Another magic + archery nerf combo alongside a buff to non Alvarin footfighters mostly. They will make magic do 5 damage per hit before nerf Alvarins.

Iloros

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Dec 14, 2023
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This will literally make everything but non Alvarin footies and all Alvarin builds because Alvarin is still OP worthless in solo small scale.

Magic defense primary will make all the spells that do below 40 damage, WHICH IS EVERY SPELL ALMOST irrelevant and unsustainable.

They made Oghmir archer completely unviable with these changes too.

They made all the hybrids weakee by buffing bandages, footies did NOT NEED BUFFS only Alvarins needed nerfs.

Oghmirs and Thursars got the wrong buffs, they are cool asf dont get me wrong, and I especially like bloodlust and defiance, but they are combat power buffs, neither needed combat power, they needed kill pressure on alvarins, they gain 0.

Alvarins will keep being OP until you either nerf their speed and stam or giga nerf their combat power, or you giga buff non alvarin combat power to a point nt where Alvarins cant do shit in melee and are reduced to a full rat class.

Overall i like the patch, but criticism is priority.

Just nerf Alvarins. Clade reworks are fine, but buffing bandages and adding an anti magic primary genuinely ruins all mage builds other than Sheevra.

And the bow nerfs ruin all the bow users other than alvarin one. Again the reason mages and archers are strong is because they jump on Alvarin and permakite you with superior speed and stam, not because their combat power is too high.

The issue with magic and archety also exists specifically in xv1 situations where a mage or an archer just statchecks you from range with no counterplay as footie holds on you meaning you cant fight back or 2 3 archers or mahes straight nuke you.

Counter reduce and parrying helps 1vx footies massively the game would be unplayable without those.

We need similar mechanics added vs magic and archery.

Raw damage nerfs and a massive one too isnt it man. All this does is make non Alvarin magic users including Human hybrids, fatmages oghmir fatmages, god forbid an Oghmir or a Thursar hybrid. It just destroys build variety for what? For the sake of NOT nerfing Sheevra? lol... Just nerf Alvarins already bro.
 

pooternackle

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Mar 21, 2021
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Game is dead and rotting so it doesn't really matter anymore, but out of curiosity, I read the into the vault. The archer nerf especially was hilarious, for exactly the reasons you highlight. Oghmir foot archer was viable because it could literally just stand still in heavy armor and clades and try to out dps its attackers. Yeah, this was bad gameplay, but at least it made foot archery viable on a non-alvarin clade. The nerf effectively kills oghmir foot archer without doing anything to address the much larger problem of alvarin foot archer which just perma kites for roughly equivalent damage numbers.

Just bizarre stuff, but again, who cares its over.
 
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Ibarruri

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May 28, 2020
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Game is dead and rotting so it doesn't really matter anymore, but out of curiosity, I read the into the vault. The archer nerf especially was hilarious, for exactly the reasons you highlight. Oghmir foot archer was viable because it could literally just stand still in heavy armor and clades and try to out dps its attackers. Yeah, this was bad gameplay, but at least it made foot archery viable on a non-alvarin clade. The nerf effectively kills oghmir foot archer without doing anything to address the much larger problem of alvarin foot archer which just perma kites for roughly equivalent damage numbers.

Just bizarre stuff, but again, who cares its over.
Unfortunately, I warned years ago that this would happen. And yes, the game is gone. It’s all over.
 

Iloros

Active member
Dec 14, 2023
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Game is dead and rotting so it doesn't really matter anymore, but out of curiosity, I read the into the vault. The archer nerf especially was hilarious, for exactly the reasons you highlight. Oghmir foot archer was viable because it could literally just stand still in heavy armor and clades and try to out dps its attackers. Yeah, this was bad gameplay, but at least it made foot archery viable on a non-alvarin clade. The nerf effectively kills oghmir foot archer without doing anything to address the much larger problem of alvarin foot archer which just perma kites for roughly equivalent damage numbers.

Just bizarre stuff, but again, who cares its over.
Well it is bizzarae stuff and you can see my points exactly, it's at least interesting, hell almost brings out morbid curiousity, shit is almost eerie how they nerf everything but the most broken class that's the reason their game is rotting.

It's like some weird on purpose self sabotage for mysterious reasons, you have to understand bro, by now they get that Alvarins are op and that they are the biggest issue, they even say so in the post AND THEN DONT NERF THEM?!!?

Oghmir archer also loses to Oghmir footie and Thursar footie and 50-50s a human footie, it also loses to some mages and loses to pet builds.
It only works as a metacounter to alvarin in a sense that Alvarin cant really kill it not that Oghmir will kill the Alvarin. So really its an alvarin buff that htey nerfed oghmir FA. whatever man