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    Unofficial Thievery Poll

    Doesn't answer the question I asked at all. You and others that prioritize thievery will say that its "very important" to the health of the game. I asked that if it is so important then why didn't MO1 have more players, considering that it had thievery. How will MO2 thievery add to the game in...
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    Unofficial Thievery Poll

    Why didn't thievery attract a large playerbase before then? It already existed with lackluster results.
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    Unofficial Thievery Poll

    Do you believe thievery would be more meaningful to the overall population then an update that adds combat abilities and full speed casting or an instanced dungeon system that has group size restrictions? I'm looking for dev time spent on meaningful change. We tried thievery before. It wasn't...
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    Unofficial Thievery Poll

    Tell me how thievery will increase new player retention? It will be an end-game loop solution when the problems Mortal faces now are early game dominant. When I watch youtube reviews of average players, trying and then subsequently quitting the game not once have I seen a mention of thievery...
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    Unofficial Thievery Poll

    Just don't see the value in thievery. If it was a polished system ready to go already then sure i'd say throw it in. But the reality of the situation is it will eat 6months of dev time. I also don't know how to balance something like thievery. I assume it will be a primary point class so it will...
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    The contradiction and the no-win situation of the "PvP enjoyer/whiner"

    Solo/small group friendly mechanics in other sandbox full loot MMOs: Rust: Extremely Low TTK, High movement EVE: Stargates, cloaks, dscan, local OSRS: Singles Albion: Mount cooldown, hellgates, corrupteds, mists, invis Mortal 2: None and a Extremely high TTK (10minutes+ in some cases) 1v1...
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    Mortal 2 Combat meta and abilities @Henrik

    I understand that you like it but realize that you are in a very very small minority. Even if the approval rate of the combat in Mortal was at 100% of the current population(and it's not, this thread is also a poll) it would still be an extremely small minority of the MMO/Survival demographic...
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    Mortal 2 Combat meta and abilities @Henrik

    I disagree; Rust and Dayz are extremely popular. There are 9x more active players in Rust then there are in New world. While not traditional MMO's their demographics will be compatible with MO2/EVE/Albion/OSRS and many of those players come from that background, many of players from Rust have...
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    Mortal 2 Combat meta and abilities @Henrik

    Just gonna drop this here @ 23:48 timestamp. It's probably been discussed before (the video) but I want to remind everyone that the MMORPG demographic has a very poor reception on the combat in MO2, we can watch the twitch chat nearly unanimously agree with both narrators, and that twitch chat...
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    Free month ends January 7th

    You're wrong about safe zones. Mortal has never had more then 2000 players interested in playing it at any given time. Games like EVE, Albion and OSRS have 6 figure sub counts. NPC guards around NPC settlements are a good addition for the average MMO player. It may not be good for the average...
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    Free month ends January 7th

    I didn't start my free month until late December. When my sub ends I won't be able to sub, even if I wanted to. Because the only payment processor available is xsolla.
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    Free month ends January 7th

    I will reluctantly sub, as long as the payment processor isn't xsolla. They should defiantly offer subs through Steam though, even if those subs are higher price to offset the fee. SV is one of the few devs actively producing a full loot MMO. The alternative is that they are financially...
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    Krampus event loot log.

    first unique found: Krampus painting
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    Krampus event loot log.

    I got a late start on the Krampus event but i've enjoyed it. Here are my results after 11k bags. I deleted all silver from gem sales to not contaminate the silver count and my bank started empty. Also deleted cuprum flux/recharge polish silver trinkets/cuprum trinkets. The event is strangely...
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    Mortal 2 Combat meta and abilities @Henrik

    Actually pretty accurate observations. The majority of the high population Survival games are FPS with the exception of Dark&darker(first person viewpoint) and Vrising(medium population) and one could argue that Dark is not really a survival game, its an extraction game. But thats why I said...
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    Mortal 2 Combat meta and abilities @Henrik

    Yea I agree with you more content is always good but I just don't know how many players are making it that far? I feel like most players that quit make it to around sewer level of content before they quit. The game flows terribly for solo players, especially novice solo players. Something like...
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    Mortal 2 Combat meta and abilities @Henrik

    If the current rule-set was 5% as successful as Albion this thread wouldn't of been posted. But its not. Henrik is looking at player retention and asking how it can be improved. I believe the combat meta is a big part of the player retention issue. I believe it doesn't resonate with the player...
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    Mortal 2 Combat meta and abilities @Henrik

    I was watching a Slasher stream and saw Henrik pop in, I would love for Henrik to engage on these forums as often as engages in twitch streams. While you were in stream I saw multiple complaints about the combat meta, from both viewers and slasher himself. Slashers chief complaint is the...
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    Guess its a goodbye

    Guards near starter areas/NPC settlements are a good idea. Guild guards are a bad idea. The game needs more content, a less defensive combat meta, and less time gates on traveling to engage in content; Distant Horses, lack of public wilderness respawn points/banks are the main offenders. The...
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    Roadmap Features Ranked by Category

    I Agree strongly with OP's assessment. my ranking is an exact match with exception to a low opinion on thievery. I will only add that we need to also make a priority the current time gates in this game. Right now the meta revolves around building a structure near a POI and contesting that POI...