Recent content by Callenmore

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    Forced titles

    Coward, Weakling yes - Care Bear lol, no way, that was a 1980's cartoon character and would be immersion breaking in this game which is gritty fantasy. And I'm talking temporary titles, so people who run away a lot, or people who fight unfairly, would get these titles. Although, as another user...
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    Forced titles

    Let me preface by saying I love the game and I'm all for full loot pvp. That being said, I see the behavior of some players as particularly silly (killing new players with nothing, killing horses in/near towns, etc), even goblin-like, so I might suggest certain titles like: the Mischievous or...
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    Myrland could be a nice place,

    (by the by - remind me again where your shops are, and I'll be certain to come visit the next time I'm around!)
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    Myrland could be a nice place,

    Thank you Slarti, for your comments - I saw you btw, just as I was logging out the other day in Meduli, you came up, saw me, and gave me a big thumbs up lol - that was awesome my friend. This game is truly amazing. I'm thoroughly impressed with it, and see games like this as the future. I find...
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    Myrland could be a nice place,

    Was this directed toward me Truth? if so, that's not the point I was trying to make, nor have I lost any loot I can't recover, nor am I having a mental breakdown, neither am I lashing out on the forums; I'm talking and sharing my views on fundamentally the "what Myrland Could be" imagining the...
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    Myrland could be a nice place,

    I'm sure if he were alive today, he'd definitely roll an Oghmir and build a little house just north of Tindrem. He'd love this game.
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    Myrland could be a nice place,

    These are great insights to read, thank you everyone. I enjoy getting your thoughts on the matter. This is, clearly, a potentially complex subject matter, injecting philosophy into game material, and I find it tremendously fascinating to read and discuss. Your mention Jybwee, of Nietzche...
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    Myrland could be a nice place,

    Well Jack, off the top of my head, I recall the island that Pythagoras was on and lived with was a place of logic and decency. I know of the present day Amish who have settlements based on common hard work that don't require government ~ but honestly, we could talk for hours on such fascinating...
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    Myrland could be a nice place,

    Were I to describe the inhabitants of Myrland, I would say they're under a dark spell, making them more prone to violent behavior.
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    Myrland could be a nice place,

    Thank you Jack for your feedback. You're wrong in presuming what I'm looking for though; what I seek is realism, and MO2 brings that. Were I to play a PVE only game, there would be no realism, everyone being forced to play one way. I think a certain way: I see Nave as not as nice as it could...
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    Myrland could be a nice place,

    Thank you Rhodri. For my part, I think the ability to murder or cause another harm in the game Is a good thing - choice is always a good thing - I just, wonder what the world would be like (Nave as well as Earth) if we all chose Good more often than Evil.
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    Myrland could be a nice place,

    As a Libra, I can certainly appreciate your response Melhisedek. I agree that were there to be no evil and only good, then there would be an imbalance resulting in boredom, perhaps - not a good thing. However, concerning this game, and moreso, in real life, is that the scales are disproportioned...
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    Myrland could be a nice place,

    but it isn't because, as in real life, there aren't police (guards) everywhere. Notice how the trade brokers and crafting stations have guards - were these locations Not posted with protection, there would be hardly any trade at all, and Myrland would be entirely a 'Mad Max' scenario, not just...
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    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    Interesting. Thank you Jack, that does sound like a good system, but I can also understand how those others would/could complain. Personally I like this red system you describe; perhaps if they found a way to balance it or something, I don't know.
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    A way to tell if a player is peaceful or aggressive, helpful or intending to kill?

    Thank you Melhisedek. Truly, one can never know the intent of another, history has proven this quite well. I think, in time, and experience, I would become accustomed to who was generally decent (as is in real life, the more acquainted, the more likely they are and remain decent). The weapon...