Now that MO2 is Officially a 200 Pop Game

Bicorps

Active member
Jun 27, 2020
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What is 3 am in an international game, that had zergs of russians, italians, chinese, turks, you name it?

I'm a pretty charitable debater so lets say you mean on a US east specific server.

Even under those circumstances I would still say that surprise is quite literally the art of war, and trying to artifically interfere with it is probably a bad idea. Ultimately its 3 am for both guilds. The 3 am excuse was always a proxy excuse for preparedness, morale, leadership and battlecomms. The sieges you're describing did not go uncontested, the defenders simply just lost. I'm serious a lot of the sieges I was involved in were massive battles.

I don't expect you to watch 20 fps mo1 gameplay on a toaster but if you can just for a second to gauge the size of the battle. I am not saying that this is at 3 am, but it very well could have lasted into the night that long. I'm 99.9999% certain I could summon more footage of massive battles like this if you don't believe me, that relate to just sieging in general. To say that you are pro siege windows is really to say that you are anti pvp. Sieging was the greatest generator of the highest stakes pvp and no they were almost never decided by uncontested sieges. That is only AFTER the other side has been broken and routed.



Lets say all of that fails you don't agree with a word I said and we concede that it is possible to design siege windows well, I would NOT concede that it is possible for SV to design it well

Therefore I argue siege windows pose and clearly the evidence shows did pose too high of a risk to implement.

I was there in that fight, so much fun. DRED was really THE specialist at fighting in mountain and pyre specialist on flat. No Overpowered Pet, no elementalist in that fight, no overpower stupid content, everyone on the same level....small map, great memory.

There was stupid overpowered thing but not in that fight.
 

Teknique

Well-known member
Jun 15, 2020
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I was there in that fight, so much fun. DRED was really THE specialist at fighting in mountain and pyre specialist on flat. No Overpowered Pet, no elementalist in that fight, no overpower stupid content, everyone on the same level....small map, great memory.

There was stupid overpowered thing but not in that fight.
Yikes these forums almost as bad as the game now. Shameless bump. Honestly before dks the game was perfecttt. People bitched way tooo much
 
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Ibarruri

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May 28, 2020
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Meduli
Yikes these forums almost as bad as the game now. Shameless bump. Honestly before dks the game was perfecttt. People bitched way tooo much
we need return mo1 tek. some weeks along i install run with my horse and i feel great jajajaja. i was alone but find one guy in Tindrem. Very fun.
 
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Teknique

Well-known member
Jun 15, 2020
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we need return mo1 tek. some weeks along i install run with my horse and i feel great jajajaja. i was alone but find one guy in Tindrem. Very fun.
You can still have some fun in mo1 for sure. People still play as well. It’s mainly a coop base builder game right now. I just can’t really justify the time for it right now
 
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Embuscade

Member
Feb 11, 2021
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Return to some meanwhile removed (because of all the crybabies) features of MO1 like:
- remove the "Noob mode" (mode N to disable attacking of blue players),
- return to the profession of cooking by removing the weight lock,
- return to taming as profession (horses without taming skill, stupid idea).

And implement all the missing features of MO1.

-Yes for noob, N i full agree just questions to how many time, what are the duration ? And Anti circontance.
- Cooking, dont understand ?
- Horse : Hell No, or why exactly ? Because it has become more accessible and hassle-free, and therefore lost some of its substance?
- - It's so convenient, whereas before it was already complicated for combat, and I know there's a hardcore minority who don't mind traveling on foot, but honestly, the game is too huge, it's awful to be without a horse!
- - - But yes, indeed, with portals today and death, is it becoming justifiable? From a distance, without having played, I sincerely feel that it is not.

French :
- Les chevaux, sont les vélos de ce jeu, le moyen de locomotion par essence pour ce déplace, ils ne coûte rien et sont abondant, pour un nouveaux joueurs qui est spécialiser en taming pour en possèder plusieurs., s'est une source d'argent facile face à des gros riches, ça rend moins économiquement rentable aux prédateurs/tueurs de noobs comme KRANKONESLER de bloquer les ressources en chevaux avec un chateau et de monopoliser l'achat et la reventes de ses derniers, tout en tuant tout joueurs cuq nues qui essaye de tamers quelques uns, monopoliser une ressource, c'est ce fabrique un petit empire très spécialiser et devenir imparable, en gros c'est devenir un enculer, vas pas parler de mérite derrière.
- - En bref c'est un genre d'économie presque circulaire.
- An argument for your line of reasoning (which I am only guessing at; in fact, I have no idea).
- - Les joueurs qui apprivoiser des animaux, peuvent les revendre assez facilement, et vue que tout est un consommable dans le jeux, et que la première choses que l'on tue dans un combat sont les animaux en général ou c'est un objectif pour couper la retraite, on devrait les forcer à ce que cela soit plus difficile, et pis commeça ça seras plus chiant pour le monde, bienvenue dans mortal online 2 ! Ahaha je t'ais baisé enculer (Donc c'est ironique, et c'est encore une de s'est vue de prédation adaptable.)
- - - C'est surtout ne rien comprendre à la chaîne trophique, et aux temps et effets économique sur le longcourt terme, 2 liens que vous devriez lire !
https://fr.wikipedia.org/wiki/Stratégies_de_prédation https://fr.wikipedia.org/wiki/Équilibres_prédateurs-proies Bon certe il n'y as rien avoir avec des pixels, et on ne parle de repeuplement et d'accouplement, mais de timers de respawn et de montés en niveaux, point de vie.

English ; because u never translate
- Horses are the bicycles of this game, the primary means of transportation for getting around. They cost nothing and are abundant, so new players who specialize in taming can acquire several. it's an easy source of money when faced with the super rich. This makes it less economically profitable for predators/noob killers like KRANKONESLER to block horse resources with a castle and monopolize their purchase and resale, while killing any naked players who try to tame a few. Monopolizing a resource is what creates a small, highly specialized empire and makes you unstoppable. Basically, it means becoming a jerk. Don't talk about merit behind my back.
- - In short, it's a kind of almost circular economy.
- An argument for your line of reasoning (which I am only guessing at; in fact, I have no idea).
- - Players who tame animals can sell them fairly easily, and since everything in the game is consumable, and the first things you kill in combat are usually animals, or they are a target to cut off your retreat, we should make it harder for them to do so, and that way it will be more annoying for everyone. Welcome to Mortal Online 2! Ahaha, I fucked you, asshole (So it's ironic, and it's another example of adaptive predation).
- - - It's mainly a lack of understanding of the food chain and the long-term economic effects, two links you should read!
https://fr.wikipedia.org/wiki/Stratégies_de_prédation https://fr.wikipedia.org/wiki/% C3%89quilibres_pr%C3%A9dateurs-proies Of course, it has nothing to do with pixels, and we're not talking about repopulation and mating, but about respawn timers and leveling up, health points.


Translated with DeepL.com (free version)