standing...
to kill someone not in a wilderness area (basically the whole map except gk/jungle/UC) you get -30 rep loss
also you may need to actually crim up first sometimes to defend yourself from multiple people trying to kill you, which you will most likely also be murder counted -30 rep if you kill one of them or if they also wanted to grief you
going through all the soldier, hunter, foraging, fishing tasks that all give a ridiculously low amount of standing for the player. not sure why you guys want players to grind for hours for such a small amount of standing when you also hinder us with the -30 rep when just engaging in the pvp side of the game. no one wants to tediously grind boring ass fucking tasks multiple times over for hours..
if doing all the dailies for soldier, hunter, foraging, fishing you only get 17 standing total.. lol you cant even get back enough standing from one fucking kill.. no wonder a lot of people quit
the new dungeons soldier task standing should defo be increased as 1,2 and 3 standing is a laughable amount for what you have to do in the dungeon. 20 militants 8 casters for 1 standing? 20 militants, 8 caster, 5 guardians for 2 standing? or the worst of all 40 militants, 10 casters 1 boss for 3 standing? and you only got an hour to do all these.. maybe the first two you can do but unless your in a team you cant do the last one unless you on a dex mage char and can safespot bc theres no way you doing all that on a footy within an hour..
I was told apparently you only get 3 standing for completion of a bounty? that is the biggest joke of all.. having to kill a red who prob plays the game non stop just for the pvp is most likely going to be way harder than any task in the game unless its a boss task or something and only rewarding players with 3 standing is ridiculous.
imo the standing amounts should be changed to these amounts..
- for all the "easiest" tasks like fresh walking dead, bush pigs, cavolo/ karaton/ dile, cana etc they should all yield 1 standing each not 0.
- then for all the next "easiest" tasks like scoundrels, walking dead general, tribe rats, springbok etc should then yield 2 standing each.
- bandits, vet bandits, low tier spiders and bears should yield 4 standing each.
- alchemist bowman, bandit leader, risars, outlaws/ vet outlaws, mino guards, higher tier spiders etc should all be 5 standing each.
- trolls grave keeper, sewer king and anything else that has a similar respawn timer should be 6 or 7 standing each.
- tasks such as the ultimeki, nitre spider queen cave etc where u gotta clear a dungeon should yield 8 standing each.
- daily tasks standing should depend on the difficulty of what it is you gotta do/kill and the amount of standing should vary.
- Bounty tasks should give you 10 standing as its probably one of the hardest things to do in the game, you gotta go out and find said bounty target, hope hes alone and kill him and also bring the bounty back to town to turn in.
I also think the amount of things you'd have to kill for regular tasks could also be increased such as instead of just 5 mino guards u gotta kill for a regular task you'd have to kill 10.. and then if it was a mino guard daily it should be 15 you have to kill. and it would work this was for all tasks so that standing isn't just given for free.
I think changing the standing on these will bring about more ways to regain your standing if you wanted to and also it would give more variation to tasks for people to farm etc.. more players would be out there in the world actually doing all these different tasks more.
to kill someone not in a wilderness area (basically the whole map except gk/jungle/UC) you get -30 rep loss
also you may need to actually crim up first sometimes to defend yourself from multiple people trying to kill you, which you will most likely also be murder counted -30 rep if you kill one of them or if they also wanted to grief you
going through all the soldier, hunter, foraging, fishing tasks that all give a ridiculously low amount of standing for the player. not sure why you guys want players to grind for hours for such a small amount of standing when you also hinder us with the -30 rep when just engaging in the pvp side of the game. no one wants to tediously grind boring ass fucking tasks multiple times over for hours..
if doing all the dailies for soldier, hunter, foraging, fishing you only get 17 standing total.. lol you cant even get back enough standing from one fucking kill.. no wonder a lot of people quit
the new dungeons soldier task standing should defo be increased as 1,2 and 3 standing is a laughable amount for what you have to do in the dungeon. 20 militants 8 casters for 1 standing? 20 militants, 8 caster, 5 guardians for 2 standing? or the worst of all 40 militants, 10 casters 1 boss for 3 standing? and you only got an hour to do all these.. maybe the first two you can do but unless your in a team you cant do the last one unless you on a dex mage char and can safespot bc theres no way you doing all that on a footy within an hour..
I was told apparently you only get 3 standing for completion of a bounty? that is the biggest joke of all.. having to kill a red who prob plays the game non stop just for the pvp is most likely going to be way harder than any task in the game unless its a boss task or something and only rewarding players with 3 standing is ridiculous.
imo the standing amounts should be changed to these amounts..
- for all the "easiest" tasks like fresh walking dead, bush pigs, cavolo/ karaton/ dile, cana etc they should all yield 1 standing each not 0.
- then for all the next "easiest" tasks like scoundrels, walking dead general, tribe rats, springbok etc should then yield 2 standing each.
- bandits, vet bandits, low tier spiders and bears should yield 4 standing each.
- alchemist bowman, bandit leader, risars, outlaws/ vet outlaws, mino guards, higher tier spiders etc should all be 5 standing each.
- trolls grave keeper, sewer king and anything else that has a similar respawn timer should be 6 or 7 standing each.
- tasks such as the ultimeki, nitre spider queen cave etc where u gotta clear a dungeon should yield 8 standing each.
- daily tasks standing should depend on the difficulty of what it is you gotta do/kill and the amount of standing should vary.
- Bounty tasks should give you 10 standing as its probably one of the hardest things to do in the game, you gotta go out and find said bounty target, hope hes alone and kill him and also bring the bounty back to town to turn in.
I also think the amount of things you'd have to kill for regular tasks could also be increased such as instead of just 5 mino guards u gotta kill for a regular task you'd have to kill 10.. and then if it was a mino guard daily it should be 15 you have to kill. and it would work this was for all tasks so that standing isn't just given for free.
I think changing the standing on these will bring about more ways to regain your standing if you wanted to and also it would give more variation to tasks for people to farm etc.. more players would be out there in the world actually doing all these different tasks more.