues or something?
  15. Kaquenqos

    Laying Claim (or the like?)

    Yeah, but, this achieves exactly the same thing as just making areas grey/lawless. Basically the only time people wouldn't force the area to be grey is if they don't intend to PvP/PK each other, in which case it doesn't matter because even if the area was grey full time they wouldn't be...
  16. Kaquenqos

    Laying Claim (or the like?)

    Yeah, here's the thing: 1) nobody would have the manpower to defend their claims in remote regions, even big guilds, 2) where people do have manpower to defend claims regularly, aka in well populated areas, all you've successfully achieved is that if new players farm resources near towns the...
  17. Kaquenqos

    Laying Claim (or the like?)

    You must really really like KoTo : ) Seriously though, it will just be: 'biggest guild rolls through the world & owns everything and hasn't got the manpower to defend any of it.' The result would just be that you now turn local grey when farming things... Basically, if the territory was...
  18. Kaquenqos

    Final Thoughts - A new and departing player

    Yeah, dungeons could be made more accessible for sure. No sane person is going to spend 10-20 minutes to travel to a dungeon just to get ganked by some dickhole and his 4 blue friends that keep jumping around trying to blue block you. 'It's group content', I guess... Then that's the issue with...
  19. Kaquenqos

    Final Thoughts - A new and departing player

    Bruh I just saw you talking in help chat this evening : )))
  20. Kaquenqos

    Murderers Should Get Permadeath

    Last suggestion is actually good though, if you take it on its own. Optional PvP factions with some turn-ins would be cool and make PvP have a purpose & be more accessible. Even if TC is going on, it would make PvP instantly accessible to new players without having to participate in zerg v zerg...