Recent content by finegamingconnoisseur

  1. finegamingconnoisseur

    "Star Vault Statement on Its Mistakes and Plan to Fix Them"

    SV took too long to implement what many people have been telling them for years, or worse, seemingly ignored them and did something else instead. I remember the unofficial poll I put out several years back asking the community how important thievery was to them, and something like 63% said very...
  2. finegamingconnoisseur

    "Star Vault Statement on Its Mistakes and Plan to Fix Them"

    I regret to inform you, good sir, but SV owes none of us an explanation or anything else, other than providing a game (that they own) entirely at their discretion. We are like guests at SV's house, paying for a privilege that we agreed on their terms. That's it, nothing more, nothing less...
  3. finegamingconnoisseur

    Make Mortal Sandbox Again !

    It would seem like the definition of sandbox has changed with time, or people in general have forgotten it. What you're describing is community action, which is all well and good, and I encourage and support it. But a sandbox is something entirely different, and yes we do need to bring more...
  4. finegamingconnoisseur

    MO1 doesn' work anymore

    The game does appear to be abandoned, I haven't subbed to MO1 for years now so not sure if it still works.
  5. finegamingconnoisseur

    I was right about analytics, they didn't have any and jusr admitted in their latest post.

    I kind of expected that they would now spend the rest of this year and the next adding content to and fixing Sarducaa. So, I guess no new sandbox features for 2027...? And no, Sarducaa doesn't count as 'sand'. The whole analytics thing was news to me, I thought all this while they had these...
  6. finegamingconnoisseur

    Sarducaa Assessment / Moving Forward:

    My biggest problems with MO2 as it stands right now, is that everything feels so grindy, and the clades are so unbalanced it's not even funny. Want a guild tabard? Grind 500 gold and what, 50k prominence? Really SV? For a piece of cloth to represent one's own guild? Don't even get me started...
  7. finegamingconnoisseur

    DirectX

    Well, the issue isn't how old the laptop is, but whether or not it meets the specs. Based on the OP's description, it seems like they're running it on integrated graphics, which won't work.
  8. finegamingconnoisseur

    DirectX

    You need a dedicated graphics card, amongst other things, to launch the game. Looks like your integrated graphics isn't going to cut it, unless you have one of the more powerful ones designed to run games. Source: https://store.steampowered.com/app/1170950/Mortal_Online_2/ System Requirements...
  9. finegamingconnoisseur

    Punishing the Innocent for the Exploits of the Guilty

    For context: Source: https://discord.com/channels/345493247931711488/913143909432041592/1526268893679583263 **Clarification Regarding Sarducaa Tasks** We have completed our review of the recently reported Sarducaa task locations. No cheating, instant-respawn exploit, spawn manipulation, or...
  10. finegamingconnoisseur

    Sardu Launch Celebration:

    Sarducaa always reminds me of the ending scene in The Island, though in that movie at least we have boats and no Alvarin Sight.
  11. finegamingconnoisseur

    Sardu Launch Celebration:

    Is the temperature system working in Sarducaa? Or is it disabled like the invasion spawn system? Sorry haven't subbed to the game lately, don't have the time to start from scratch these days.
  12. finegamingconnoisseur

    Is the invasion spawn system active?

    That's disappointing... Not much point keeping the "Reckoning" moniker in the game without the invasion spawn system.
  13. finegamingconnoisseur

    Is the invasion spawn system active?

    As per the question. A while back, I distinctly remember reading from a patch notes that SV had turned off the invasion spawn system for debugging reasons. Have they turned it back on? Has anyone seen the invasion swarms anywhere on the map? Would appreciate some info, thanks.
  14. finegamingconnoisseur

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    From my own experience, fighting a Thursar is very different to fighting an Alvarin. At least with the Thursar, they telegraph their movement enough that you can see what they're going to do next, even if 90% of the time it is the jumping spinning move. This, and also you'll see them coming as...
  15. finegamingconnoisseur

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    Also, they can see you if you're nearby no matter where you're hiding. That, for me, is the ultimate cheat mode in a game where cover used to mean something in MO1. SV, if you care about MO2 I would suggest reworking or get rid of Alvarin Sight. It's beyond ridiculous that you even allowed it...