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Superhessu

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Sep 16, 2020
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I love many features of MO1!

Its brutal. Its fully pvp. Its dangerous. Its deadly. It feels real. :devilish:

However, these are missing:
- living world
- player driven economy

Living world:
There should be no spawn spots but instead moving, living creatures. They have a meaning. They want to eat, breed, feel safe, be happy. Like PC. Plants should live and grow. Not just be pixels. All cities and buildings should be able to tear down to rubble.

Player driven economy:
As much as possible should be player made in game. No posting stuff. Move trade goods with carts, horses, ships, backpacks... NPC workers could deliver their products to cities time to time as well. No product should just appear on shop list. Products should be disassembled to its pieces and materials.

Please, finish this great product and do not release it unfinished and not working. Just make it good and then take the money and be happy and we are happy too.
 

Neftan

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May 28, 2020
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My Mind
You may want to check out their website.



I think you will be happy with what you read.
 

Ibarruri

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I have always believed that interaction with the world was one of the pending points in MO.
We need to be able to interact more with it, as you say, that they don't just sex pixels.
 

finegamingconnoisseur

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I saw a tweet years ago where Seb left the AI spawn system running overnight on one of their office PCs. Next morning when he showed up the AI had spawned an entire city of tents and giant structures with maybe a thousand or so risars walking around. It actually looked pretty impressive. That was during MO1 years, of course.

I'm guessing with UE4.25 they will be able to come with something even more sophisticated and life-like. Given SV's history of besting their playerbase on occasions, be careful what you ask for.
 
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Superhessu

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Sep 16, 2020
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I think you will be happy with what you read.

Yes, looks very promising. I hope this comes real.

Do not release unfinished product. Use enough time to finish it. Ask more money if you need but finish it. No bugs. Tested in many environments. All core features available. If you need use another year. If you need use 2 years. Just make it great and finish it! After great start you can extend the game with new core content and DLCs.
 

Ibarruri

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I saw a tweet years ago where Seb left the AI spawn system running overnight on one of their office PCs. Next morning when he showed up the AI had spawned an entire city of tents and giant structures with maybe a thousand or so risars walking around. It actually looked pretty impressive. That was during MO1 years, of course.

I'm guessing with UE4.25 they will be able to come with something even more sophisticated and life-like. Given SV's history of besting their playerbase on occasions, be careful what you ask for.

wow!
 

Phen

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May 29, 2020
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Earth
I highly suggest reading and listening to the QnAs that have been done.

Living world: confirmed.

Player based economy: With one character per account, should be highly driven by player trade and warfare.

@Superhessu im a little confused by your comment. You want a beta released game to have 0 bugs? Do you understand what beta is?
Also MO1 never reached a full release state, I dont see MO2 being quick to reach that either with ideas like ships, other land masses, new AI on those lands, mapping issues that are just unseen until testing period, blah blah... To many things that could have issues, which is why the game state will stay beta just like MO1.
 

finegamingconnoisseur

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I highly suggest reading and listening to the QnAs that have been done.

Living world: confirmed.

Player based economy: With one character per account, should be highly driven by player trade and warfare.

@Superhessu im a little confused by your comment. You want a beta released game to have 0 bugs? Do you understand what beta is?
Also MO1 never reached a full release state, I dont see MO2 being quick to reach that either with ideas like ships, other land masses, new AI on those lands, mapping issues that are just unseen until testing period, blah blah... To many things that could have issues, which is why the game state will stay beta just like MO1.
As long as SV keeps improving and working to build their vision then MO2 should be in good hands. At the very minimum, I would want to see a world that responds to player actions and the npc inhabitants have plans of their own that doesn't require player input to trigger it like pretty much 98% of the games out there today.
 
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barcode

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Jun 2, 2020
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As long as SV keeps improving and working to build their vision then MO2 should be in good hands. At the very minimum, I would want to see a world that responds to player actions and the npc inhabitants have plans of their own that doesn't require player input to trigger it like pretty much 98% of the games out there today.
expecting meaningful/exciting PVE out of SV is expecting a lot. maybe they'll get some of it right, but mo1 pve was so godawful i feel they've got a *long* way to go

i'd think any help/criticism they can get to guide them on the path to a good pve experience would be most welcome

-barcode
 

Eldrath

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Dunno in some regard PvE in MO1 was great. The optics and enemies in the sator dungeon were quite cool, sadly nothing worked properly. So if they translate the looks, enemies into a game with AI that does not go through walls, shoot and stun you etc. it will be fun enough for an MMO.
 

finegamingconnoisseur

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An Elder Scrolls IV Oblivion or Kingdom Come Deliverance level of NPC daily life AI, combined with SV's invasion spawn AI, would be pretty awesome. On top of that, add a system where all activities by the NPCs would affect the markets and economy in the same way that player activities do. If SV can succeed in bringing all three together it would be the first actual Living, Breathing World the video game industry has ever seen in an MMORPG.

I also found this while looking up NPC schedule AI plugins, SV might want to take full advantage of it if they haven't already got something similar in their toolkit before the price doubles in October: https://www.unrealengine.com/marketplace/en-US/product/human-life-ai

@Henrik Nyström @Sebastian Persson @Herius
 
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finegamingconnoisseur

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Been waiting on a living breathing AI world in my MMORPG since the 90s. Would be sweet to finally see it realized. But I smell its too soon for a MMO at this point.
I too have been waiting for the same thing. I do think it is possible and doable in 2020, though I wouldn't look to the big corporate development companies or publishers to make it happen despite their enormous resources and financial backing.

Only the truly passionate visionaries like id Software, Westwood Studios, Origin Inc., and the like from back in the day actually have the drive and ingenuity to invent what we now take for granted. I'd say SV fits into this category, but as Albert Einstein in Red Alert said, "Time will tell... sooner or later."
 

Eldrath

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I think the downfall comes when companies try to go for too much quality and quantity. I mean any "living" AI in any game that I have played was constantly breaking and doing weird shit. Some companies see that and go: "Well that looks shit, lets get rid of it"

SV should try to use little things for much effect. Simple stuff like guards patrolling stopping and "having a talk". Guards going into the bushes to take a piss. Stuff that doesn´t matter when it breaks.
 

finegamingconnoisseur

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I think the downfall comes when companies try to go for too much quality and quantity. I mean any "living" AI in any game that I have played was constantly breaking and doing weird shit. Some companies see that and go: "Well that looks shit, lets get rid of it"

SV should try to use little things for much effect. Simple stuff like guards patrolling stopping and "having a talk". Guards going into the bushes to take a piss. Stuff that doesn´t matter when it breaks.
That may have been true at one point however I think technology has progressed quite a bit since then, and can now do amazing things that were once problematic or thought impossible.

We'll see what SV can come up with once they release the AI later down the track.
 
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