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  1. Eldrath

    Weapon Crafting

    I liked the complexity in the systems that were in place for 10 years and that kept me and many other playing. Sadly Mortal Online 2 has not improved on these systems. So far everything except graphical fidelity and differentiating by durability was a step backwards. I strongly feel that...
  2. Eldrath

    A letter

    The truths of my believe shall be written in blood once again. The corruption I find within myself will be cleansed with rightous fury. The path beckons and I must listen. Only those who repent can find redemption.
  3. Eldrath

    Spectral death mobs

    Good idea. It reinforces the idea that nowhere in Mortal is safe. Instead of following the current trend to have players teleport everywhere when dead/naked I think it´s more worthwhile to make ghostmode a challenge. I mean you can always teleport to the next priest or home priest anyway. But...
  4. Eldrath

    Fleeing creatures!

    One gripe I have with the boks is that they tend to run a rather short distance when spotting the player and stop. That is fine, but they should keep running after they see the player moving again and then be "gone". Currently they are behaving like very old, very suicidal deer. I do like the...
  5. Eldrath

    Alchemy Table Note

    It´s probably just an asset from the store like many other things. The world looks good but the character is missing. I think lore went on the backburner in order to finish all the places. I mean the khurite homes all have the same interior as the ones in Fabernum.
  6. Eldrath

    Bring back 125% parry riposte damage

    You are such a carebear. The obvious answer is to have 200 death knights shot it at the same time. To the idea: No.
  7. Eldrath

    Teleportation stones - Reminiscent of UO's system and possibly a solution to naked traveling

    That´s hyperbole. Ghosting is extremely fast. One end of the map to the other would probably take 30 minutes maximum. It has nothing to do with not everyone being able to "play 24/7". It is about having a hardcore game where your choices and thinking matters. It´s also the reason why we have...
  8. Eldrath

    How to raise the skill ceiling

    Yes, that is an interesting promise. I did not know about it but came up with the same idea in my thread. I think they should also change the penalties for armor weight to introduce more variety. Armor crafting in it´s current state is sadly uninteresting to the extreme.
  9. Eldrath

    How to raise the skill ceiling

    Well as to the theme of the thread: The skill ceiling in crafting has dropped by a lot compared to Mortal Online 1. My suggestions in other threads are aimed at increasing it once again. The beauty with crafting is that you can increase the complexity without disturbing those not interested...
  10. Eldrath

    Teleportation stones - Reminiscent of UO's system and possibly a solution to naked traveling

    That is a specific perks that you invested time and skillpoints in and you still have to ghost there. In theory SV could make that journey just as dangerous as going in the realm of living. That was their original plan anyway. Make the journey a journey, rather than a chore. Then you would not...
  11. Eldrath

    Teleportation stones - Reminiscent of UO's system and possibly a solution to naked traveling

    No, there is the home priest option and I think giving weight to your decisions is important. Planning strategically, playing smart should be rewarded instead of being circumventing by farming a lot. That being said out of all the teleportation ideas this is a better one. Still a solid no from...
  12. Eldrath

    Discussion about starting locations for new players

    The cat speaks wisdom.
  13. Eldrath

    How to raise the skill ceiling

    Well, since I´m still allowed to post in my own thread about this I´ll take the oppertunity here. I think your analysis is good and would like to expand on something I think is important. It´s crafting, extracting and everything that goes with that. Even though the majority on this forum are...
  14. Eldrath

    Maps & Lore Consolidation!

    "The lore of the world is a vital part of our game. We plan to publish more and make sure that it is reflected in the layout and nature of the world. Lore is not just a layer of icing on the cake, it is the core of what the world is and why things are as they are. " From the Mortal Online 2...
  15. Eldrath

    MO 2 world map

    Well, it should be hard. It´s a hardcore game. Players should be careful and should think about what they are doing. Increase the loot bag timer and add a widget that shows when your bag despawns instead. Give players tools to handle difficulty rather than just removing it.
  16. Eldrath

    MO 2 world map

    I think it would be better if the priest are between "sites of interest" and cities. Having them directly next to the dungeon will make priest camping extremely easy. I guess you could have both, but then you increase the density of priests. Ultimately the current set up was just thrown out...
  17. Eldrath

    Bad performance [FPS and input lag]

    There has been no optimization done yet. The only thing that influenced performance heavily was changing the lighting system and weather effects. A lot of the really terrible FPS drops came with daytime changes. They do have a lot to do if they want to keep those system requirements on the...
  18. Eldrath

    Poll: Do You Like The New Combat

    Actually the intention of the COMBAT alpha is to build the core of combat, because SV does not want to go back and forth with balancing when the game goes live. So testing things related to combat, like kiting or how combat differs when using shit or no equipment is part of that. The easiest...
  19. Eldrath

    Friendly 2v1 PVP in Fabernum

    Are you Deus Vult as well? Worshipper of Kuzen?
  20. Eldrath

    Crafting skills list crash.

    Yeah I reported that in-game as well. It´s not onyl crafting skills but armor training for example crashes my client every time. Bit annoying since i wanted to test the effects...