Recent content by finegamingconnoisseur

  1. finegamingconnoisseur

    Haven MUST be Removed:

    Well, I didn't say at launch, but during alpha and beta there were plenty of threads asking SV to add Haven. If we want to go back even further, people actually asked SV to add Haven back in the latter years of MO1, and they did.
  2. finegamingconnoisseur

    Haven MUST be Removed:

    The game started out with no Haven, people complained that it was too harsh for the new player. So SV added Haven. Now people are complaining that Haven is toxic and bad for the new player. Human beings are a funny species.
  3. finegamingconnoisseur

    MO1 doesn' work anymore

    I have a feeling MO1 might now just be a relic on SV's shelf, as a nice little show piece of what was. I doubt there's even any GMs or support staff for the game at this point, though I may be wrong. Hopefully the login issue gets resolved.
  4. finegamingconnoisseur

    Why are we getting Sarducca when the game is missing core systems?

    I don't know if anyone else has noticed this, but in their recent trailer video for Sarducaa, if you watched all the way to the end the narrator ends with the words, "Now, get off my ship!" I don't know if SV was dropping a hint with this, or if it was just a meaningless one-liner. Time will tell.
  5. finegamingconnoisseur

    A True Living and Breathing World

    I'm referring to the true living, breathing world term in games like Distant Worlds, Kenshi, and Space Pirates and Zombies. Not the marketing buzzword that every game out there loves to use these days to sell a non-living and breathing world. With that out of the way, I want to talk about the...
  6. finegamingconnoisseur

    Alvarins are such outliers and their playrate is absurd.

    The Alvarins can see through walls and anything else you may be hiding behind, that's probably how they found you in the dungeon. They knew exactly where you were, and that you were alone (if so). They had the upper hand even before the encounter happened. I'm not surprised that Alvarins are...
  7. finegamingconnoisseur

    Crouch Stance

    Absolutely. I can only imagine how many new players have been turned away in disgust at a game that gives one specific clade basically x-ray vision, no matter how well hidden they are. If SV insists on keeping Alvarin Sight as it currently is, they should make it available to everyone, like in...
  8. finegamingconnoisseur

    Crouch Stance

    Make a crouch stance that will slow your movement speed to 50% of normal, any damage done by others will be to your head (unless SV can make it so that damage to specific body areas still works like in normal stance). It also bypasses Alvarin Sight which, in my opinion, is the worst cheat mode...
  9. finegamingconnoisseur

    Now that MO2 is Officially a 200 Pop Game

    That dip is normal and every game has it, even single-player games. I don't dispute that MO2 has bots, but if you wanted to argue for 200+ of them, you'd need to show verifiable proof.
  10. finegamingconnoisseur

    About the map indicator

    I explained this in my earlier post on this thread.
  11. finegamingconnoisseur

    About the map indicator

    I don't think it's tedious at all. When you learn the layout of the land and can navigate it on the move like second nature, having to stop every now and then to bring up a map and see where you are would feel more tedious, if you ask me. Adding a map indicator just takes away another piece of...
  12. finegamingconnoisseur

    About the map indicator

    That's not a good sign. The game already feels very grindy and tame compared to MO1, adding a map indicator just adds to that. It now genuinely makes me think the game is headed in a very different direction than what I thought way back in alpha and even up until recently before the whole...
  13. finegamingconnoisseur

    About the map indicator

    Anything that could point to that happening?
  14. finegamingconnoisseur

    About the map indicator

    One of the main selling points of original MO1 (and by extension, MO2) was knowing how to navigate your way around using nothing more than the natural terrain, points of interest, and your own intuition. It appealed to a certain segment of gamers who were wired to wanted this as a core feature...
  15. finegamingconnoisseur

    The End of All Hope for Thievery (In My Opinion)

    I appreciate the assurances, Robmo, and hold a sliver of hope that thievery will come someday in the not distant future. However, I think many of us (thieves and non-thieves alike) who have been wanting to see thievery since alpha have had our hopes crushed many times, to the point we just no...