RIP oghmirs.

cerqo

Well-known member
Mar 17, 2021
237
367
63
  • Oghmir pipe clade gift will now behave like bandages, it will take you out of combat mode etc


Gutted.
 
  • Like
Reactions: Moored

Tzone

Well-known member
May 16, 2021
2,468
1,447
113
They need this in the first place, not the previous nerfs. Should have buffed them when they fixed the pipe.

Too many players still running around on bad builds so SV is prob thinking that they need to buff veela again.
 

a.out

Active member
May 28, 2020
113
109
43
A nerf to Oghmir and a buff to Humans. SV logic at it again :)
 

a.out

Active member
May 28, 2020
113
109
43
Seems reasonable.... right?
Well. Maybe I'm missing something, but I can't see the reasoning rn. Versatility is king, humans are already everyones favorite, along with Alvarin. Why would you play Ogh? Just for Fatmaging and PvE, right? I suppose anything mounted works. I just feel like in a game with 1 character slot the trade off of not playing Human needs to net something quite significant, but perhaps it's fine...

Thursar though ... i just don't know. You feel so locked into playing raw fighter in exchange for 3.33 HP per 10 sec :D
 

Rhias

Well-known member
May 28, 2020
1,142
1,330
113
Thursar though ... i just don't know. You feel so locked into playing raw fighter in exchange for 3.33 HP per 10 sec :D
With reduced active healing. Most useless clade gift ever.
 

a.out

Active member
May 28, 2020
113
109
43
With reduced active healing. Most useless clade gift ever.
Yeah, exactly! Also, would people really "pull out a +20 str Bow temporarily after using the buff" like Henrik described in some Stream? I just can't imagine that being at all viable.... It just doesn't cut it. I like the concept.. sortof like a beast archetype .. but I think it still needs work.
 

Moored

Active member
Mar 24, 2021
111
51
28
Yeah, exactly! Also, would people really "pull out a +20 str Bow temporarily after using the buff" like Henrik described in some Stream? I just can't imagine that being at all viable.... It just doesn't cut it. I like the concept.. sortof like a beast archetype .. but I think it still needs work.
Unless there are some incredible 141 str bows....but yea I think it only lasts 8-10 seconds so a shot or two....idk. I don't take the clade as it stands now.
 

Rhias

Well-known member
May 28, 2020
1,142
1,330
113
Unless there are some incredible 141 str bows....but yea I think it only lasts 8-10 seconds so a shot or two....idk. I don't take the clade as it stands now.

The clade gift is also pretty usefull to get damage through parrys.
 

a.out

Active member
May 28, 2020
113
109
43
The clade gift is also pretty usefull to get damage through parrys.
Really? How many hits can you get in during 10 seconds in a realistic fight, where the opponent can actually move about and might even notice that you just buffed up? It seems so situational. Most of the signature stuff is a short buff for thursar, while being fast or versatile is always good.

(ed) Meh .. I might be underrating the damage thursars can overwhelm with overall. We'll see.
 
Last edited:

Moored

Active member
Mar 24, 2021
111
51
28
The clade gift is also pretty usefull to get damage through parrys.
Have you tested this? I tested against someone with equal str (121) and activated clade and bopped him with a full charge messing sledge and did 1 damage through parry.
 

zers

Active member
Aug 4, 2021
121
111
43
Pipe animation cancel dead, good riddance.

I think they should bring back crack pipe cancellation but when you cancel it you also cancel the healing. So for example if you cancel it halfway you only get 20hp.
 

Tzone

Well-known member
May 16, 2021
2,468
1,447
113
Yeah people mention it would be a good idea for canceable pipe that also stops the heal.

I think the first half second or second and a half of a bandie should be cancelable before you start the animation too.

Thursar regen clade is a hard nope. Only good for duels where you dont really have the option to bandage. Really need to add back the full health for bangaging. Thursar already gets mage healing nerfed by this which is really big in group fights. Even needing to pull back for a bandage would be balancing for the clade gift. Maybe just have it do 80-90% healing for banage while mages still do the same low amount of healing.

At least they didnt nerf humans again or rebuff alvarians again. Humans prob in a ok spot now since they are good hybrids
 

Rhias

Well-known member
May 28, 2020
1,142
1,330
113
Have you tested this? I tested against someone with equal str (121) and activated clade and bopped him with a full charge messing sledge and did 1 damage through parry.
Test it on a character with low str. Like an Alvarin.
 
  • Like
Reactions: Moored
D

Deleted member 44

Guest
Patch did nothing. Still the best race in the game.