Recent content by Houseypooh

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    Feedback loops and their impact

    Could you elaborate more about your fears concerning player retention? I'm absolutely not advocating for a quest system. In fact, I find static quests associated with themepark games to be lazy and generally boring. This is, however, a good point in distinguishing the difference between a...
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    Feedback loops and their impact

    Positive and negative feedback loops are systems used in some game designs that function to either accelerate or balance the goal of the system that it is apart of. For example; 1. Call of Duty uses the positive feedback loop of granting tactical abilities to players with killstreaks. This...
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    [Suggestion] Add a kick or nerf parry

    What are you referring to as a normal swing? There are currently 3 that I'm aware of. Click/instant release, click/let reticle fill up, and click/let reticle fill up and blink. Each does progressively more damage than the one preceding it. If they implement a system where a counter attack is no...