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    Patch Notes 1.0.5.4 Discussion

    This is a good patch to me. It fixed a lot of bugs and issues and that is a good thing. May not have the most content but the bug, exploit and other fixes are worth it more than anything else.
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    Race Change! suggestion

    If he is a human or alvarin or even oghmir he can easily reskill into a mage. There are age potions, weight gain food, and shrink food. So it isnt hard to just reskill.
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    Stream summary feedback

    You have the tact of a brick. You should work on that. I am going to say this one more time. To me when I tested it, it was 1.5x. I did not take a stop watch or a frame counter. I also was on a free account mage at that time. Which has ZERO effect on the casting speed. But all you...
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    Stream summary feedback

    LOL I dont even know what to say... but sorry.
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    Is there any sense from intelligence above 130-134

    Here it is for those to lazy to look it up.
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    Stream summary feedback

    First... if two mages are flamestriking and "insta killing" any toon right now... well your toon is WEAK. Even an pure Veela has more than 170hp at fit. If you are getting hit with a pair of 85+ hit point flame strikes first off you would have died even if it was a pair of Thursars on foot...
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    Stream summary feedback

    Funny how the buff isnt really effecting foot mages.
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    Stream summary feedback

    I tested it myself and I still play MO1 also. He isnt the only idiot who fires up MO1 from time to time.
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    Stream summary feedback

    No in MO1 ecumincal spells were not projectiles. They just had projectile animations. They were hitscan just like they are now. My PVP character in MO1 was a fat mage mounted on a molva so I couldnt be dismounted. In MO1 you could NOT have anything equipped in your weapon slots as a...
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    What you should for mages instead of buffing them.

    First mauls and axes can dismount but it really doesnt matter when they can just remount instantly after getting dismounted. In MO1 if you got dismounted you were knocked down, hence why we have KNOCKDOWN RESISTANCE as a skill. Getting dismounted in MO1 was a death sentence for anyone without...
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    Twitch Stream August 25th 2022 Summary + Why will Mortal Online 2 have a subscription model?

    As for the shields.. I am fine with the changes. It makes some logical sense and from a gameplay balance reason it works. Is it perfect no.. but it is better than seeing a sheevra dex mage turning 180 and being completely covered by a 2m tower shield that weighs more than the character...
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    Human Clade Rework: Radical Revision Madness Edition

    Not sure where you are getting the Khurite is like Alvarin but slower yet way stronger, from. Veela pure 31 years old with age clade has 88str before stout and 93str after. This doesnt include the archers shoulder and arm clades which give them an effective bow draw of 113. The dex is...
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    Final Thoughts - A new and departing player

    I hate when people force me to defend SV.... but sometimes throwing assets together and making them work isnt as easy as it seems. While it isnt exactly rocket science it is time consuming getting things right or mostly right. As we all know mistakes happen and things dont go as planned...
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    Faster Than Steel; Movement speed & Its relation to Armor and playstyles

    Exactly it should be a trade. Speed for longevity. This is the fundamental rule of balance in gaming. Things that go fast shouldnt be tough, things that are tough shouldnt be fast. While realistically this isnt always the case... looking at you M1A2 Abrams.
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    Human Clade Rework: The Human Hybrid Problem

    BUT humans get free ecuminical skill... oh wait anything above 80 is pointless unless you plan on casting EQ. BUT humans get 15 riding skills... Oh everyone rides anyway and its a secondary. BUT humans get so many more crafting skills. Finally one that is useful.
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    Final Thoughts - A new and departing player

    I am sure at least one of these things are planned for MO2... but we are stuck behind the waiting game.
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    Faster Than Steel; Movement speed & Its relation to Armor and playstyles

    This has been suggested time and time again. The other suggestion which is also out there is make stamina regen scale like mana regen. Above 12kg of armor it takes HEAVY penalties. So at 22kg you would be down to 25% stam regen. This would solve SEVERAL issues, it would remove the stupid...
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    Human Clade Rework: The Human Hybrid Problem

    Here are my suggestions. Drop Southerner, and Northerner. Replace them with the same clade as Thursars, body temperature regulation. Able to withstand high and low world temps. Human Warcry, change from 10% spell damage reduction to +10% mana regen per human stacks up to 5x. Remove...
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    Flying Poll

    The map isnt big enough for flight.
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    Mages: Ecumenical Changes

    The thing with stamina drain, is it is so close range it doesnt matter 9 out of 10 times.