Recent content by fartbox

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    Two easy changes that would allow all races to compete in the solo and small scale space.

    Ok this is my last post on this topic because it's just going to be a revolving door of me defending my correct conclusions against people who are just smart enough to formulate arguments, but not smart enough to understand why or do the leg work/testing nor are they smart enough to admit their...
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    Two easy changes that would allow all races to compete in the solo and small scale space.

    Second change doesn't need your approval to be good, It's objectively good. Not just for Mortal, but for all games with Mortal like dynamics and healing potential. In Mortal respectively it would be especially useful against other footies, potentially against mages too, if you can get out of...
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    No One Playing

    Lol 5 years into MO1 and the pop was double digits. They unironically gained 3-5players concurrent for every guard they added to game on average. MO1 is online right now is it not? The fact that you aren't playing it means the game doesn't matter as much as the players and it just so happens...
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    Two easy changes that would allow all races to compete in the solo and small scale space.

    Change 1: New General Adrenaline ability: "Might" Description and effect: Gain movespeed equal to Strength x 1.00 for 6 seconds. Additionally, while the effect is active your next melee swing reduces opponents movespeed by 10% for 4 seconds but ends this effect early. If the attack is parried...
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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    They don't need to salvage the game, its more popular then ever in any period since subs have been instated, its growing and they are listening to feedback and making the right moves, albeit slowly, but with their limited resources they are doing excellent lately. Compare contrast patch cycles...
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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    What happens in a real fight is that both players eventually stam out and the player with the lighter armor and less/no stamina to damage conversion and who has a higher base speed auto wins the stam war, this is exactly how mages auto win against stout Veelas in open fields. Also chasing...
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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    I was talking about objectives that solo players can contest: UC Vessel Trolls Queens Bay Wafa Warlord At least two of these fights are finishing the fight with under 20mana. If they adjust mana to health values or potentially even dex it would likely make at least two of these impossible...
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    The only way to balance Dex and Healing without having to rebalance PVE is to add new mechanics.

    Prior to combat abilities I lobbied for 3 types of mechanics that would balance dex and healing. I think enough time has passed now that I can present my argument again on why we need these mechanics and why without them a state of balance is not possible in the presence of speed disparity and...
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    The final solution to performance, growth, territory control, resurrection and banking

    I've talked before about how restricting resurrection and banking so heavily is detrimental to the games ecosystem. I also suggested campsites, so that un-guilded players could experience the world of mortal without having to commit to a guild. Keep in mind that nearly all new players will start...
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    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    1. The counter reduced thing seems like a bug, theres multiple bugs with abilities now; like spear double thrust ignoring shield, the poleaxe first swing, the abilities disappearing off your bar sometimes, etc. I expect these things to get addressed over time. 2. Some of the abilities are...
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    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    Reckoning represents the largest change to Mortals fundamentals since the games inception, more impactful then Ele, Necro and mastery combined. Lets look at the changes together and identify the effect that they've had on the game and its ecosystem. I will go over the changes and conclude each...
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    The REAL issue with this game...

    mo2 is dangerously close to good combat as it is. It only needs the introduction of some gap closers, debuffs like greivous wounds, some mild and short term slows, some quick double strike ability with 50% damage on the second hit, and some cleaves(multiple cleaves), and the ability for mages to...
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    The REAL issue with this game...

    It's a good argument, one of the best that anyone's raised against me recently. But you forgot one thing; Accessibility. A plate of mcdonalds is 15$, a gourmet plate is 150$. The accessibility of Mcdonalds contributes to its popularity. The accessibility of PVP MMO's isn't related to their...
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    The REAL issue with this game...

    What evidence can you provide that the average concurrent for MO1 was over 200 players for its 12 year life span. Mortal online 1 released 2010. Mortal online 2 released 2022. All the data I have suggests that the average concurrent for Mortal online 1 over the entirety of its life was less...
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    The REAL issue with this game...

    My reply was in reply to the entire thread, it was only 20% longer then your original post. You said alot of things that are objectively wrong in this thread. I had to prove you wrong, but with evidence and supporting arguments, which can be time consuming. People who lack the ability to...