Hi there! So I have been playing around with the various crafting systems (Weapon/Bow/Armor, Alchemy, Cooking, Extraction/Refining) and I have taken note of a stark contrast in complexity between some of the disciplines. Alchemy is by far one of the most uniquely engaging and mysterious professions I have ever experienced in any video game EVER! Cooking is not far behind it in this regard. Both of these systems have deeply complex creativity based mechanics that allow for true freedom of creation when utilizing the skill. Bow/Weapon/Armor crafting, on the other hand, are simplistic and very limiting of player choice, creativity, and freedom of creation. My suggestion here in this post has to do with a big improvement to those systems via an expansion of the extraction and refining skills to allow for more creative options for armor and weapon materials and bring a similar experience when crafting to that of alchemy and cooking.
Alloying would be very much what it’s name implies: The ability to create or tweak metals to create unique alloys for use in weapons and armor. This would involve the Refining apparatus at its core. For example, one could add a base metal like iron or cuprum to the crafting interface and then proceed to add two other materials or metals to the oven in varying ratios to alter the durability, weight/density, damage profile, and various other statistical effects to their liking. This would bring secret recipes and unique crafting opportunities to the game and even make some of the alloys currently available have various forms and recipes for them. It would diversify the extraction profession and allow for true master craftsmen to have some level of secrecy and proprietary knowledge of their craft that would increase the value of their weapons over another craftsmen’s. Bring more competition to those fields of the market and make for more engaging and interesting ways to interact with the crafting systems in the game currently.
Laminating/Tanning would work similarly to alloying but for animal materials and botany based materials similar to the sliders for composite bow crafting. This would let you do two separate things though. Laminating would take two kinds of hide or material and create a composite of the two through the use of resin or other chemicals to bond them together in varying degrees. Tanning on the other hand would let you treat hides and leathers with chemicals and alchemical reagents to create unique variations of them with different properties from their base counterparts.
Together these systems would bring a huge boost in variation and creativity to the professions that are currently lacking it to some degree by comparison to the other systems in the game and I believe would make for some of the most incredible profession based crafting systems in any MMO or game available on the market.
Alloying would be very much what it’s name implies: The ability to create or tweak metals to create unique alloys for use in weapons and armor. This would involve the Refining apparatus at its core. For example, one could add a base metal like iron or cuprum to the crafting interface and then proceed to add two other materials or metals to the oven in varying ratios to alter the durability, weight/density, damage profile, and various other statistical effects to their liking. This would bring secret recipes and unique crafting opportunities to the game and even make some of the alloys currently available have various forms and recipes for them. It would diversify the extraction profession and allow for true master craftsmen to have some level of secrecy and proprietary knowledge of their craft that would increase the value of their weapons over another craftsmen’s. Bring more competition to those fields of the market and make for more engaging and interesting ways to interact with the crafting systems in the game currently.
Laminating/Tanning would work similarly to alloying but for animal materials and botany based materials similar to the sliders for composite bow crafting. This would let you do two separate things though. Laminating would take two kinds of hide or material and create a composite of the two through the use of resin or other chemicals to bond them together in varying degrees. Tanning on the other hand would let you treat hides and leathers with chemicals and alchemical reagents to create unique variations of them with different properties from their base counterparts.
Together these systems would bring a huge boost in variation and creativity to the professions that are currently lacking it to some degree by comparison to the other systems in the game and I believe would make for some of the most incredible profession based crafting systems in any MMO or game available on the market.