Really we'll just have to leave it to the devs to see if they can create a balanced system. Maybe the Tindremic Empire will pay you to kill wanteds. There should be a monetary incentive to play blue. Hopefully something that can't be abused.What kind of mechanics will be in place to prevent the inevitable fate these games seem to suffer from. Once the sheep have been culled, the wolves will turn on each other.
Once there is fewer wolves to feed off the game usually eventually dies.
Henrik has already suggested a solution in his Rolufe with interview. PvE focused players can convert the materials and capital they make farming into NPC guards which should fend off the "wolves." This creates a balanced dynamic where hardcore PvPers can kill PvErs, though are discouraged or even thwarted ocassionally by the NPC guards.Really we'll just have to leave it to the devs to see if they can create a balanced system.
Ah, yes. Thank youHenrik has already suggested a solution in his Rolufe with interview. PvE focused players can convert the materials and capital they make farming into NPC guards which should fend off the "wolves." This creates a balanced dynamic where hardcore PvPers can kill PvErs, though are discouraged or even thwarted ocassionally by the NPC guards.
Henrik has already suggested a solution in his Rolufe with interview. PvE focused players can convert the materials and capital they make farming into NPC guards which should fend off the "wolves." This creates a balanced dynamic where hardcore PvPers can kill PvErs, though are discouraged or even thwarted ocassionally by the NPC guards.
There won't be a need for walls with Henrik's new and improved guard AI with increased affordability!I don't think Helix was talking about base building but more about the "open world".
Henrik stated clearly that he dislikes the walling off resources in MO1 to farm in "savezones".
Since flagging going to be local that might encourage citizens of npc towns to defend their land and not kill ppl in their home turf.I don't think Helix was talking about base building but more about the "open world".
Henrik stated clearly that he dislikes the walling off resources in MO1 to farm in "savezones".
In MO1 we had already those Militias, e.g. the Bakti Militia. They were defending their region, regardless of local or global flagging.Since flagging going to be local that might encourage citizens of npc towns to defend their land and not kill ppl in their home turf.
The Bakti militia?In MO1 we had already those Militias, e.g. the Bakti Militia. They were defending their region, regardless of local or global flagging.
In MO1 I was already hardly motivated to walk from Bakti to Tindrem for PVP. Do you really think people in MO2 will be motivated to travel 4x the distance, just to get out of the regional flagging?
Would be nice if it works, but I doubt it.
Well keep in mind that you only have 1 char in MO2 so if you go red and live in a npc town your kinda fucked. Even with 2 chars it would be somewhat annoying.In MO1 we had already those Militias, e.g. the Bakti Militia. They were defending their region, regardless of local or global flagging.
In MO1 I was already hardly motivated to walk from Bakti to Tindrem for PVP. Do you really think people in MO2 will be motivated to travel 4x the distance, just to get out of the regional flagging?
Would be nice if it works, but I doubt it.
You shouldnt underestimate the people with the patience to farm in the jungle like that dunk.The Bakti militia?
You mean
Free loot
Well keep in mind that you only have 1 char in MO2 so if you go red and live in a npc town your kinda fucked. Even with 2 chars it would be somewhat annoying.