Recent content by Jackdstripper

  1. J

    Now that MO2 is Officially a 200 Pop Game

    people leaving because they lost a siege is regrettable but also unavoidable. Its going to happen regardless of how carebare you make the sieging mechanics. It shouldn’t be the reason you base the whole sieging system on. What is not cool is ninja sieging done at 3am , and also at the opposite...
  2. J

    Now that MO2 is Officially a 200 Pop Game

    My point is that SV keeps alienating everyone because of the overboard, knee jerking, flip flopping decision on major game fundamentals. Siege system is also a good example of this. We went from boulder holding, ninja sieging, walling everything, to the most restrictive, cumbersome, pointless...
  3. J

    Now that MO2 is Officially a 200 Pop Game

    Mo1 had a longer shelf life because the core rules of the game didnt change so drastically like in MO2. Specifically the flag/mc/safe-unsafe zones. The rules were simpler, harsher, but also familiar for those coming from UO. Game was niche but those that liked it stayed. Then SV had to revamp...
  4. J

    Only Servers w/ Good Ping Will Save This Game

    I've been saying this since MO1. And ever since MO1, EU players (which very much enjoyed the advantage of low ping) have loudly and vehemently opposed this because “it would fragment the community”. Except that the community was stunted by the ping issue and never grew, as the European market...
  5. J

    The Cancer of Guild Guards:

    Agree with all of this. These are all bad design decisions by SV that have needed fixing for years now, but continuously get overlooked. Its like they purposely make shitty designs and rules and then are stubborn as hell about not changing, until they lose half the population and then they...
  6. J

    Dex mages are the problem, not just MAGES (spell nerfs and 10 hp change is a bad idea)

    At least you dont deny the real reason you are here complaining about the ONE build that counters your build. Sorry dude, but balance is not cantered around picking ONE build you like, and then nerfing any counter build. Your build should not be the un-counterable build. All builds have...
  7. J

    Dex mages are the problem, not just MAGES (spell nerfs and 10 hp change is a bad idea)

    And yet in every single group fight mages are always the minority of the group. You are full of shit dude. You are always coming up against a single mage in 1vs1 and being frustrated that you cant chase them down. Thats your problem with your build. Not a balance problem in group fights.
  8. J

    Dex mages are the problem, not just MAGES (spell nerfs and 10 hp change is a bad idea)

    The reason why you see only dex mages in non-group pvp is because that the only mage build left that can actually survive alone. Any other build requires constant protection from a pocket melee. Abilities just dish out too much damage now for any mage to be able to survive close encounters...
  9. J

    Removal of subscription [POLL]

    Always so quick with the insults. Just cant handle any opinion thats contrary to yours. You instantly start slinging mud. Grow up dude. This is why everyone just ignores you most of the time.
  10. J

    Removal of subscription [POLL]

    Having a subscription is one of the few things SV got right. Without it, 95% of players would be bots and exploiters. What makes me mad is regional pricing around the world , and the fact that people can just use a vpn and pay cent on the dollar for both game price and subscription, while i...
  11. J

    F Banks, Release Sarducca

    The funny thing is that, in typical SV fashion, when they do finally get around to releasing Sarduca like everyone wants, someone will inexplicably make the genius decision to NOT host the servers in the west. Consistency is key with SV.
  12. J

    Is the Spinning Fixed?

    All they had to do was implement 1 ability specifically to counter spinning. Thats it. Thats all. Something as simple as a the double tap bunny hop we used to have in MO 1. If they spin, you bunny hop and make them miss. Simple, defensive, effective. Instead they created this huge array of...
  13. J

    Vote to improve Hyllspeia and better land for the Kallard! Nordveld needs your vote.

    Biggest disappointment in Hylspeia is that giant dungeon door that doesn't open. You ride all the way up that long ass mountain and finally find something cool…but it doesn't do anything. Typical SV. At minimum that should be a tunnel taking you back to Fab. Ideally it would be sweet dungeon...
  14. J

    ITV #151 Discussion

    I personally dont like the idea of people being able to port all over the map whenever they like. Already you can play multiple characters and have them logged off all over the place. If they allow people to just teleport across the map at will, then any pvp conflict that lasts more than a...
  15. J

    Add an optional spawn method at priests

    Did you just ask for guards at red priests??? 😮 I miss the days where there wasnt this stupid resurrection animation and a fast character could instantly run after resing. Spawn camping actually took some skill. I cant stand being rooted on the spot when ressing. I still dont understand why...