Search results

  1. Necromantic

    Hybrid online.

    Do we have any official numbers yet?
  2. Necromantic

    Was one character per account a mistake?

    Well, I have been saying I'm for multiple characters, at least two for a long time. I like to play different kind of characters, that would include completely different clades in MO. There is also the general roleplay aspect with multiple characters. And with one character with more skills and...
  3. Necromantic

    Hybrid online.

    Of course everyone will be a hybrid one way or another. It's literally MO1 with 2-3 characters in one. I just hope they release spell books years ahead of the schools again and mostly don't deliver on them. ;P
  4. Necromantic

    Character creation

    Lolrem Ipsum.
  5. Necromantic

    No thief in mortal ii

    To be fair, you should even be able to inspect someone for their outside visibly equipment if you are close enough no matter what, if you guys are asking for realism. I also want to hear their gold pouches cling. Thievery, lockpicking and even ways to visibly go incognito are wanted by many for...
  6. Necromantic

    To help ensure the success of the game would you...?

    It's been hundreds of years and apparently you have not left a mark in the books of history.
  7. Necromantic

    To help ensure the success of the game would you...?

    No special in-game privileges for real life money.
  8. Necromantic

    MO1 to MO2 Legacy

    Well, to be fair a public paid for release with subscriptions is a public paid for release with subscriptions, no matter if there is Early Access written down somewhere. :P Might as well just do the same they did with MO1, just "release" with features missing and future adjustments still...
  9. Necromantic

    MO1 to MO2 Legacy

    What? So far what's missing from MO2: Basically everything outside of basic melee combat, basic archery, basic magic, players, some crafting, cooking and alchemy, Risars, Springbok, Pigs, Wisent, Steppe Horses, some static structures, most but not all of Myrland.
  10. Necromantic

    Discussion on MO2 skill pool separation (trade/combat)

    That would make the whole setup even less dynamic and would just be one more reason for people having to delete and remake their characters in the future. They are not non-combat and combat, it's not that black and white. Also there are different combinations of both needed depending on what...
  11. Necromantic

    Magic is stupid in mortal online 2

    Learn to make one single post to respond to multiple people. You even posted the same thing twice.
  12. Necromantic

    INT is for Sure Broken Currently

    Well, not always. They changed it to that at some point.
  13. Necromantic

    INT is for Sure Broken Currently

    They did that at some point in MO1, to make high Int more powerful and hybrids weaker. Non-linear curves like that are always kind of weird. You really can't balance non-linearity. And all it does is add even more incentive to min-max pushing people towards cookie-cutter builds. Also how is Int...
  14. Necromantic

    Magic

    To be fair, yes you can communicate that and it's part of managing overall status. I'm not saying who's a bad mage or who is not, but if you are healing someone that can't be healed then you acted on too little information. Another part of battle preparation is to not even get into that situation.
  15. Necromantic

    Magic is stupid in mortal online 2

    I've always argued you have to add all core features that affect balance as early as possible. Adding different magic that will drastically change gameplay over time is like adding melee a year after release. On the topic of Ecumenical as we have it, they need to make spells more versatile...
  16. Necromantic

    Magic is stupid in mortal online 2

    Actually we currently have 20000 action points and 1100 profession points :P
  17. Necromantic

    Magic is stupid in mortal online 2

    Meant Mental Offense, not magic offense. They should probably rename that "Mental Proficiency/Power/Prowess" or something anyway. All in all we'll have to see how many skill points we actually have in the end. In a way everyone will be a hybrid as we'll all have to compress multiple characters...
  18. Necromantic

    Magic is stupid in mortal online 2

    To be fair, everyone has magic offense and all the other magic skills maxed right now.
  19. Necromantic

    After the stress test in march?

    The sooner it comes the less persistent it will be.