So, we are changing war apparently. It seems as though war had more than one use. I understand that people used to to grief, but what do you do now when you fight people constantly from a certain guild, like you are in the same area?
The argument is that war costs money, and it does, in some ways, but when people say that, they are talking about purposeful war that probably is ending in siege or designed to deplete an entity of resources / content.
There is still that situation where it's like here is my TC, here is your TC, in the middle is a valuable PoI (lol and yea the whole set up of various things annoying, digress
how are you going to defend your right to use that PoI / resource without a war dec? It might never rise to absolute siege warfare, dudes might just want to be able to pvp for the spot and not have to continue to eat MCs.
I have been thinking of many ways of how to flag open pvp, and here is my latest one. What if you could 'contest' an area. At its easiest, you could contest areas governed by outposts, but it would be nicer to see smaller scope contest. What contest would be would be just like a list of guilds or maybe even just people who would say "I am contesting this area" and everyone on said list would be open pvp with each other in that area.
To prevent people from just not contesting, you could make it so that if you kill more than few contesting people, you automatically are contest, too, and the more people who contest an area, the less the penalty for pvp is. Down to say, -1 rep loss like old times. Make it so that if you are contesting you get that, and even two non-contests take less rep loss, say -5? (Random numbers, mainly just the theory.)
Add in areas that cannot be contested, like around towns, less valuable pois, add in a way where if you contest and just get absolutely farmed you get blocked from ability to contest for a cooldown.
I know it seems complicated, and there are a lot of factors that could make or break this, but the main idea of being able to keep up an open war dec for areas is important to the game imo. If they don't want to make it per entity, they can try per area?
Having large rep loss as well as time limited, expensive war decs is not good if that is the only option. Not every act of aggression in MO is a murder.
The argument is that war costs money, and it does, in some ways, but when people say that, they are talking about purposeful war that probably is ending in siege or designed to deplete an entity of resources / content.
There is still that situation where it's like here is my TC, here is your TC, in the middle is a valuable PoI (lol and yea the whole set up of various things annoying, digress
I have been thinking of many ways of how to flag open pvp, and here is my latest one. What if you could 'contest' an area. At its easiest, you could contest areas governed by outposts, but it would be nicer to see smaller scope contest. What contest would be would be just like a list of guilds or maybe even just people who would say "I am contesting this area" and everyone on said list would be open pvp with each other in that area.
To prevent people from just not contesting, you could make it so that if you kill more than few contesting people, you automatically are contest, too, and the more people who contest an area, the less the penalty for pvp is. Down to say, -1 rep loss like old times. Make it so that if you are contesting you get that, and even two non-contests take less rep loss, say -5? (Random numbers, mainly just the theory.)
Add in areas that cannot be contested, like around towns, less valuable pois, add in a way where if you contest and just get absolutely farmed you get blocked from ability to contest for a cooldown.
I know it seems complicated, and there are a lot of factors that could make or break this, but the main idea of being able to keep up an open war dec for areas is important to the game imo. If they don't want to make it per entity, they can try per area?
Having large rep loss as well as time limited, expensive war decs is not good if that is the only option. Not every act of aggression in MO is a murder.