Search results

  1. finegamingconnoisseur

    Karma System?

    One of the problems with the karma system in UO was that murderers would pk, then farm back their karma through PvE or red-killing. If SV does consider implementing a similar system, it needs to be disconnected from PvE and other forms of PvP like bounty hunting that would allow karma farming.
  2. finegamingconnoisseur

    I'm comming back to the Game

    Fabernum was packed last night when I played, didn't go out into the wild but saw heaps of people standing around the task givers, bankers and trade brokers. Also saw a few casting ether portals who then promptly died and their ragdoll physics dragging them in weird random directions around the...
  3. finegamingconnoisseur

    I'm comming back to the Game

    I hope they're not holding out a carrot on a stick on us on this one...
  4. finegamingconnoisseur

    Is It Possible To Gift A Subscription To A Friend?

    I don't think you can gift a subscription per se, but you can gift the game to a friend which comes with one month of subscription time.
  5. finegamingconnoisseur

    A Simple Solution to Sparring, Thieving, and Accidental Kills

    Well thought out. The Grey Acts and All Crimes toggles are reminiscent of EVE Online's Suspect and Criminal safety switches, which I am in favour of. I would point out a few things that might simplify the system a little. The accidental killing during duels can be potentially resolved by one...
  6. finegamingconnoisseur

    PvE Server

    All the reasons why this game does not and should not have a PvE server have been discussed in exhausting detail ad nauseam. Please refer to the previous posts in this thread if you want to know the reasons.
  7. finegamingconnoisseur

    1 alliance for 1 guild - it will ruin peaceful gameplay

    The whole idea feels like a dumbing down of the current alliances system, seemingly done in the name of a single unified Alliance chat. When it should be the Alliance chat being made more customisable and accommodating to the complexities and nuances of guild politics. The way the Alliance chat...
  8. finegamingconnoisseur

    The "Loud Minority, Silent Majority" Problem in MO2

    I think there is a common perception out there that every player who leaves is one who values fair play, balance and immersion, and every player that stays is a toxic, anti-social griefer or ganker. A somewhat black and white picture of what the community looks like, if you will. I won't deny...
  9. finegamingconnoisseur

    Epic games account prooblem -.-

    I'm not an expert on this, so it may or may not fix the issue you're having. Maybe try logging into your Epic Games account on a separate tab first, then try logging into your MO2 account on the MO2 website using the Epic Games option.
  10. finegamingconnoisseur

    Leave Complex Alliances Alone

    From the new 2025 roadmap: https://www.mortalonline2.com/into-the-vault-145-first-roadmap-of-2025-and-ptr-date/ Quote: Lastly, we also want to add a new chat channel for Alliance chat, however this comes with a few considerations. Currently, Guilds may ally with a number of other guilds...
  11. finegamingconnoisseur

    NA Server Announced

    I hope they bring in ships with this new continent. Wishful thinking, I know. But logically speaking, ships would serve as a perfectly viable (and more fun) method of intercontinental travel.
  12. finegamingconnoisseur

    Henrik: "We'll know about thievery in a few sprints"

    I'll pinch my arm when I actually see it in the game and see if I wake up. :)
  13. finegamingconnoisseur

    NA Server Announced

    I certainly hope so. Though we've been through several occasions where they said thievery was coming, only for it to mysteriously disappear and nothing is said like it never happened. I guess I'm just disillusioned by the way they've kept delaying thievery over and over.
  14. finegamingconnoisseur

    NA Server Announced

    ... and still no thievery. :cautious: Probably safe to say at this point that it will never come.
  15. finegamingconnoisseur

    How to attract solo players

    A party system would be nice as well, goes hand in hand with a party searcher. Party Hard, as one of the community's resident Youtuber would say.
  16. finegamingconnoisseur

    Thrust as default attack quick toggle

    The current system requires that we either go into settings and enable or disable thrust as default attack, or hold down a key to force alt attack. I would like to propose an additional keybind that will allow us to toggle alt attack on and off with a button press (not held down). In tight...
  17. finegamingconnoisseur

    Why an Adrenaline system keeps looking better (anti-Zerg, and fixing Gear Creep) + Dynamic content FTW

    I vaguely remember Henrik talking about something along the lines of the OP's suggestion in one of his streams if I'm not mistaken? Something to do with special moves for each weapon type or something, and adrenaline was also discussed?
  18. finegamingconnoisseur

    Statue of me in Game

    Thievery should have been included on day one in my opinion, but now it's looking more and more uncertain.
  19. finegamingconnoisseur

    Statue of me in Game

    Welcome back, I remember our adventures from the good old days of MO1.