They will make snapshot do 0% damage before nerfing Alvarins lol

Iloros

Active member
Dec 14, 2023
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They keeo nerfing snapshot like its fixing anything lol they will just use volley now idiots. Are xou gonna take 6 months to reduce that too?

And then when you do Alvarins will switch to magic again and beat you even worse.

They are overpowered as footies too.

I am convinced they refuse to nerf them for a particular reason, on purpose, could be some RM tea thing (idk if you are even alloqed to say the word lol)

Could be that Henrik loves the griefing

Or could be genuine spite to me and the community for complaining too much about it.

I mean they nerfed Maidens instantly

They nerfed snapshot 2 times in a row, but they just refuse to rouch clade gifts even though we are in the worst balance state ever.

Same with MAs obviously. MC and MM are jokes in comparison.

Again dude they literally will just use volley now it was lowkey as good as snapshot if you time it properly.

And archery was nevee the issue Alvarins are.


Now I wont even be able to fight them in melee switch to bow and kill them if they try to run because snapshot will do no damage.
 

Teknique

Well-known member
Jun 15, 2020
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This recent patch was definitely authored by a moron of similar thinking to the alpha era trashlings I was unfortunate enough to have to deal with but with snapshot you're talking about a 4-7 damage difference.
 
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Iloros

Active member
Dec 14, 2023
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Probably pootern, they use eveyr single thing the best now, magic archery, meele and they nerf systems instead of the outlier that abuses the system, IM a thusar with a bow i got hit with a nerf for no reason
 

Jackdstripper

Well-known member
Jan 8, 2021
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There will never be proper race balance in this game while dex is tied to run speed. Movement speed should be the same for everyone. Races having abilities that temporarely give them more speed is fine, but normal movement speed has to be the same for all.
Then you can then give alvarians speed abilities, thursar regen abilities, oghmirs defence abilities and so on and balance those abilities as needed.


It is simply way too much of an advantage being always able to run away in a game that has almosy no stuns, snares or gap closers.
 

ElPerro

Well-known member
Jun 9, 2020
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There will never be proper race balance in this game while dex is tied to run speed. Movement speed should be the same for everyone. Races having abilities that temporarely give them more speed is fine, but normal movement speed has to be the same for all.
Then you can then give alvarians speed abilities, thursar regen abilities, oghmirs defence abilities and so on and balance those abilities as needed.


It is simply way too much of an advantage being always able to run away in a game that has almosy no stuns, snares or gap closers.
Then why did everyone roll thursar on alpha/first release year? Veelas were a joke back then.
 
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Iloros

Active member
Dec 14, 2023
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There will never be proper race balance in this game while dex is tied to run speed. Movement speed should be the same for everyone. Races having abilities that temporarely give them more speed is fine, but normal movement speed has to be the same for all.
Then you can then give alvarians speed abilities, thursar regen abilities, oghmirs defence abilities and so on and balance those abilities as needed.


It is simply way too much of an advantage being always able to run away in a game that has almosy no stuns, snares or gap closers.
True asf, good suggestion.

They could do some tolerable balance while keeping them permanently fast but it would take them being way weaker in all damage types and squishier by far.

Or adding real powerful chase sprint CC slow mechanics to counter the whole idea of resetting. It can be done many ways but they aint doing anything rn they just keep them OP on purpose?
 

Iloros

Active member
Dec 14, 2023
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Then why did everyone roll thursar on alpha/first release year? Veelas were a joke back then.
People roll whatever in beta lol. You cant possibly know meta.

But yes you could balance them by making them weak asf but still fast, but they have to be weak at magic meele and archery not just meele (not even currently lol)