Hello all!
Here is a rough take on a simple guild tag system. It is what I interpret to be close to what we already loosely use - just with some more info and guidelines added in.
These tags are meant to be used mostly in Recruitment Posts, in order to help players understand the general outlook and style of your guild - these tags are in no way meant to fully define you or your actions. They are a guideline.
Of course, any particular guild will vary in it's actions (as I have mentioned above), but if these tags are used correctly, it can help players understand you better at a glance, and also provide you with a potential outline for your rules or political decisions (should you feel like leaning into them, totally not something that is expected).
Moving forward I will use this post and these tags as references, even if they end up just being for myself.
If you like these, please adopt them into your guild posts! If you don't, perhaps consider posting here with why/what you don't like!
PvP Style
Risk to a Random Player, low to high: Blue -> Orange -> Red.
Yellow means it depends on the guild.
Murder is defined as killing someone who has not agreed to combat.
RPK - Random Player Killers:
Openly murder anyone at any time. The first side to a large general political conflict, actively fighting ANTI RPK players and commonly sympathizers as well. Murderers.
ANTI-RPK:
The other side to a large general political conflict, actively fighting RPK players and commonly sympathizers as well. They either only murder players for a specific reason, or do not murder at all - but can get carried away in their presumption of a players political relations - resulting in them killing (random) players.
PK:
Players who only murder if they have a specific reason. They could murder someone who is perceived as random, but if asked, will have a specific, tangible reason. Selective Murderers, often territorial or live by a code.
ANTI-PK:
Players who think ANY murder is wrong. Will ONLY kill those they see as murderers.
Other Focuses
The following tags SHOULD NOT BE THE ONLY TAG your guild has - you need to define your PvP style from above as well.
PvE - Player VS Environment:
Players who focus on PvE content like Creatures, or Crafting.
Empire:
Players who plan to focus on Base Building / Regional / Territory Politics.
Trade:
Players who have a focus on mercantile services of varying natures. Not just a crafter in spare time, but players who actively advocate for their craft or services, and strive to build clientele.
RP - Roleplay:
Players who act out a specific role, often speaking in or as a character or acting as if the game is real, in order to build immersion.
(Merc)enary:
Players who accept contracts related to PvP - usually needs another type with it.
Here is a rough take on a simple guild tag system. It is what I interpret to be close to what we already loosely use - just with some more info and guidelines added in.
These tags are meant to be used mostly in Recruitment Posts, in order to help players understand the general outlook and style of your guild - these tags are in no way meant to fully define you or your actions. They are a guideline.
Of course, any particular guild will vary in it's actions (as I have mentioned above), but if these tags are used correctly, it can help players understand you better at a glance, and also provide you with a potential outline for your rules or political decisions (should you feel like leaning into them, totally not something that is expected).
Moving forward I will use this post and these tags as references, even if they end up just being for myself.
If you like these, please adopt them into your guild posts! If you don't, perhaps consider posting here with why/what you don't like!
PvP Style
Risk to a Random Player, low to high: Blue -> Orange -> Red.
Yellow means it depends on the guild.
Murder is defined as killing someone who has not agreed to combat.
RPK - Random Player Killers:
Openly murder anyone at any time. The first side to a large general political conflict, actively fighting ANTI RPK players and commonly sympathizers as well. Murderers.
ANTI-RPK:
The other side to a large general political conflict, actively fighting RPK players and commonly sympathizers as well. They either only murder players for a specific reason, or do not murder at all - but can get carried away in their presumption of a players political relations - resulting in them killing (random) players.
PK:
Players who only murder if they have a specific reason. They could murder someone who is perceived as random, but if asked, will have a specific, tangible reason. Selective Murderers, often territorial or live by a code.
ANTI-PK:
Players who think ANY murder is wrong. Will ONLY kill those they see as murderers.
Other Focuses
The following tags SHOULD NOT BE THE ONLY TAG your guild has - you need to define your PvP style from above as well.
PvE - Player VS Environment:
Players who focus on PvE content like Creatures, or Crafting.
Empire:
Players who plan to focus on Base Building / Regional / Territory Politics.
Trade:
Players who have a focus on mercantile services of varying natures. Not just a crafter in spare time, but players who actively advocate for their craft or services, and strive to build clientele.
RP - Roleplay:
Players who act out a specific role, often speaking in or as a character or acting as if the game is real, in order to build immersion.
(Merc)enary:
Players who accept contracts related to PvP - usually needs another type with it.
ExGuildOne (PK, RP)
A Player Killing Guild with a Role Play Focus - They only kill (random) players when they have a specific goal that is related to a form of RP, and killing is not their default reaction.
ExGuildTwo (RPK, Trade)
A Random Player Killing Guild, with a Trade Focus - They openly kill anyone they cross if they feel like it, but offer mercantile services and will not kill those they are doing trade with.
ExGuildThree (PvE, PK)
A Player VS Environment Guild, with Player Killing tendancies - They never attack people unless they have personal issues with them (such as revenge on a ganker or to make a player leave a spawn).
ExGuildFour (RP, PK, Trade, Merc)
A Roleplay Guild, with Player Killing tendencies, and a focus in Trade + Mercenary Work - They only attack players if they have a specific reason, governed either by their RP or Mercenary Work. They also offer Merchantile / Non-PvP Services.
A Player Killing Guild with a Role Play Focus - They only kill (random) players when they have a specific goal that is related to a form of RP, and killing is not their default reaction.
ExGuildTwo (RPK, Trade)
A Random Player Killing Guild, with a Trade Focus - They openly kill anyone they cross if they feel like it, but offer mercantile services and will not kill those they are doing trade with.
ExGuildThree (PvE, PK)
A Player VS Environment Guild, with Player Killing tendancies - They never attack people unless they have personal issues with them (such as revenge on a ganker or to make a player leave a spawn).
ExGuildFour (RP, PK, Trade, Merc)
A Roleplay Guild, with Player Killing tendencies, and a focus in Trade + Mercenary Work - They only attack players if they have a specific reason, governed either by their RP or Mercenary Work. They also offer Merchantile / Non-PvP Services.
Last edited: