Search results

  1. Amadman

    Server is open why can't connect it?

    Game has not launched yet. A delay was recently announced on discord and they stated that they need a bit more time to get things going. So, pretty much on par with most launches of games ;)
  2. Amadman

    How can I make my Guild Recruitment post able to have replies from others?

    The guild recruitment pages are normally locked. Here is info about bumping:
  3. Amadman

    PSA: Do your part to ensure this game has a healthy population. Protect the newbies!

    Not so much for the new players coming in. They will mostly have no idea of how the mechanics even work.
  4. Amadman

    PSA: Do your part to ensure this game has a healthy population. Protect the newbies!

    I don't believe it will just be about the current guilds and such. If there is a very large influx of players then a percentage of them are going to look at the game as an arena pvp game. So the idea of just going right to killing people will seem like the logical path for some. Hopefully...
  5. Amadman

    Launch Giveaway Stream!

    Agreed! I don't know about other players but when I am considering a game I often look into the forums and such to see how active it appears to be. Especially when a sub is involved and it is a game that is dependent on an active community. I must say that forums with no development activity...
  6. Amadman

    Launch Giveaway Stream!

    I still don't understand why they neglect their own forums and the ones on steam. Why would they not want to inform prospective buyers that are already looking into the game? It is baffling really.
  7. Amadman

    Launch Giveaway Stream!

    Just read this: Tune in to Henrik’s live stream on Monday the 24th of January at 19:00 UTC and celebrate the eve of Mortal Online 2’s launch with a huge giveaway! https://www.twitch.tv/mortalonline2 Items to be given away: OMen Computer x1 G903 Lightseed Mouse x3 Naga Pro head set X3 Kranken...
  8. Amadman

    Add small unguarded capms with basic necessities scattered across the world

    Players do not have to have the ability to place everything. But they could have tools to "add small unguarded camps with basic necessities". That could naturally scatter across the world and change over time.
  9. Amadman

    Add small unguarded capms with basic necessities scattered across the world

    If it is left to the players and someone does not like it then they can try to change it. That is the beauty of it. Granted what we had in MO1 with walls was too much. They should not allow it too be closed off either way.
  10. Amadman

    Does this game focus TOO MUCH on PvP??

    The nature of the game being open pvp brings a lot of pvpers to the game. So there are naturally many that do primarily focus on that part of the game. But this game by design is intended to be a full open world roleplaying game where you can exist how ever you want. It may be limited in...
  11. Amadman

    Add small unguarded capms with basic necessities scattered across the world

    As others have mentioned, this should be something that players themselves are able to set up. Which also would open them up to be taken down/destroyed by players as well. We just need tools for the sandbox that allow us to do things ourselves.
  12. Amadman

    New Players should be told to stay in Heaven in the first days.

    Not sure what they will cap them at but I think Henrik said they can have over 300 instances of Haven. That is room for a lot of players. I do believe just having haven to pass through will soften the blow to new players greatly over steam release of MO1. Plus the fact that players dont have...
  13. Amadman

    Body Count

    No doubt that it is your right to choose to do so. But having a reward to do it would most likely lead to more players doing it than otherwise. That is my only point.
  14. Amadman

    Body Count

    I agree with Piet, When it takes a lot of work to get a title, players tend to try and find the easiest/fastest way to do it. In this case that tends to be preying on the weakest. Sure players are free to play that way. But it is probably not good for the game to have mechanics that...
  15. Amadman

    I think mats in banks should degrade, how about you?

    This could be a nightmare for high end extractors/refiners. It takes a bit time to build up some of these resources because you get them in such small quantities. I am sure the same could be said for cooks and alchemists.
  16. Amadman

    Armour Crafting Exp Gain vs Materials Used

    The system here has always be trash in that regard. Quality and quantity should definitely make a difference in gains over time. This way there is reason for players to want to use better and better stuff as they progress. It would also be good for the economy as more of a variety of things...
  17. Amadman

    Every friday or every other friday turn off the guards in a certain town

    I missed what ever happened. But, what would be the reason that a city would choose not to have guards for a day? I can see the old way where guilds took over a town and choose not to have guards. But I do not see how it would be logical in normal circumstances.
  18. Amadman

    Pre-order bonus?

    The people that got the early package get 3 months free and got to reserve a name. And as mentioned already, got to play the game since early on.
  19. Amadman

    Crop farming / non combat roles?

    The beauty of this game is that It's an open world where you can really play however you want. You just have to accept loss when it comes and you are all good.
  20. Amadman

    Houses and stronghold group efforts?

    16 shared chests for everyone. Not the same at all. Walls could be used to block large amounts of content and could be placed pretty freely as long as the guild had the resources. Houses can not be placed next to each other and placement is further limited by needing level ground. Also...