Save MO2

grendel

Well-known member
Jun 13, 2020
558
616
93
To keep the new ones playing, I believe it is important that a maxed character is the baseline for any additions to the game. I am thinking of trinkets, the new meteor stuff, mastery points, and turning a blind eye to rmt and etc.
A new player with a maxed character should be the baseline for balancing any pvp.
If a new maxed player see that they are not able to compete, they will leave.

Maybe SV need to put fairly priced materials on the brokers(and thereby set a price)
Maybe SV need to reconsider how powerfull trinkets and other addons are, compared to a newly maxed character
Maybe SV need to reconsider how they act toward rmt, maybe even make their own rmt to counter the rampart rmt

As it is now, a newly maxed character is not competitive in any way.
Deal with rmt, or make it your own. Sell mats and make a rmt broker for shit. Please do not, but it would better than having all these outlaw rmt trades going on.
Stop adding shit that make characters too strong compared to newly made fully skilled characters.

Keeping people playing by adding stuff to make them stronger, it is like pissing your pants to keep warm. This will not retain new people, it will not make the world of Nave feel more real. Make Nave real, add stories, lore, lore quests etc.

Save our game, do not kill it.
 
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Reactions: Sally

Sally

Active member
Dec 2, 2023
209
142
43
Making a bigger gap between beginners and "endgame" is a terrible idea on a game this brutal, imo..

The veteran system should run alongside clades NOT after, for example; unless they intend to massively increase glory on tasks.

I think the essence orbs were unnecessary to be honest, i think they ultimately detract from the game as a whole.

Changes i'd make :

-Veteran system alongside clade
-Remove essence orbs
 

Teknique

Well-known member
Jun 15, 2020
1,955
1,445
113
Here's the thing, no matter what Star Vault implements, its going to be bad, because their execution skills are god awful. It doesn't matter if an idea is good, bad, the best, terrible. They will fuck it up invariably. Move on grendel this isn't the game we played before and nothing will ever make it so.
 
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Reactions: Ask

Melhisedek

Active member
Dec 3, 2021
288
42
28
Tindrem
To keep the new ones playing, I believe it is important that a maxed character is the baseline for any additions to the game. I am thinking of trinkets, the new meteor stuff, mastery points, and turning a blind eye to rmt and etc.
A new player with a maxed character should be the baseline for balancing any pvp.
If a new maxed player see that they are not able to compete, they will leave.

Maybe SV need to put fairly priced materials on the brokers(and thereby set a price)
Maybe SV need to reconsider how powerfull trinkets and other addons are, compared to a newly maxed character
Maybe SV need to reconsider how they act toward rmt, maybe even make their own rmt to counter the rampart rmt

As it is now, a newly maxed character is not competitive in any way.
Deal with rmt, or make it your own. Sell mats and make a rmt broker for shit. Please do not, but it would better than having all these outlaw rmt trades going on.
Stop adding shit that make characters too strong compared to newly made fully skilled characters.

Keeping people playing by adding stuff to make them stronger, it is like pissing your pants to keep warm. This will not retain new people, it will not make the world of Nave feel more real. Make Nave real, add stories, lore, lore quests etc.

Save our game, do not kill it.
Go stock up on firewood, the lights will be turned off in your nursing home soon, and you're still gambling games.🥳