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  1. Najwalaylah

    No Thievery on Release?

    I would say "Either that, or start a religion", but I'm afraid you'd do it.
  2. Najwalaylah

    Traders, escorts & raiders

    Traditionally, if you buy some cooking utensiles in Tindrem and sell them in Morin Khur-- to players-- you make a profit. Because NPCs in Morin Khur didn't sell any. (To say nothing of the trade in Somniferum.) It's the part about selling to the NPC that will evoke disapproval. I'd think it...
  3. Najwalaylah

    Feasts

    Sounds like just attending such a thing would be a way to increase Sophistication by some extra amount. Mechanically, a way to serve one poortion per person of a number of dishes to a group of people over a certain span of time would be (trust me) very much easier than handing out servings one...
  4. Najwalaylah

    Can we just agree the game needs more monsters to populate the world?

    THey (Star Vault) already had their versions of these animals. Skunks were always in the picture. This is the picture: Armadillos were placeholders for content that never did get added to MO1. Rabbits were in-game and so, for a while, were weasels.
  5. Najwalaylah

    Can we just agree the game needs more monsters to populate the world?

    I've got a (somewhat related) tiny, child-like noob question: Can you tame a large herd animal (given that it is large, and in a herd, hypothetically) from the back of a horse? Because it is looking like a horse will be necessary to keep up with them for any reason. Maybe they'll never be...
  6. Najwalaylah

    one character per account .....

    Wish I knew for certain what Stuff Henrik Said about surnames, but it's possible they're supposed to be unique-- the game of Mortal Online 2 was designed with one character per account in mind. I kind of doubt that they're going to let players share them for any reason. IF it was possible to...
  7. Najwalaylah

    Sheep flock, wolves pack, and the latter hunts the former. Those are the rules of nature.

    Sheep flock, wolves pack, and the latter hunts the former. Those are the rules of nature.
  8. Najwalaylah

    No Thievery on Release?

    Yeah, as recently as Oct 7, 202, @Henrik Nyström said-- in the stream that's summarised in @Speznat's video guide, at someonewhere around 04:03 https://mortalonline2.com/forums/threads/guides-and-tutorials-for-beginners-and-advanced-players-wolfszeit.1666/post-36610 <<Necromancy "...will be the...
  9. Najwalaylah

    Different keep types

    Thank you for taking the time to explain in detail what kind of thing you meant; not many posters make that effort. Balancing seems to be the key word. As far as we know, Star Vault has made a great effort to improve the equality of Keep locations as far as structure goes. For example, some...
  10. Najwalaylah

    Remove Town Gathering

    So, how should we feel about picking flowers inside civilised areas, as well?
  11. Najwalaylah

    Remove Town Gathering

    @Amadman 's opinion makes more sense, theoretically, than yours does. All the little reassons to live or camp out in towns include Bokers, Vendors, Banks, Appliances, and a little matter of not logging in next to some roaming spawn of aggressive MOBs-- to say nothing of the Guards. It is...
  12. Najwalaylah

    No Thievery on Release?

    .... someone stole it... :oops: But, seriously, someone is sure to ask @Henrik Nyström about this on next Thursday's Twitch stream if there's no other information about it by then. Or even if there is.
  13. Najwalaylah

    What's the deal with Bandits now swarming and taking a team to finish a camp? As a gold farm this is terrible because the gold split is too Small

    That's an insane amount of profit. Skip to https://mortalonline2.com/forums/threads/whats-the-deal-with-bandits-now-swarming-and-taking-a-team-to-finish-a-camp-as-a-gold-farm-this-is-terrible-because-the-gold-split-is-too-small.3104/post-37068 for a more informed view in line with this one.
  14. Najwalaylah

    Can we just agree the game needs more monsters to populate the world?

    Even on Twitter, Mortal Online thinks that wolves ought to come in... flocks? /facepalm
  15. Najwalaylah

    Can we just agree the game needs more monsters to populate the world?

    Please note: I did say 'up to' forty wolves in a pack. That is like a Real-Life Russian level of wolf population. A friend or two in Mortal games have described themselves as 'lone wolves, but I think I've always reminded them that it's more of a human thing. Wolves (coyotes, dholes, dingos...
  16. Najwalaylah

    Can we just agree the game needs more monsters to populate the world?

    I am all for packs of up to 40 wolves.
  17. Najwalaylah

    Remove Town Gathering

    I think you forgot the part where, if a player is enough of a glutton for punishment to leave an avatar doing something unattended, he loses whatever he doesn't get out of his lootbag after however many minutes the game gives for picking it up-- and then the part about not going back to mining...
  18. Najwalaylah

    Different keep types

    This is an interesting idea, but doesn't the territory of the Keep, the immediate surroundings and the position relative to resources ("Location, location, location"), already provide the pros & cons?