Some feedback and suggestions after playing through the fledgling time

Suggestion

Member
Dec 10, 2023
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If some of these suggestions already exists in game but I have missed them please comment.

Haven​

- Add some information about the weapon abilities.

- Add some NPCs in Fabernum that you can practice combat on , you talk to them and chose easy (bandit) , medium (veteran bandit), hard (Bandit leader).

- Add Haven only chat especially if you are considering free to play haven.

Progression / Clade / Mastery​

- Lower the clade amount needed for 15-20 ( See attached picture for example) Before masteries these last levels were steep because it was the only progression that existed, now when you can farm millions of clade as progression there is no need for this.
Someone who knows the game might farm these levels in 2 days but you have to look at this from a new player perspective.

- Add 200 clade for everything you can discover in the journal. This would make exploration feel even more rewarding and fun. 182 * 200 = 36400 clade you can earn by exploring everything on the current continent , with the new clade number tweaks proposed you could level to 20 clade by exploring everything on the map.

- Remove the 10% clade cost and increase the price to 200g for a clade reset. Currently the clade reset costs 20 gold and 10% clade, but now after mastery got added you can gain clade past level 20 so this 10% clade cost only affects players under level 20 but not over.

- Lower the price of resetting mastery points either by lowering the price from 100g to 25g per point or add an option to reset a whole tree by spending an elixir of aptitude(500g). The current price discourages trying out new builds/weapons in a game were there are a lot of things to chose from.

UI / Interactions / Chat​

- Add 2 checkboxes in inventory: 1. Open pet bags with inventory 2. Loot directly into pet bags.

Looting on foot: 1.Loot
Looting on mount: 1.Loot 2. Open inventory 3. Open pet bags. 4. Drag item from inventory to pet bags(often with time pressure) 5. close pet bags 6. close inventory.
Looting on mount does not feel good and these extra steps should be reduced.

- If you change the position of a pet bag window it should save just like all the other windows in game. Currently if you have multiple pet bags and open them together they open on top of each other and you have to drag them out one by one every time.

- Save map settings between sessions and save the position you are looking at when you open/close map. Currently if you are navigating somewhere and you are zooming in on the map to look for landmarks then every time you close and reopen the map you have to zoom in on the same location again.

- Add a defence chat for khurite/tindremic that only blue players can join. Every time a red player gets spotted by a guard tower information gets sent in this chat about the location and name. This could be expanded on by letting player structures feed information into this chat. The point is that if red players are moving around close to guarded locations then blue players should get easy information about this so they can hunt them.

- Show guard towers on map.

- Add a local town chat. Every town should have its own chat so you can get the local town feeling and group up for tasks , pvp , invasions.

- In settings add a bindable option for "close all windows".

- Show how many slots x/y you have on broker/stable.

- If you sprint on shift and use a spell on shift + random then you should stop sprinting and start casting the spell.

- Add a whisper notification that is subtle but noticeable without having to open chat.

Skills / Abilities / Items /Clade Gifts​

- Make all clades be able to jump equally high with weapons in as out. The alvarin clade with 50% fall damage reduction gets divided to 2x25% and replaces the clade that lets them jump high with weapons out. Alvarins already run the fastest and jump the highest, that's enough. Getting stuck on a small fence with your weapon out does not feel good.

- Consider making fishing a secondary and add advanced fishing or multiple child categories like harpoon/net/cage fishing as primaries. Fishing is connected to tasks and now when you can see other players getting a catch it is more social and should be accessible to all. Currently you can fish with low skill but it is not a good experience.

- Add a bird that works exactly like the coraxi bird but instead tracks closest horse spawn. This could be a permanent bird for all fledglings

- Add a bandage debuff that shows when player/pets can't be bandaged.

- All shared abilities should be buyable at any task vendor. A forager/fisher should be able to buy the shared abilities with those coins.

- All soulbound items should have some kind of safety step to prevent players from accidentally selling/destroying them.

- Animal care skill should give 100% increased loyalty gain and a 25% extra exp bonus from killing mobs.

- Veterinary should give your active/passive regeneration to your pets when resting.

- Shortbow crafting should be a secondary.

- Sitting down with the rest skill should let you eat and use consumables without standing up.

- Regenerating mana should be a one button press even if you have heavy armor.

- Add 70-100 leveling books as rare drops.

- Arrows should stack to 10k + in bank. Currently they stack to 100 and if you want to add 10k arrows to withdraw from your favored tab they will take up 100 bank slots.

Other​

- Invasions should walk straight into town together and create chaos , right now they stop outside town and just stands there afk and then eventually players kite them into town so they die by guards anyway. Seeing a whole invasion with bugs standing still on a road staring in a random direction is not very immersive.

- Guards should attack all types of bugs, not just watch a borer harass you to death. ( Borers follow you even if you log out over night )

- Outlaw spawns should be restricted to wilderness and certain areas that are marked on the map. When you enter these areas a warning message pops up on screen "You have entered outlaw territory". I think that outlaws have griefed more players out of the game than the pvp.

- Walking dead dynamic spawns should have an animation coming up from the ground , currently they just pop in.

- Add a few more blue priests around the map. If you die you should be able to get back to your loot bag within a reasonable time.

- Guild priests that are public should have a beam in the sky.

- Bush pigs should be able to carry riders without penalty up to 150kg (from 125). 150 kg is the big thursar stout upper weight limit.

- The stamina regeneration when running normally should be increased by 5x atleast. You should have a decent stamina regeneration from running normally. Currently you have about 1 stamina/second when hands are in and 10 stamina/second when hands are out. Needing to stand still or take out your hands to get a decent stamina regeneration is not realistic/immersive and feels unnecessary. If this is for some balance reason and pvp would break without this mechanic then so be it but I doubt it.

- Remove the forced walking animation that happens when you run out of stamina sprinting with hands in. It doesn't happen with hands out.

- Add a way to craft gear/weapon/tools if you are naked somewhere. The game lacks this survival aspect of starting from 0 and building yourself up , If you are naked somewhere you can defeat a bush pig with spurt or melee but after that you are stuck without a workbench. From here we should be able to craft a crappy woodcutting axe using only bone tissue and no workbench, then with some woodcutting we should be able to acquire a few hundred wood to create a portable workbench that can be used for 10 crafts before it breaks. On this you can craft some basic weapon/gear/fishing pole and a wooden turnspit that can be used once for cooking over a campfire. After this you can start your journey on foot without getting killed by the first npc you encounter.



Good game, add these simple suggestions and it's a 10/10

 

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