If you are playing different races with different trees then you would have to unlock the trees anyway.
And of cause this is a gold sink. You would mastery XP on both characters anyway.
In your description we have no money transfer but we have material transfer. Same stupid idea. Banks and brokers have to act locally and without "automatic transfer" between cities. Gold coins or materials have to stay in the city unless somebody (a player!) transports the stuff.
Sorry, can't vote for that, because the consequences of removed subscription fee would be a shop. And what should players buy from a shop? Capes? Ingame materials?
There is no choice in your poll about a reduced player base because of the shop!
I forgot to write about something like "quick mage bags" with a low number of the most important magic items like water & calamine & cuprum & ...
I'm also using "quick MA" bags with 5 armor parts, one bow, arrows and so on.
Again no way to write a feedback without google registration! So I'm writing here:
I don't like any auto-sorting of items! This is complete shit!
I have sets of armors in a bag. I can read the weight of the armor set at the bag and I can give names to bags. With maybe 10 armor sets in the...
I agree, but there is not problem to ghost to the new continent and start clean in one of the few cities.
Do all of you know about Sarducaa in MO1 and play it or even watch videos about it? The continent is 2/3 desert and 1/3 jungle. There are only three towns with guards and one unguarded...
I think there has been a way over the walls, but it's too long ago to remember exactly. And the other way is of cause resurrection by a blue guild mate spritist.
Yes, I agree, we had many fight in the Tindrem graveyard and at the Fabernum gates. And in front of other cities, too.
Nice ideas, some of them mentioned by Henrik years ago. Maybe with the next major patch with increased standing range and even titles (?) for standing we may go into that direction.
Years ago on MO1 we heard about official ideas to use the Sophistication value to get access to some areas and...
Overcomplicated system, and even more to grind to get the books and skills.
Better concentrate on the failing core mechanics and on the missing features from MO1!
Regional servers for 250 players in current minimum activity time? Lol...
But the next continent is announced to be in the US. No...
I completely agree to your point 3 and to parts of 2! StarVault should finally add all the missing features from MO1 like thievery (it's a matter of how they implement it, like MO1 or with changes) and picklocking (I very much like to open chests in MO1). In MO1 we had skills to craft items for...
The idea behind nightvision changed. If I remember correctly, in the beginning the clade gift nightvision should make the nights brighter. And later this changed to be able to see other players in a larger distance during night.
I don't know if nightvision is working or not. You have to verify...