Recent content by finegamingconnoisseur

  1. finegamingconnoisseur

    New Year Talk:

    I think 2026 will be mainly SV fixing bugs with Sarducaa once it's released, adding more dungeons, pets and armours (fluff in my opinion) to the new continent like they did with Myrland. I doubt there will be much in the way of actual sandbox elements, but we will wait and see.
  2. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    It's quite a wasted potential that for years, we've been posting very good ideas here on the forums, but sadly I feel that many of those ideas have either been ignored or implemented in a very different spirit to what we had in mind.
  3. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    I actually made some of the suggestions about survival, liking having to drink and sleep, in one of Henrik's livestreams a number of years ago. But from what I remember him saying was that he didn't want MO2 to become "that type of game" (survival). It's rather odd, considering MO1 had sleep...
  4. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    I feel that too much time has passed and the game has not added much in terms of sand for the sandbox. By now, the game should have added a whole bunch of tools, like dynamic true "living, breathing world" (not the marketing term that every game out there loves to use these days), more in-depth...
  5. finegamingconnoisseur

    Merry Christmas Mortals, whether online or offline. Peace.

    Merry Christmas Mortals, whether online or offline. Peace.
  6. finegamingconnoisseur

    The fact that they nerfed Thursars before Alvarins shows SV actually does not have any internal data at all.

    What I don't understand sometimes are these dev announcements we get every now and then telling us "Oh, we listened and this is what most of the community asked for." Like, really? We asked for caravan campsites that don't move? An astronomically long (and expensive) grind in the Mastery and...
  7. finegamingconnoisseur

    The fact that they nerfed Thursars before Alvarins shows SV actually does not have any internal data at all.

    The fact that Alvarins have an ability that allows them to see through walls or any other obstacle so they know who is around them regardless of where they are just kills it for me. Information is power, and they put it in the hands of those who play this clade. Plus they're good with magic...
  8. finegamingconnoisseur

    Removal of subscription [POLL]

    I think MO1 died the way it did because Henrik announced MO2. I remember seeing a steep fall in player numbers which never came back in the days after the announcement. Before that, it was hovering around 300-400, occasionally reaching 500.
  9. finegamingconnoisseur

    Removal of subscription [POLL]

    What @Xunila is trying to say is that the numbers on Steam charts don't tell the full story. It only shows those with their Steam profiles set to public. Those set to private and Epic accounts are not shown. I think everyone here acknowledges that the real actual numbers are much lower than...
  10. finegamingconnoisseur

    Removal of subscription [POLL]

    I doubt alt accounts are of any concern to SV, since those accounts still mean money for them. A prime example is EVE Online which actively encourages alt accounts, and high-sec gankers who control a dozen Catalyst destroyers simultaneously to one-shot miners when they're not paying attention...
  11. finegamingconnoisseur

    Removal of subscription [POLL]

    Some alternative methods which I've observed from other MMOs: Dune: Awakening Buy once, play forever with no monthly sub or cash shop. The game funds itself through optional DLC "Chapters" (the equivalent of expansion packs). This is the best revenue model, in my opinion. I bought their first...
  12. finegamingconnoisseur

    Removal of subscription [POLL]

    I don't think people understand the implications of what they're asking. SV will have to make their money to keep the game running, with or without the monthly sub. That means some way, somehow, they have to convince us to pony up. Either that, or they will have to heavily run ads or some...
  13. finegamingconnoisseur

    Questions, predictions, thoughts:

    My opinion is that SV spent the best part of almost fours adding fluff like new armours, pets and dungeons which, while nice to have, is not sand. What we needed was more sand, lots and lots of it. This is meant to be a sandbox game, not a generic mmo. Thievery, wagons, boats and more defining...
  14. finegamingconnoisseur

    My Thoughts on Patch Notes 2.2.2.58

    Not sure what everyone else thinks of the latest patch notes, but me personally the new caravan campsites feel like SV is turning their back on the idea of player-run caravans, wagons and convoys that have been suggested all the way back throughout MO1 years. This to me feels like a final nail...
  15. finegamingconnoisseur

    Cross City Buy Orders ?

    The game has local banking, meaning that items (including coins) need to be physically transported by players to the desired location. It's why the game has a thriving transporter industry, all made possible because of this one game mechanic.