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  1. Godkin Veratas

    Attribute Rework

    Interesting post with novel ideas. Definitely agree with the spirit of important tradeoffs being made as a way to make all races viable. This is a great point. I'd love to see what the original build looked like before all the balance changes pushed through by players and the speed is king...
  2. Godkin Veratas

    Human Racial Balance - Con is King?

    After a brief conversation with Henrik, I'm under the impression that the human stats will be looked into. He also thinks Psy Fighters are a thing, so... :( I do believe most players come to games like this and select Human, so it's important to get it solid. There is no reason for one race...
  3. Godkin Veratas

    The waves are rising. https://mortalonline2.com/forums/threads/the-sacred-jungle.1054/

    The waves are rising. https://mortalonline2.com/forums/threads/the-sacred-jungle.1054/
  4. Godkin Veratas

    Human Racial Balance - Con is King?

    Fair enough. I'm also glad to see Kallards on the battlefield. However, at this point, mixing anything into Kallard makes them inferior. Highest Health, Stamina, Damage Bonus, Height, Constitution, and Strength. Might be a Swedish intern's personal fantasy, but doesn't make for a fun and...
  5. Godkin Veratas

    Human Racial Balance - Con is King?

    Rep should drive buy/sell premiums. I don’t think rep should be governed by Int, Thursar and Alvarin are already capped in Rep. So you may get a portion of what you’re looking for with out involving attributes. However, if Int and Psyche don’t have meaningful contribution to melee builds, we...
  6. Godkin Veratas

    Human Racial Balance - Con is King?

    Another closely related issue is that the weight system is tightly linked to movement speed. The tradeoff of speed versus health has been greatly reduced. Fit, lean, etc., are mostly worthless in the Human Clade and others. This is part of a problem with simple solutions to complex problems...
  7. Godkin Veratas

    Human Racial Balance - Con is King?

    There are at least a couple things to consider that SV is legitimately wrestling with, putting aside competence in implementation: Flexibility and meaningful choices . They do, to some extent, involve a tradeoff. A choice can be said to be meaningful to the extent that it has some consequence...
  8. Godkin Veratas

    Human Racial Balance - Con is King?

    Right. Kallards don't even have the lowest attribute points, despite having the highest Strength, Con, Stamina, Height, Damage Bonus, and Hit Points possible for humans. As was said, they may also be the common "hybrid" also. Not a mage with a sword, but a fully capable front line fighter with...
  9. Godkin Veratas

    Human Racial Balance - Con is King?

    Definitely a factor. Looking for suggestions and ideas about how to advance this system into something less... Scandinavian.
  10. Godkin Veratas

    Human Racial Balance - Con is King?

    Taking a look at the Human racial balance, it needs work. The best melee foot build is Kallard. The best mounted combat build will be Kallard. The best mounted archer build will be Kallard. From MO1 to MO2, Kallards have been granted 12 additional points of Dexterity, and 4 points of...
  11. Godkin Veratas

    SV please !Do somthing with people who have ping like this guy.

    There are many reasons why this game may fail. Regional servers isn't necessarily one of them. Melee combat is very important, but was and should be a relatively small part of the overall Mortal Online experience. They made a Royale, no one showed up. Me and a few other people were there, it was...
  12. Godkin Veratas

    My Ideas to Buff the Human Race + Human race specific Build. New Players will create a human as the first character, and shouldn't regret it.

    A lot of this suggestion seems based on MO1 dismount mechanics. It's still unknown if dismount will be the way it was towards the end of MO1 or more like the Awakening/Mount Patch days. I'm really hoping it's closer to Awakening or some other design. If there are tiers of blunt damage needed...
  13. Godkin Veratas

    Do not Tie Clade Gifts to things like farming Risars.

    Let's hope so. Let's hope there's some things in the jungle and other regions, some things that don't involve killing, some things that involve other clades and their lore. Right now, it's tarring an otherwise epic Dungeon and addition to MO.
  14. Godkin Veratas

    Do not Tie Clade Gifts to things like farming Risars.

    Thanks for you contribution, as always.
  15. Godkin Veratas

    Do not Tie Clade Gifts to things like farming Risars.

    Hard to believe, but yeah, it’s the design. They are developing “team experience” systems for farming mobs so mages can heal bot to “level up”. Hopefully they don't forget the all important Torch Bearer role in handing out XP. Future might include a way for “crafters” to donate “stuff to the...
  16. Godkin Veratas

    Godkin's Thread of Crazy F%&king Ideas 2.0

    An update to the thread I began in February 2015. Some cool stuff actually made it in game. Lovely. List and updates: Poison system finished - make eating the wrong food harsh and last longer, make eating REALLY wrong foods very lethal. Expand poison system to arrows, vials, and blade tips...
  17. Godkin Veratas

    No default flagging, optional flagging for advanced player towns only

    What was improved when they added guards?
  18. Godkin Veratas

    No default flagging, optional flagging for advanced player towns only

    Yeah, it seems it will be quite easy to raid NPC towns with the current build. Guard magic might change that a bit. Not looking forward to watching new people join and then leave in frustration when they feel guards don't offer enough protection. Not because the game is objectively harder or...
  19. Godkin Veratas

    No default flagging, optional flagging for advanced player towns only

    We now have guards, and a "justice" reputation system. Is it better now than it was when I wrote the OP? The best part of MO2 is the size and scale. Cities represent a fairly small section of the map in total. If they implement TC well, we'll need to get players out of cities and away from...
  20. Godkin Veratas

    Territory Control / Assets: Gates, they sucked. [Poll]

    Your edits make no sense. You must hate being wrong. Interesting. I’m glad you’re here.