Problems with the Current Justice System in Mortal Online 2
The current justice system in MO2 suffers from a fundamental contradiction. Reputation, a player-to-NPC mechanic, is conflated with justice, which should address crimes committed against other players. This leads to glaring issues:
Without meaningful consequences, MO2 creates an unbalanced ecosystem where griefers thrive and lawful players struggle. A robust justice system is vital to:
We propose a reimagined justice system with clear separation between lawful and lawless areas, meaningful penalties for criminals, and immersive mechanics like jails and penal colonies. This balances freedom with accountability, preserving MO2’s player-driven spirit while fostering fairness and immersion.
For those interested in a deeper dive into the specific problems and proposed solutions, see the detailed breakdown below. For those with time constraints, there's a brief tl;dr version at the end, but I recommend reading the detailed version.
The current justice system in MO2 suffers from a fundamental contradiction. Reputation, a player-to-NPC mechanic, is conflated with justice, which should address crimes committed against other players. This leads to glaring issues:
- Disconnected Systems: Criminals atone for crimes against players through unrelated NPC interactions, undermining immersion and fairness.
- Weak Consequences: Reds face trivial penalties for griefing, with easy ways to reset their status and exploit guarded zones.
- Failing Safe Zones: Blue zones don’t adequately protect lawful players, while red towns remain underutilized, failing as outlaw havens.
- Unrealized Justice: Guards act only on crimes they directly witness, leaving victims unprotected and giving griefers free rein.
Without meaningful consequences, MO2 creates an unbalanced ecosystem where griefers thrive and lawful players struggle. A robust justice system is vital to:
- Deter Griefing: Establish meaningful penalties to elevate non-consensual PvP into an elite, skill-based mechanic.
- Empower Victims: Introduce restitution and justice mechanisms to balance risk and reward.
- Revitalize Red Towns: Create distinct regions that encourage outlaws to congregate in lawless areas, leaving blue zones safer for others.
We propose a reimagined justice system with clear separation between lawful and lawless areas, meaningful penalties for criminals, and immersive mechanics like jails and penal colonies. This balances freedom with accountability, preserving MO2’s player-driven spirit while fostering fairness and immersion.
For those interested in a deeper dive into the specific problems and proposed solutions, see the detailed breakdown below. For those with time constraints, there's a brief tl;dr version at the end, but I recommend reading the detailed version.
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