The only way to save Mortal Online 2...

Teknique

Well-known member
Jun 15, 2020
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Well except I can prove my claims by giving other games as examples and you cant.

MO2 vs MO1 comparison is ireelevant because neither did what I/most people wanted.
Well I think we'd argue the same types of games for different reasons. You'd say they're more polished/mechanics, I would point out that these games are popular because not everything is handed for free and there's friction, or in other words quite hardcore.

Arc raiders
Diablo 2
Vanilla wow
Tarkov
ultima online
 

Iloros

Active member
Dec 14, 2023
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Well I think we'd argue the same types of games for different reasons. You'd say they're more polished/mechanics, I would point out that these games are popular because not everything is handed for free and there's friction, or in other words quite hardcore.

Arc raiders
Diablo 2
Vanilla wow
Tarkov
ultima online
Well they are better in every way, but much more so in gameplay than anything else, hell I dont even know what your fantasy is mate, what do you want Mortal to be?
 

Teknique

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Jun 15, 2020
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Well they are better in every way, but much more so in gameplay than anything else, hell I dont even know what your fantasy is mate, what do you want Mortal to be?
To keep it as simple and readable as possible I only wanted two things

1) Class balance.
I wanted to move AWAY from CLADE balancing as a substitute for classes and view footfighter as simply one class. I wanted all classes to be functional in both pve and pvp and each class have some way of fighting eachother

see my old post from forever ago, a lot of it will be outdated


hanges:
- Added a primary skill hamstringing which gives a 30% chance to dismount on melee attack (foot only)
- taking damage while riding third speed has a 50% chance of dropping to first gear
-spears have a 100% chance of slowing mounts to first speed for 3 seconds when dealing above 25 damage
- marksmanship greatly increase chance of dismount on headshot
-removed turn penalty on mounted archery
- “lightning” now slows mounted to 2nd speed for 3 seconds
- arrows have a slight chance to dismount
- dismounted players can not remount for 3 seconds
- increased mounted speeds
- added bull horse
- added breeding (careful balance)
- added primary skill under mounted combat “knights will” greatly reduces effect of armor weight on horse speed and adds free armor weight to player (does not stack with heavy armor training)
- adjusted mounted combat animations to be smoother
- reduced magic damage that you deal while mounted by 30%
- added 1.5 seconds flat cast time to all spells while mounted
- you can longer cast with shields equipped
- npcs no longer interrupt casting
- doubled magic damage to pve npcs
- added spell “sleep” incapacitates an npc for 60 seconds damage will break the effect
- added spell “mage armor” chance to slow npcs that attack
- Reduced pet damage to players by 75%
- increased pet damage to npcs by 75%
-reduced pet dmg received from npcs by 75%
- Pets now unlock spells that the caster can use
-tames are no longer locked to lvl 50 and instead are creature specific
- pets can now be bound and cost 100 gold to resurrect





2) Hardcore Mechanics rebalancing

- Remove housing or at most fixed locations for houses and doors are bashable
- Manganons sold at keeps
- Remove siege windows
- Remove guards attacking wardecs
- Return force wardecs
- Bring back statloss
- Keep(castle) chaplains can resurrect reds without statloss
- rebalance materials so they aren't so abundant
- Bring back blacklist mechanic
 

Iloros

Active member
Dec 14, 2023
312
51
28
To keep it as simple and readable as possible I only wanted two things

1) Class balance.
I wanted to move AWAY from CLADE balancing as a substitute for classes and view footfighter as simply one class. I wanted all classes to be functional in both pve and pvp and each class have some way of fighting eachother

see my old post from forever ago, a lot of it will be outdated


hanges:
- Added a primary skill hamstringing which gives a 30% chance to dismount on melee attack (foot only)
- taking damage while riding third speed has a 50% chance of dropping to first gear
-spears have a 100% chance of slowing mounts to first speed for 3 seconds when dealing above 25 damage
- marksmanship greatly increase chance of dismount on headshot
-removed turn penalty on mounted archery
- “lightning” now slows mounted to 2nd speed for 3 seconds
- arrows have a slight chance to dismount
- dismounted players can not remount for 3 seconds
- increased mounted speeds
- added bull horse
- added breeding (careful balance)
- added primary skill under mounted combat “knights will” greatly reduces effect of armor weight on horse speed and adds free armor weight to player (does not stack with heavy armor training)
- adjusted mounted combat animations to be smoother
- reduced magic damage that you deal while mounted by 30%
- added 1.5 seconds flat cast time to all spells while mounted
- you can longer cast with shields equipped
- npcs no longer interrupt casting
- doubled magic damage to pve npcs
- added spell “sleep” incapacitates an npc for 60 seconds damage will break the effect
- added spell “mage armor” chance to slow npcs that attack
- Reduced pet damage to players by 75%
- increased pet damage to npcs by 75%
-reduced pet dmg received from npcs by 75%
- Pets now unlock spells that the caster can use
-tames are no longer locked to lvl 50 and instead are creature specific
- pets can now be bound and cost 100 gold to resurrect





2) Hardcore Mechanics rebalancing

- Remove housing or at most fixed locations for houses and doors are bashable
- Manganons sold at keeps
- Remove siege windows
- Remove guards attacking wardecs
- Return force wardecs
- Bring back statloss
- Keep(castle) chaplains can resurrect reds without statloss
- rebalance materials so they aren't so abundant
- Bring back blacklist mechanic
Stuff like blacklist mechanic just sucks off to zergs and doesnt work mate. Catering to zergs like that is unheard of in sucesfull games. Its not interesting for most people, what I am a solo player and i c ant go to a town be cause some zerg controls it? lmao... Literal nonsense nutcup mechanic.

Nothing hardcore about that becuase people will just all come together and be good little boys, if i wanna play a game its to not follow man made rules, not be a good boy for some random ass leader of a false virtual group.

0 games have done blacklisting, shits ass, wardec fights int own are messy, but since its consensual i have no issue with it tbh. Shit like blacklisting being your top 30 changes is crazy work. What for?

Heres an actual hardcore change, make people in zergs able to lose sometimes. Add antizerg so I can 1vx, now you cant nutcup which is WAY more anti hardcore than idk housing or not having blacklists lmao

You guys just misuse the word hardcore all the time, what is hardcore about being in a giant zerg and contorlling an area and never leaving it? Again 0 games have replicated this, hell 0 movies, 0 shows, 0 sports, 0 antyhing is large scale focused in enteretainement because people like small scale solo stuff. ZVZ is a real thing and is the most effective, but it just isnt fun, and games are for fun. Maybe its fun for hte guild leader, thats it, I genuinely have 0 intrest in t hat shit. And if zergs had power to blacklist me because im beating them, I wouldnt be playing. Thats the opposite of what we should do

And all those balance changes show you arent aware of current state of balance I wont really go in detail on this though.
 
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