War Dec the idea is to declare war on the enemy, you get 30min prep, then they become red and then you can fight anywhere, (even in town) And that's all for the good news, and now the bad news.
No one accepts the damn things, or after you defeat them, they never go for round 2. (Koto, Old Guard, Goblins, IronWardens, NoMads, Wardens, MyrVikings, Legion, Integrity) Doesn't matter who it is, I Flat out challenged many of these guys, only a handful actually accepted. I met other guilds I wanted to fight, but they just let the War Dec sit there for days, and then they screenshot it and go type on help chat "LOL BeastMasters Canceled hahaha, we are so great! Lolll Loll laugh with us LOLLL, This must mean we are Superior to them guys!" It's so obnoxious. I'm not here to say which one of those guilds is better then the others, or to say who won or who lost. The videos we got on our youtube channels does that already, and Idc i just want more Pvp, but the current system doesn't allow for that to happen. Instead it lets the opponent just sit on your declaration of War with no consequence or further action required. They could sit on it forever if they wanted.
What I am here to say is really simple. War Dec doesn't do anything, because you have to sit there and wait for your opponent to accept your offer. If they don't accept then the offer will sit there forever. I feel like War should come with more serious accountability. If someone Declared War, you are at War, that's how War Works. Or if they don't want War, have them be Diplomatic and choose a option to appease the enemy forces. Give up 5% of your guilds combined Banks to be safe, put a 1 week timer before you can be chosen for War again, that way smaller guilds remain safe for a week and don't get bulied from the game. The Current system just lets the enemy sit on it. Certain Horse Killer guilds or the more cowardly guilds won't accept a War Dec at all.
Furthermore War comes with Pillaging of the enemy. Make it so if you win a War you get +10% of the enemies combined Bank as loot.
Lastly the current War System doesn't allow for any sort of victory, the players decide when the War ends by Canceling. I would love for there to be a system in place that Counts Kills of both sides and make it so War Can't be Canceled for at least 24 hours. And you can only hide in towns for 30min at a time. So After a 24 hour period ends they can go and end the war if they want, but the winner is decided by which side got the most kills on the enemy, rather then obnoxious attempts in help chat to inflate a broken Ego. This would help the game a ton! It would also reduce the size of Zerg guilds because players would have to be conscious on if they accept another 100 noobs into their ranks those noobs could get slaughtered in War. So there would be some balance there.
Summary: 1.) People can choose not to accept War, without consequence, but they should be forced to be diplomatic. Add a give enemy guild gold, items, whatever option in the diplomat option of Guild stone. 2.) Count Kills from Both sides, and make a War Last bare minimum 24 hours, with only 30 minutes town time at a time before enemy has to leave and go in wild again. After 24 hours either side can end the war and the side with most kills wins and gets 10% of enemy bank as a reward. 3.) War Cooldowns, after you fight in a War or be diplomatic you can't be chosen for a War for 1 week unless you choose to fight another one before your timer ends.
No one accepts the damn things, or after you defeat them, they never go for round 2. (Koto, Old Guard, Goblins, IronWardens, NoMads, Wardens, MyrVikings, Legion, Integrity) Doesn't matter who it is, I Flat out challenged many of these guys, only a handful actually accepted. I met other guilds I wanted to fight, but they just let the War Dec sit there for days, and then they screenshot it and go type on help chat "LOL BeastMasters Canceled hahaha, we are so great! Lolll Loll laugh with us LOLLL, This must mean we are Superior to them guys!" It's so obnoxious. I'm not here to say which one of those guilds is better then the others, or to say who won or who lost. The videos we got on our youtube channels does that already, and Idc i just want more Pvp, but the current system doesn't allow for that to happen. Instead it lets the opponent just sit on your declaration of War with no consequence or further action required. They could sit on it forever if they wanted.
What I am here to say is really simple. War Dec doesn't do anything, because you have to sit there and wait for your opponent to accept your offer. If they don't accept then the offer will sit there forever. I feel like War should come with more serious accountability. If someone Declared War, you are at War, that's how War Works. Or if they don't want War, have them be Diplomatic and choose a option to appease the enemy forces. Give up 5% of your guilds combined Banks to be safe, put a 1 week timer before you can be chosen for War again, that way smaller guilds remain safe for a week and don't get bulied from the game. The Current system just lets the enemy sit on it. Certain Horse Killer guilds or the more cowardly guilds won't accept a War Dec at all.
Furthermore War comes with Pillaging of the enemy. Make it so if you win a War you get +10% of the enemies combined Bank as loot.
Lastly the current War System doesn't allow for any sort of victory, the players decide when the War ends by Canceling. I would love for there to be a system in place that Counts Kills of both sides and make it so War Can't be Canceled for at least 24 hours. And you can only hide in towns for 30min at a time. So After a 24 hour period ends they can go and end the war if they want, but the winner is decided by which side got the most kills on the enemy, rather then obnoxious attempts in help chat to inflate a broken Ego. This would help the game a ton! It would also reduce the size of Zerg guilds because players would have to be conscious on if they accept another 100 noobs into their ranks those noobs could get slaughtered in War. So there would be some balance there.
Summary: 1.) People can choose not to accept War, without consequence, but they should be forced to be diplomatic. Add a give enemy guild gold, items, whatever option in the diplomat option of Guild stone. 2.) Count Kills from Both sides, and make a War Last bare minimum 24 hours, with only 30 minutes town time at a time before enemy has to leave and go in wild again. After 24 hours either side can end the war and the side with most kills wins and gets 10% of enemy bank as a reward. 3.) War Cooldowns, after you fight in a War or be diplomatic you can't be chosen for a War for 1 week unless you choose to fight another one before your timer ends.
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