Recent content by jamesm

  1. J

    Roadmap Features Ranked by Category

    I recommend implementing Mentalism next so that foot mages can avoid detection or flee successfully sometimes. I also recommend implementing a lot more POIs and creatures. Perhaps a very large dungeon similar to The Underdark of Faerun. Or a series of interconnected dungeons.
  2. J

    Of which guild are these people a member?

    Would the only way for an ARPK guild to avoid reputation loss while killing an RPK be that they would have to attack and kill the RPK while the RPK's name was grey to them? Which means a 4 minute window in which to deal justice?
  3. J

    Grant Clade XP for killing dangerous animals

    Grant Clade XP for killing dangerous animals. This would be good for those who like hunting animals instead of bandits/humanoids.
  4. J

    Of which guild are these people a member?

    Thank you , looks like an interesting guild . I shall check them out.
  5. J

    Of which guild are these people a member?

    What happened to them? They leave the game, stop hunting RPKs or have there never been any?
  6. J

    Of which guild are these people a member?

    Cartel aka talus confederation should be KOS for all ARPK/good guilds and ARPK/good soloers.
  7. J

    Of which guild are these people a member?

    Do any guilds act as self-appointed policeman in this game?
  8. J

    What is wrong with the magic system

    No but Albanjo gave me some things to try which I'll do. Thanks.
  9. J

    What is wrong with the magic system

    Thanks I'll try that
  10. J

    What is wrong with the magic system

    Should I be able to solo all the bandits and some animals like Razorback then? How can I do that, please?
  11. J

    What is wrong with the magic system

    Sure thing Alvarin Mages don't have to be like Elves in the books I've consumed but it would probably help to attract players, in my opinion, if it did. The game needs to be financially viable long term after all. I have Dagger melee combat skill of 41 and its still not enough to kill most...
  12. J

    What is wrong with the magic system

    Weight does not have any logical relationship with magic in any other fantasy game that I have played. If it was in MO1 then OK that makes sense why its in MO2 but the original decision to include weight was silly in my opinion as it does not make sense. Weight should help with mitigating the...
  13. J

    What is wrong with the magic system

    This is where I found the magic damage scaling https://mortalonline2.com/forums/threads/int-scaling-on-magic.1428/post-19418
  14. J

    What is wrong with the magic system

    3. I am an Alvarin Mage and I have high intelligence of 94 (yes it IS high in my opinion), high magic offense of 90 and other related skills yet I cannot defeat most bandits outside Tindrem on my own. I also get killed by everything else in the wild. So all I can really do is team up with other...
  15. J

    What is wrong with the magic system

    Weight should not affect magic damage output. That is simply illogical. Magical energies are multiplied by the amount of fat? Also intelligence should affect magic damage output on a linear scale. Between 50 and 100 intelligence there is no increase in magic damage, e.g. for Flamestrike, with 50...