Okay, well, does it use shortcuts? I get the impression that it doesn't and that the mouse is only used to click on items, and I can see the idea of the concept, the items change to fall on the aspect of the most effective attack in relation to the existing enemy's clothing, with the idea of maximizing/optimizing damage, so you're constantly switching from one outfit to another.
And here you're making a PVP MMO comparison, except that PVP has never been very successful in MMOs, the majority of big MMOs are almost full PVE, and the social dimension takes up an enormous amount of space, GTA5 and all its streamers and multi-servers being a case in point, when “GTA6 ONLINE” was released 1 year later, it would have been one of the most played titles in the world I imagine (this is an extrapolation, but I don't think I'm wrong, before this kind of “communities” were found on Arma3 and modded servers).
And you still haven't answered my question, create a proof of concept of your skill ideas, that's what we want to see, critical concepts to improve.
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"And you still haven't answered my question, create a proof of concept of your skill ideas, that's what we want to see, critical concepts to improve."
Cleaves
A skill capped disengage of some sort; Bunnyhoping/Grapple hook are some of the better designs out there right now.
Quick single target burst damage
Debuffs/buffs
Sustain options
Movement options either gapclosers or raw speed
Mitigation options
And mages need to be able to cast with weapon out. We need ways for races other then elves to pressure a mage and that mage should have to play defensively for a window. There should be windows of opportunity for both mage and footy to pressure eachother regardless of race.
If we add a bunch of gap closers we may also have to reduce cast speed of alot mage spells to make them relevant. But thats fine. The game is painfully slow. The tempo. Which is why the game fails to garner any interest from the spectators (no one cares to watch even the best PVP videos). The tempo of both melee and mage need to be uped dramatically. Coming from other games Mortal feels like its stuck in slow motion for everything, it feels like playing a game covered in molasses, it's unpleasant and it feels artificially inhibitory.
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