Search results

  1. Najwalaylah

    Add forced player looting

    What do you want, then, some kind of system for reporting a robbery?
  2. Najwalaylah

    Tind GY

    Well, don't fret. Some day, there won't be any newbies in the graveyards.
  3. Najwalaylah

    See the point?

    I agree if you mean 'reticule' as we're pretty sure you do. ;)
  4. Najwalaylah

    one character per account .....

    It lets you be in a place and store some stuff in that place. You might even get fought with in your own front yard. You must <sarcasm> promise to use these tremendous, territory-inhabiting powers only for good. </sarcasm>
  5. Najwalaylah

    Overhead chat

    I have to ask: Do you mean over their heads, or only 'at the top of your screen'? You recall correctly. There was an option to show local chat in rectangular talk bubbles with a vaguely directional 'origin' pointer In this approximate size, and by default on a partly transparent dark...
  6. Najwalaylah

    Add forced player looting

    Nevertheless, it is.
  7. Najwalaylah

    Add forced player looting

    I don't have to imagine it; it's happened to me (for, as I wrote, people in the bandit life sometimes had Snooping). In Nave? Only sometimes. On the other hand, some folks had rather not give up without a fight or a stain on their assailant's reputation (if not on their conscience). Of...
  8. Najwalaylah

    Another try @repsystem

    Sounds about right, sort of the logical converse of what Aralis said in his guild interview with Putzin: "People don't quit bacause they lose; people quit when they realise that there is no way to win." Seems like a rack of sound ideas you have, capable of accomplishment without getting rid of...
  9. Najwalaylah

    Tindrem prop placement and buildings need looked at

    Yeah, at least a bit. Little tweaks to the assets (or new assets) here and there might help. One of the things UE4 was supposed to introduce to the Mortal Online 2 development process was a certain ease for artists to fix things without necessarily imvolving programmers, so I'm not sure they...
  10. Najwalaylah

    Add forced player looting

    That might not be what the OP wants, but it is what every robber would get: the effect of having killed and taken, from simply being able to take without possible penalty to standing. I think this would be a great idea in the best of all possible worlds, but that's not the game that's being...
  11. Najwalaylah

    Incantational Magic

    I wasn't even thinking of that. I was thinking of the many, many ways in which that Hockey Puck can (apparently) misunderstand things in relation to how well an SV-designed system would work. 😱
  12. Najwalaylah

    "Remember, kids: Any thread labeled "Official" by someone other than an SV employee is not. It...

    "Remember, kids: Any thread labeled "Official" by someone other than an SV employee is not. It is officious, not official." https://mortalonline2.com/forums/profile-posts/327/ https://mortalonline2.com/forums/threads/official-guild-list-catalogue.3766/
  13. Najwalaylah

    Add forced player looting

    That wouldn't be just because killing them has a penalty you're trying to avoid while getting the beneifit of plunderting their (living) bodies, would it? Assuming we can trust talking to someone about it.
  14. Najwalaylah

    Incantational Magic

    Three thoughts: Cool idea, but there's currently been no reason why those who don't speak can't play all aspects of the game. This would create one. In-game voice chat can already be pretty annoying in unpredictable ways, not that the fact stopped Star Vault from putting it in to keep up with...
  15. Najwalaylah

    Next Festival/Tournament rule/gear restriction discussion

    But maybe there's something to be learned or demonstrated by doing the last pre-release events this way, while time and Beta are on your side.
  16. Najwalaylah

    Next Festival/Tournament rule/gear restriction discussion

    Is it too much to have one match with and one without every clade gift?
  17. Najwalaylah

    Weekly Q&A

    Not sure what you mean by 'spammy', but the livestreams get to be six hours long at times. Six. Hours. Long. And no-one posts, on Henrik's behalf, the statements he makes in the official Mortal Online 2 livestreams, here on the forums (in text). @Speznat does a heroic job of summarizing them in...
  18. Najwalaylah

    Weekly Q&A

    Community Managers on Mortal Forums tend not to have the ability to make decisions about changing anything, and as people realise this they start to crave interaction with those who can - even if that interaction doesn't in fact lead to any changes.
  19. Najwalaylah

    Player Backpacks - Visualizing player inventory

    I think a lot of silver and gold could traditionally be carried in a small bag (which hypothetically would fit in a pocket), and enough bulky weight to make my strongest character waddle slightly often turned out to be just "two boulders". It's an interesting idea. Don't you think most...
  20. Najwalaylah

    Roaming task givers.

    It would give people who are or might be looking for a task they do not have to go into town to get to 'run into' each other, which could make for interesting scenarios & decisions.