I've been enjoying pve for a few weeks now, but one thing that has proved consistently annoying is the theme park mechanic where mobs regain full health instantly once they reach their leash boundary and run back to their point of origin (POI).
I think MO2 can do better than this. I propose SV replace this unsightly mechanic with a system where once they reach their boundary they do not instantly regain health and run back, but instead they try to heal themselves using their own unique abilities, and steadily try to return to their POI whilst trying to defend themselves against attacks.
I think this would be a much better system than the "Oh you've gone too far, too bad I'm just going to magically insta-heal myself back to full health and run back, and thumb my nose at you while I'm at it."
I think MO2 can do better than this. I propose SV replace this unsightly mechanic with a system where once they reach their boundary they do not instantly regain health and run back, but instead they try to heal themselves using their own unique abilities, and steadily try to return to their POI whilst trying to defend themselves against attacks.
I think this would be a much better system than the "Oh you've gone too far, too bad I'm just going to magically insta-heal myself back to full health and run back, and thumb my nose at you while I'm at it."