+20 Health has made the game substantially worse

Sally

Active member
Dec 2, 2023
259
154
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In a game where everyone is too survivable, you boost everyone's health by 20?

WHO ARE YOU LISTENING TO, TO HAVE MADE SUCH AN OUT OF TOUCH CHANGE?????

The MAIN issue with your game, is people regenerating health too easily. You have now made this SUBSTANTIALLY worse by increasing health by 20.

It is easier to land a heal on yourself than it is to land damage on another; this MASSIVELY limits what builds players can use.

By making this change, you have NERFED damage across the board, in a game where people instantly regenerate health CONSTANTLY in combat.. Are you crazy!?!?

Do you want to force us ALL to use the same builds???????


If you do not have high sustained burst damage; you do NO damage. This gives us a TINY portion of options as players.


A) Remove the health increase.
B) Make bandages/potions be stationary only, used while resting.
C) If people want to use magic healing; MAKE THEM INVEST SUBSTANTIALLY.

This is how you fix your game, and the DISGUSTING build homogeny you're forcing on people.

You have all these fun skills and abilities on your game, and NO ONE uses them because of healing being so overwhelming. You MUST address this.

The people asking for more health are only asking for that from a SELFISH position. They're going 'welll errr durrr... I won't die as easy if me has more health! More health good!!".

They DO NOT THINK about what is good for the game from outside of their own selfish lens. STOP LISTENING TO THEM.
 
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Palerican

New member
May 28, 2020
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1
lmao this is the worst take ive seen in a long time. all that needs to be added is heal sickness like in Albion. if u heal your self to many times in a roll with out healing another target you get a debuff that lowers your healing by half. this fixes all the problems.
 

Sally

Active member
Dec 2, 2023
259
154
43
lmao this is the worst take ive seen in a long time. all that needs to be added is heal sickness like in Albion. if u heal your self to many times in a roll with out healing another target you get a debuff that lowers your healing by half. this fixes all the problems.
'This is the worst take'

Proceeds to agree healing is broken.

What an idiot. Have more self awareness before you post.
 

Palerican

New member
May 28, 2020
4
0
1
'This is the worst take'

Proceeds to agree healing is broken.

What an idiot. Have more self awareness before you post.
how u want to approach the problem is the worst take ever i just gave u the proper solution
 

Sally

Active member
Dec 2, 2023
259
154
43
how u want to approach the problem is the worst take ever i just gave u the proper solution
You have to explain why it is bad; i'm not just going to take the opinion of someone dumber than me without a valid explanation.

Articulate properly so i can prove you wrong; otherwise i've won by default.

The idea that bandages shouldn't be stationary is completely idiotic for multiple reasons:

A) It lacks immersion.. People do not run around putting bandages on in full armor. They rest and apply it, and it speeds up recovery.

B) Mobility + healing is a massive problem on the game, people assume the issue is mobility, and so are asking to nerf alvarin, when this would still leave the mounted archery issue, where they ride away and heal, and reset over and over. Take healing away from mobility, you resolve this issue. Now you have to either run away from the fight entirely to recover; or stand and fight. Regardless, the encounter is drawn to a conclusion. It isn't just two people healing eachother when one runs a few metres away. We need an END to immortality by default, when a certain damage threshold isn't met in a specific timeframe.

The all-fix is taking healing away from mobility.

C) As for magic healing; the game should have magic healers, but when everyone is a magic healer and can still act as some entire other build, you have another problem that indicates healing is too cheap to access and use. To heal with magic like people currently do, they should have to become a dedicated healer; instead, you literally have thursars spam casting purify. Also, casting whilst being attacked needs to be reduced significantly. 100% cast whilst being his is also massively unimmersive, and also results in the tower shield issue (which they still somehow haven't full fixed).

But yes....

All your suggestion resolves is the self heal issue as it relates to magic, it doesn't resolve the healing issue across the board. It isn't just a magic heal issue; that is just one part of it. Veelas running away and spamming bandages is still a problem with just your change; unless of course, you're suggesting there should be a cap on bandage use also.

Again, my solution is just more immersive.. People shouldn't be running around putting bandages on; which is ultimately why it is a better solution than your own. It is fit for mortal, yours is just stolen from some other game.
 
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Iloros

Active member
Dec 14, 2023
190
42
28
TTK is short if you dont get to heal or reset due to pressure unless its just footies, and healing is giga op on classes that can use it mostly Alvarins/1v1s in general.

So buffing hp especially hp scaling (so its not flat which just unfairly benefits lower HP classes because they gain more % wise) is good but only if you nerf healing already. Lesser heal is beyond broken and greater heal is very close too so nerf both hard. Bandage is way too easy to do and isnt punishing on Alvarins at all. Hot food and pots while limited and expensive are potent as hell you heal 150 in a second with pots and hot food gives likr a 3 hp per second barrier depending on how much you eat way more. Pipes lifesteal and styg are well balanced and havr drawbacks. Pipes can get punished easily Oghmirs are slow and even heavy weapons can potentially hit them twice which makes pipe not worth if you sre being focused.

Lifesteal obviously you need to hit people so skill based people tend to be more agro during lifesteal which can be punished very long cooldown and styg had drawback on all the other healing and is just 20 hp per minute by itself.

My suggestions are nerf LH to cost 12 mana and heal 30% less

Nerf greater heal to cost 40 mana and heal 30% less

Nerf bandage to make you slower while doing it maybe walk speed.

Nerf potions by 30% and make them more accesible

Nerf hot food by like 50% its beyond OP.

Remove Alvarin passive speed bonus the 3% and remove alvarin sight.

And then buff all HP scaling by 50% meaning con gives 1.5 instesd of 1. And make size give like 3x morr HP it gives almost none and has a huge drawback of you having larger hitbox.