Why I believe we will see the lowest population ever 60 days post-relics update.

fartbox

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MMO's over the decades have evolved from a mandatory group-up to get any progression/content circa 2004-2009 to a hybrid model 2010-2018 to its current form "progress at your pace" 2019-2025. Practically every major MMO has adopted the current form, including your favorite sandboxes like Runescape, EVE and Albion. As well as all the major themepark MMOs. The "Multiplayer" in massively multiplayer online games has taken a backseat in the form of economy, PvP on demand, and built-in matchmaking for group content. Thus providing round the clock playability for the most amount of players and not restricting playability to "whenever enough people that you have formed relationships with are online".

"progress at your pace" is now an industry standard, not because the devs of these games had any particular vision or opinion on the matter but because the market dictated it. The devs that failed to adopt the new standard saw their players leaving for the games that did and thus were eventually snuffed out of the market by more in-demand products. It became abundantly clear that the majority of players wanted to be on a level playing field with large groups of players that could dedicate more hours and more man-power then they could to the game, if the devs could not provide avenues for them to be competitive then they would leave for games that did provide.

Relics will drive a larger wedge than the already enormous one that currently exists between a handful of guilds full of "professional gamers" and players that play solo, casual, or in small groups. Relics will see the destruction of many small guilds as they are absorbed into relic holding guilds to stay competitive. The players you were already losing to with superior manpower and superior hours to play will now have gear and stat bonus's 200-400% greater then your own.

Meteors as events are a great concept, but this implementation is faulty and once the FOMO wears off we will see Mortal in the worst place it has ever been since release, despite having the most content it's ever had since release. I love Henrik but if there's anyway you can possibly vote him out of creative lead, then it needs to be done. It is clear he is too principled to make the decisions necessary to keep the game online. AOC is only months away from being online 24/7 and already has concurrent numbers 5x greater then MO2 while only being online 2 days a week at a pricetag of hundreds of dollars. After relics, MO2 might have one more patch to get it right before we start seeing concurrent numbers under 600 primetime on Sundays.

Already I can see the apathy towards this patch despite content creators doing their best to hype it up. We had less then 900 on peak today, Friday, before a major content drop. To put things in perspective we had 15% more players online exactly one week ago, before the PTR revealed the relics and their mechanics. This is an extremely rare occurrence in MMO's called "reverse FOMO" and simply it's the demographics concern over a new content drop being detrimental to the game rather then beneficial.

Sad days.
 

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Jackdstripper

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I agree. Already, fighting against no lifers that have full masteries, 100k worth of rings/trinkets, high end armors, weapons, potions, food plus thousands of hours spent dueling to master all the spin faints combos ….really feels hopeless for a new or casual player.

Now they will also have relic weapons (or should we just call them light sabres?) and armor which are even stronger by quite a bit.

There is little point to being a casual in this game anymore. We are back to DF where anyone unable to spend thousands of hours grinding and farming is just a free loot bag for the sweaty try hards.
 

fartbox

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I agree with with meteors dropping rare resources.
I do not agree with meteors providing individual power creep in a game where power creep is already bordering oppressive.

They could of used this as an opportunity to provide some thematic large group group reward for a large group meteor conflict. Like a siege component to make sieging faster and more efficient(1 time use). Perhaps a pet that can damage structures or something unique.

Anyway the game already has a ton of large group content (the entire map since the game is devoid of useful counter-mechanics) and because there are no true "hard disengage" or matchmaking mechanics in the game it suffers when compared to Albion, EVE or OSRS in offering the worst experience for solo players in the MMOPVP genre subcategory. practically the entire game is large group content. A MMO cant sustain itself on only large group content. But the sub count is speaking for itself. I don't think Henrik is willing to reconcile with the fact that his vision is dated, expired and unwanted. The games he grew up with and is trying to re-create are no longer popular for a reason, they were popular at the time because they were novel, and there were no other competitors. That is no longer the case. In order to survive, the modern MMO must accommodate a gamer with 2-3 hours a day and no social network within the game.

The game also already has a ton of advantage for the "haves" vs the "have-nots". Making that gap EVEN WIDER is a huge oversight and 60 days post-patch we will see the lowest recorded concurrent peak numbers on a Sunday ever seen since MO2s release.
 

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Emdash

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I am stopping by! I will say this. I still think your "other games do this, so MO should" premise is flawed. Sandbox is not achieved yet. Even MO is imo giving up on sandbox.

Relic content isn't BAD, but the idea is to create zerg content, mid content, and solo/small content that all trickle down from each other. So you don't directly have to involve yourself in zerg content. Zerg rewards will benefit zergs. Mid rewards will benefit medium guilds, etc. And the idea is to have the zergs shaping the game so that they can get their sweat on, but it needs to make content for everyone else, too. There are big issues with their model, and they have given up IMO. They are moving more toward a softer, more themepark game with pvp. MO thinks their engine and the first person view is the selling point, but really it was the rule set. They just weren't able to control the players properly without putting their hand on the scale, and they gave up.

"Direct" things are OK, but each direct thing should give indirect rewards and opportunities for others. I'm done giving SV ideas tho >:/

PS: game is cooked. I never wanted to be that guy, but...
 

Gnidex

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I agree with with meteors dropping rare resources.
I do not agree with meteors providing individual power creep in a game where power creep is already bordering oppressive.

They could of used this as an opportunity to provide some thematic large group group reward for a large group meteor conflict. Like a siege component to make sieging faster and more efficient(1 time use). Perhaps a pet that can damage structures or something unique.

Anyway the game already has a ton of large group content (the entire map since the game is devoid of useful counter-mechanics) and because there are no true "hard disengage" or matchmaking mechanics in the game it suffers when compared to Albion, EVE or OSRS in offering the worst experience for solo players in the MMOPVP genre subcategory. practically the entire game is large group content. A MMO cant sustain itself on only large group content. But the sub count is speaking for itself. I don't think Henrik is willing to reconcile with the fact that his vision is dated, expired and unwanted. The games he grew up with and is trying to re-create are no longer popular for a reason, they were popular at the time because they were novel, and there were no other competitors. That is no longer the case. In order to survive, the modern MMO must accommodate a gamer with 2-3 hours a day and no social network within the game.

The game also already has a ton of advantage for the "haves" vs the "have-nots". Making that gap EVEN WIDER is a huge oversight and 60 days post-patch we will see the lowest recorded concurrent peak numbers on a Sunday ever seen since MO2s release.
Tbh, even older designed games like UO are still quite popular, but thing is, regardless if it's an outdated design the execution needs to be good.

MO2 has horrible execution and what isn't directly copied from UO is objectively bad.

In the meantime Enrique keeps dreaming about all the imaginary guilds and streamers that will bring thousands in.
 

Jackdstripper

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Tbh, even older designed games like UO are still quite popular, but thing is, regardless if it's an outdated design the execution needs to be good.

MO2 has horrible execution and what isn't directly copied from UO is objectively bad.

In the meantime Enrique keeps dreaming about all the imaginary guilds and streamers that will bring thousands in.
Totally agree with this. Doesnt matter how hard you shmooze streamers, no serious gamer will waste their time with a desynced, bug riddled game. Every single decent streamer has complained about the jankiness of combat, the terrible server performance, the endless bugs.

But Henrik doesn't budge from his “one server for all” dream. The biggest single blunder in MO history imo. How different could it have been had most players enjoyed that EU ping experience right from the start?


I guess we will never know.
 

MortalEnjoyer42069

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Totally agree with this. Doesnt matter how hard you shmooze streamers, no serious gamer will waste their time with a desynced, bug riddled game. Every single decent streamer has complained about the jankiness of combat, the terrible server performance, the endless bugs.

But Henrik doesn't budge from his “one server for all” dream. The biggest single blunder in MO history imo. How different could it have been had most players enjoyed that EU ping experience right from the start?


I guess we will never know.
I couldn't agree more. They lost 39,000 players in the first couple of months due to EU servers. It's all by design. Henrik wants to log into his fantasy game every once in awhile and dunk out some NA nerd effortlessly. It's always about Henriks desire to play god.
 
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Jackdstripper

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This relic patch is turning out to be an even bigger disaster than anticipated.

3 out of the 4 relics today spawned under the ground. 1 was apparently inside the Meduli dungeon, even though nobody found it. Apparently only 1 relic had something in it.

Regarldess, due to the fact that its the weekend, and everyone wanting to try out the new content logged in at the same time, the server took a massive crap (if only someone could have foreseen this? 😌😖) Anywhere around the relics was insane lag. A whole 2 minutes to pull your weapon out, or sidmount, or do anything. Mobs wouldnt aggro, or fight, or move, until they all updated and you got one shot by all the damage catching up….completely unplayable.

Suffice to say that the couple of pvp fights over the relics were abysmal. Complete lag fest. Those that lagged slightly less won.

Not only is this content as we predicted a zerg fest, its also an abysmal lag fest of a zerf fest.

Congrats SV you’ve out done yourself once again in lowering the bar for terrible decision making, and even worse implementation. Worst content patch in a very long time. 3/10


Slow clap.
 
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pooternackle

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200 people in a node and the whole server is unplayable. The server and node cap issues have always been horrible, but they were never this bad. Reasonable expectation is that things would improve over the past several years, not get worse.

Maybe the reason SV won't fix TC is because they know that if people actually engage in TC in large enough numbers, the servers break. Keep it boring and unplayable and fewer people will do it / no way to reveal the fact that the servers can't handle the game's content.
 
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manure

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The game is dead = low pop = SV reduces host quality = even lower pop.
The game is dead because there are guards everywhere !
Inside towns, outside towns, at cemeteries, at fishing camps, at roads, even inside the bathrooms.

Please just erase evrything and bring us back the MO2 we had in february 2022 !
And dont forget Thieving.

Who wants to play a game with 748292736 guards scattered everywhere ?
If i wanted to play safe I'd go to Elder Scrolls Online or any other trash like that out there.
MO2 was the only exciting game we had.
We shoulda foreseen this obvious emptyness when they destroyed Meduli with guards inside the cemetery years ago...
Screw this.
 

CherryKush

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The game is dead because there are guards everywhere !
Inside towns, outside towns, at cemeteries, at fishing camps, at roads, even inside the bathrooms.

We shoulda foreseen this obvious emptyness when they destroyed Meduli with guards inside the cemetery years ago...
Screw this.

Word on the street is this might be the next MO2 playable race...

 

manure

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Word on the street is this might be the next MO2 playable race...

Mwahahah... Agreed ! Carebears 4 life..

Unfortunately, MO2 feels like Trammel nowadays.
Whoever played Ultima Online in the past knows exactly what happened to the game when they created Trammel...
Same feeling now.
 

Embuscade

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Sad days.

https://steamcharts.com/app/1170950#7d

I've been working on a French site specializing in MMOs for over 25 years, called JEUXONLINE, and I can tell you that MO2 has a bright future ahead of it, as it's one of the few games that stands out on so many different levels.

It's a game like Dota2, with a lot of unstoppable mechanics like skyrim, that you can't find anywhere else, so there'll always be people on MO2.
 

Jackdstripper

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https://steamcharts.com/app/1170950#7d

I've been working on a French site specializing in MMOs for over 25 years, called JEUXONLINE, and I can tell you that MO2 has a bright future ahead of it, as it's one of the few games that stands out on so many different levels.

It's a game like Dota2, with a lot of unstoppable mechanics like skyrim, that you can't find anywhere else, so there'll always be people on MO2.
No it doesnt. Look up steam charts and you will see that the game has been on a downward trend now for the past 2 year. Same population as MO1 by the way. Its stagnant and slowly dwindling.


Why? Because the server itself cannot handle much more than that. The only time the population spiked (right after launch) they had to literally open up parallel servers, because the main server became unplayable. The very thing, i might ad, that Henrik has been against since MO1. The fundamentals of this game are so bad, that it will never be much more than it is today. Its simply cant without adding more servers.

99.9% of gamers will not pay a AAA sub price for a game that has desync, terrible lag, and endless bugs. But even if they did, the server wont have them. Once population reaches about 3k players the server just implodes.

This game has no future without regional servers, and Henrik wont do it out of principle.
 
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Emdash

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https://steamcharts.com/app/1170950#7d

I've been working on a French site specializing in MMOs for over 25 years, called JEUXONLINE, and I can tell you that MO2 has a bright future ahead of it, as it's one of the few games that stands out on so many different levels.

It's a game like Dota2, with a lot of unstoppable mechanics like skyrim, that you can't find anywhere else, so there'll always be people on MO2.

There will be people, but the game can still suck.


LOOK AT THE TREES. MO was legit better in beta. If you had said this in beta or pre TC I would have said yeah, but they have to keep moving in the right direction. They didn't. RIP.
 

Gnidex

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https://steamcharts.com/app/1170950#7d

I've been working on a French site specializing in MMOs for over 25 years, called JEUXONLINE, and I can tell you that MO2 has a bright future ahead of it, as it's one of the few games that stands out on so many different levels.

It's a game like Dota2, with a lot of unstoppable mechanics like skyrim, that you can't find anywhere else, so there'll always be people on MO2.
I'm not sure you're playing the same game as the rest...
 

Embuscade

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We see the next roadmap, When we see the next roadmap, we'll know more, of course the map is too big and the trees are ugly, but those are details compared to what needs to be added.
 
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