After going through a lot of trouble and killing nearly 10 horses in a long gaming session, mostly due to damage from falls, and sometimes because I was writing in the help chat to answer questions.
- Well, there are the “bush pigs”—they run at 400 in S3 and 600 in S4—and wouldn’t it make sense if, at every Keep, we could have access to a few bush pigs? Instead of having to go all the way to the Gamal/horse spawn?
1.Those famous Donkeys you’re talking about, the ones we see in Albion Online—sure, they’re all about speed, but more importantly, how are melee fighters supposed to take down a creature that’s even remotely fast?
- How much of a help will this really be for getting around? (And will we be able to build armor for them? Mastery Donkeys? Carrying bags? Isn’t there a risk this will become the new heavy-load transport that players can summon?
- - Those famous Donkeys you’re talking about, the ones we see in Albion Online—sure, they’re all about speed, but more importantly, how are melee fighters supposed to take down a creature that’s even remotely fast? How much of a help will this really be for getting around? (And will we be able to build armor for them? Mastery Donkeys? Carrying bags? Isn’t there a risk this will become the new heavy-load transport that players can summon? Eventually, players will come to see this as a better and more logical solution and will demand a bag overhaul (I have to say that distinguishing bags by their text names without skins is a huge pain, so it’s bound to need a revamp no matter what.)
- - - Maybe the action of equipping gear on animals should take longer, with an animation that lasts a few seconds and is very well animated. (I mean, we see light pet gear get equipped quickly, but for medium gear, it takes longer and our character walks around the creature, or that at level 4 or higher we can go faster, and for heavy gear, there’s a chance the animal might kick us—or a spell that triggers to show the creature doesn’t appreciate it, and the amount of (I can’t remember the exact word, it’s in-game trust) shows us that it disagrees and that we gradually lose it until it reaches 500?)
Actually, it’s a good idea, isn’t it? It would make everything related to Mounted Archery more of a hassle because it takes longer to set up, including those infamous FatMages that scare foot soldiers so much in the endgame, and as for mounted spearmen, they’d need to have a higher Trust level—or something—to let them handle the creature’s hostility, so that at some point the creature kicks them off with a swipe of its hooves, like a bullfighter https://fr.wikipedia.org/wiki/Toréador being thrown off the bull’s back.)
Actually, anything related to the subjugation of animals—and the fact that we can also see the rebellion of these creatures triggered by their owners’ abuse—would be great. It would be nice to have all those horrible “traditional” things in the digital world (IG) so they’re no longer part of real life (IRL).
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pooternackle réaction :
- Honestly, by far the best solution would be to have trailers with cages so we could transport young animals in cages to raise them further away—and for horses and gamals, to be able to do this in large numbers.
- -But if that were possible, we’d have to be able to kill them individually in the animal storage building, so no.
2. Actually, the only condition that would make me say yes to more accessible spots is if we could have OutlawMountedArchers shooting at us and following us—in other words, an improvement in enemy unit movement.