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    Strong Self-Healing Kills Build Diversity

    Problem: Healing is too strong Why is this a problem: It is a problem because any build that does not rely on burst damage becomes completely redundant in the face of healing, thus narrowing build diversity significantly. This is why 95% of the elementalism spells are near useless, why foot...
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    MASSIVE Reputation Oversight

    Some people love the rep changes, some hate them.. However, there is a HUGE oversight in the design: If you park a blue horse/pet infront of someone's home while they are in it, and block the door, you've now put someone in a position whereby they have to lose 30 rep just to leave their house...
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    Bow Weapon Abilities Feedback

    Snap Shot: -Reticle is off-centre when firing Snap Shot; i'm assuming this isn't intentional. The arrow should fly where the reticle is BEFORE i press snap shot; otherwise it is like firing an arrow off in a random direction. -Because snap shot restores adrenaline on hit, it will become an...
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    Adrenaline is NOT a 'Zerg' Solution

    I'm not sure why this system is being touted as some kind of counter-measure against zergs. If you get hit more, you get more Adrenaline, and this somehow helps you counter a zerg how exactly? You'll still be closer to death than they are. If you're depending on parries to get adrenaline, you...
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    Auto-Controlled Zombies are a TERRIBLE idea.

    When summoning zombies, you're now going to have the burden of each summoned zombie draining your mana as you're setting them up. This now means you're not going to be able to summon as many zombies at a time; which will result in a HUGE damage reduction for zombies. Like, you're now probably...
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    NO Archery as Playstyle on Feedback form?????

    Excuse me, some of us play foot archers?? You know, those skills you put in the game for archery on foot, that take up all your skill points basically if you skill them up? Now you want to pretend that isn't a style of play, despite your skill points and upcoming weapon abilities denoting that...
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    You Take Too Long to Balance the Game

    Mages with tower shields.. As far as I know, are still in the game. This was something they tried to fix some time ago, and their fix never actually fixed the issue. Then it was left for years, and now, finally, they look to be addressing it again. GUYS... That is too slow. Way way too slow...
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    A System for Players Protecting Beginners: Guard Duty

    So I've briefly mentioned this before in other posts, but one of the biggest problems with the game, in my opinion, is that there is no player incentive to protect beginner players. Instead, the developers tend to opt into adding more guards or guard towers. This is a mistake and you're missing...
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    Identifying the Core Issues Harming MO2:

    A) Territory Control is poorly designed The core problem with territory control is that it feels futile for big guilds to attack eachother. They have no way to truly defeat their opponent, and so, they don't even try anymore. This causes them to feel like they have nothing to do. There is no...
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    Why the Nave World Chat is Genius

    This change will undoubtedly get SOME backlash from a vocal minority of the community; but these people are shortsighted and wrong. I'm going to explain why this addition is actually genius. This game works on player interaction primarily. You've cleverly designed the game to allow player...
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    Why Blues Keep Crying and Whining Like Big Fat Babies

    You may have noticed a lot of blue players keep whining and crying about red players not being punished enough. I am here to tell you, as a red player, they have a point in ONE specific area. However, they seem to have a complete lack of nuance when criticizing this area because they've only...
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    The Mage Problem : We Need a New Stat

    Mages are broken. I say this as someone who has a mage. It is undeniable. They are healers, tanks AND dps. This simply isn't fair. Most RPGs handle magic by breaking it into two types : 1. Spells that deal damage 2. Spells that heal damage For these two different spell types, you usually...
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    MO2 Needs New Anti-Cheat

    There are people using aimbots in this game, who have not been banned after multiple reports. Undeniably using aimbots. You'll discover this is you've ever been aimbot banished.. You literally cannot banish someone unless they are moving in a straight line, or standing still; yet.. Multiple...
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    All Ecu Spells Should Have to Be Fired immediately AFTER Charge

    I really want to know who thought it was fair to let mages charge a spell, and then pocket it AND have it be hitscan. So, how do you avoid that then? They can just sprint around and wait for the right moment, and fire the spell. Arrows? You can avoid them, they're projectiles. They have to...
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    Spells and Equipment NEED Stat Requirements

    Tower shield mages. Earthquake thursars... They're a problem, everyone complains about them (particularly tower shield mages, they are just ridiculous). You want to solve this issue? There is a simple fix : Equipment and spells can only be used or equipped if you meet the required stat...
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    1500 Range for Command Undead????

    Am i the only one who looks at necromancy, and is confused as to why it is designed to be used in close range, when it should really be the ultimate pet build? If there is ONE spell they needed to get PERFECT, it is Command undead. This one spell dictates whether you have the necromancy feel or...
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    Remove The Statue in the Undercroft Boss Room

    People are safespotting the boss in the undercroft boss room, a common exploit; they do this by using the statue at the back of the boss room. You need to just remove that statue and it fixes this exploit. People also safespot all the way to the bottom of the dungeon via jumping on the coffins...
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    Why Mages Need to be Nerfed

    They are simultaneously tanks, healers and damage dealers. They are dps because they have ranged magic that bypasses armor. They are healers because they can cast heals that scale with the same stat that dictates damage. So already, they fulfil two roles with one set of stats and skill points...
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    Flux Botters of Meduli Dungeon

    So now i'm 100% certain anyone selling an abundance of flux is a cheater. Yesterday, i went to Meduli dungeon as a spiritist, and went down one of the shaded corridors. Most spiritists avoid the shadow corridors, because you can't use a torch in the spirit world. I go down there, and i see...
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    Sneaking Skill

    Please can we get a sneaking skill where we have quieter footsteps/silent footsteps, and walk in a sneaking stance, a stance that, when stationary, crouches right down so we can actually hide behind things. People always complain about "zergs", and you have no ways for people to effectively...