Recent content by Poruko

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    Where all the monsters at?

    If true random spawning is so hard they could easily apply rotational spawning and some new spawn location that rotate through the world, make the rotation random and boom , almost random spawns but much easier to implement... Even just 3-5 world spawn rotation sets can do the trick (and they...
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    Changes and Additions for more viable diverse builds.

    Or they could add more simple utility spells that could help a mage do pve, like slow, fear, force field to parry and things like that.
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    Changes and Additions for more viable diverse builds.

    There is no need for a huge overhaul, just spending primary points for the possibility to cast on the move (or to cast without putting your weapon down) is almost balanced by it self because you will have to sacrifice 90-100 primary point for such an option meaning you wont be able to spend them...
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    Changes and Additions for more viable diverse builds.

    Not really , i tried pure mage pve and it was impossible, when I added dominate and domestication skills even having some fresh dire wolfs made pve a piece of cake, even with the lamest pets you just become pve viable as mage without lossing any time and gold as you said, what makes you viable...
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    Changes and Additions for more viable diverse builds.

    Still impossible for a foot mage to pull off, even on foot fighters you need to be invested on heavy armors to do so. My main 2 problems with the game right now are foot mages inability to pve and the lack of rogue agility style skill options. I want to be able to play foot mage pve without...
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    Changes and Additions for more viable diverse builds.

    Yeah, in general mounted or beastmaster is easy pve, somewhat ok if on foot tanky , then everything else feels lacking hard when on foot.
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    Changes and Additions for more viable diverse builds.

    Also directional dodge was a thing in MO1 , just not as well developed as I would hope to, if per say they add the same system but with new beautiful animations , a primary skill that creates and expands a dodge window while the action is activated and a debuff that slows down said dodge and...
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    Changes and Additions for more viable diverse builds.

    I thought so too but with the new beastmastery the dev team shows clearly that want to expand on new things and ideas, thats very encouraging. I hope they do add new agility playstyle options. As for magic I know moving or not putting down a onehanded weapon while casting may break the...
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    Where all the monsters at?

    Yeap, right now the game map is huge but not much are there to support that, more npcs are needed.
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    Changes and Additions for more viable diverse builds.

    Hello , big fun of MO2 and MO1, I love the game so far and I feel like it will be really amazing once everything from MO1 will be implemented in the new game. But I would love to see some changes and some additions, first and foremost to the way spellcasting works, its nearly impossible to do...