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  1. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    duno what they are changing, but if it's weapon skills, they have been talking about that for a long time. You gotta change things that are baseline mechanics from the top down. The assumption is that the theory is right, the gameplay is right, but just needs to be refined, and that is untrue...
  2. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    I'm tired of talking about what should happen; I am ready to talk to Henrik. haha. Otherwise, sorry buds. 550(531!) and falling. I have said and I will say again, I am willing to put some time into thinking about this seriously if SOMEONE is actually listening, but it's obvious they aren't...
  3. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    The shit that doesn't make sense to me is that this is Mortal haha. It wasn't like that before. @fartbox I totally agree that zerging is wack, but you just can't decrease the advantage of numbers 'like that.' You have to understand the heavy parry is a result of people refusing to take a zerg...
  4. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    eventho the graphics may not represent the situation, I think the actual first step to fixing melee is to make it so that you can't parry behind you haha. I don't support there being a 'back attack' bonus, but if the game would tell you when you were hitting someone's back / when your back was...
  5. Emdash

    Increase the player base with optional sub

    yeah, it's not cuz it's full loot, but it's from the same thing. Taking heavy Ls, getting demoralized. Not having paths to success. I urge you to sit down and think about Haven and see how fail that is and what it shows about the game. As long as the game needs Haven, it will never be good...
  6. Emdash

    Increase the player base with optional sub

    Nonono. I agree with reduction, but while house, bank tab, char slot makes sense, they really need to get rid of the themepark boosts. I was thinking maybe make more serious TC cost more money. It'd be really nice if they could trim down the multiboxing by offering deals of sub, so you could...
  7. Emdash

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    I'd compromise on a safe zone for pets if it led to them removing many guards and opening up the game. They could easily make it so that in the middle of towns that your pet becomes invisible, as if it was stabled. One can say that if people were gonna move stacks from one spot to another...
  8. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    I forgot to say people afraid of loss = SIEGE WINDOWS.
  9. Emdash

    The Recipe to Success for PVP MMO's : One Time Offer

    yea I deleted Reddit. What a waste haha. But I really think they should look into REMOVE HAVEN / INSTANCE TINDREM. Make Tindrem f2p and add in a fair pvp mode that showcases MO's combat, that people can gain some kinda currency and use it to buy swag n subs. That is my best idea for bridging...
  10. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    It will be the third bandaid: First bandaid, early game is impossible = ADD HAVEN. Second bandaid, full loot makes people sad = ADD SOULBOUND BOOSTS. Third bandaid, melee combat is fundamentally broken = ADD ABILITIES.
  11. Emdash

    The Recipe to Success for PVP MMO's : One Time Offer

    the first step is to make the game brutal. They need to get rid of soulbound shit and weak siege. There is an issue that people do not understand, and I think they tried to make this work with mastery and trinkets. Basically, there is an upward climb of success, but the higher you get, the more...
  12. Emdash

    The Recipe to Success for PVP MMO's : One Time Offer

    I am a v underrated problem solver. I also want to help Henrik. I am sorry for talking shit, but I talk shit to almost everyone haha. The only people who I don't talk shit to are the people who I feel cannot handle it. @Robmo can we have Henrik view this? The whole... stream biweekly is not...
  13. Emdash

    Why the Nave World Chat is Genius

    That's why siege windows are trash. Dudes should be able to invest and siege your shit. It should be last man standing. If you troll people enough, they should be able to find a time to siege you. It just changes everything. The people shit talking are prol both in huge guilds too. And I agree...
  14. Emdash

    Why the Nave World Chat is Genius

    same. I guess it's cool for people who want it, tho. I am not a fan, but I don't think it offers that much of an advantage. It just suspends realism.
  15. Emdash

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    I had high hopes for you. Gotta get motivated again. You got a long way to go before you hit 2k.
  16. Emdash

    PVP/PVE?

    they really need to have non combat roles. You can still be killed, but the penalties should be different. Citizens v soldiers, etc. Would make a lot of people happier. Plus they could make it so you get gains for killing soldiers regardless, so people might actually go out and fight them more...
  17. Emdash

    Reckoning Patch Notes 3.0.0.0 Discussion

    they really should do the haven thing. It's nonsense to have an instance in a game like this. PERIOD. Some day, they will realize!
  18. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    There should be solo play: there should be tasks to do even without much risk of being killed: around town, mining ore, picking fruits, other crafting sorts of things. Then you'd have to move them out eventually. Then there should be some ability for single pvp. I do think what I said in the...
  19. Emdash

    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    As I said in my other post, I think that there needs to be the smart people, the skilled people, and the strong willed. Obviously, mixtures exist. The strong willed are the people who do not give up hope despite facing ridiculous odds, and allowing those players to inflict damage, even in...