Hey everyone, hope you're doing well!
As we all know, parrying is far too rewarding in it's current state. If you've spent much time in the alpha, you have probably noticed yourself attempting to trade hits and wondering how you were both hit and parried at the same time. Low ping and fast weapons increase this effect dramatically. Yes, I'm aware that you aren't actually being hit at the exact same time, but when you mix a quick weapon with low ping you feel as if you're hitting an invincible statue.
Forcing the entire swing animation to follow through before parrying will open the floor back up to hit trading and footwork. At a minimum, it will be a step in the right direction. Remember, the more fighting styles that are encouraged by MO2's combat system, the more interesting the game becomes. With or without the swing/block que system, the time between a swing and parry is still too fast.
Please note - Henrik has explained that the swing/parry que system is being removed and tested next patch. Try not to focus on this area of the topic because it is already happening.
Below, you'll find your voting choices. Option 1 is the current parry timing and option 2 is the suggested parry timing. Thank you!
As we all know, parrying is far too rewarding in it's current state. If you've spent much time in the alpha, you have probably noticed yourself attempting to trade hits and wondering how you were both hit and parried at the same time. Low ping and fast weapons increase this effect dramatically. Yes, I'm aware that you aren't actually being hit at the exact same time, but when you mix a quick weapon with low ping you feel as if you're hitting an invincible statue.
Forcing the entire swing animation to follow through before parrying will open the floor back up to hit trading and footwork. At a minimum, it will be a step in the right direction. Remember, the more fighting styles that are encouraged by MO2's combat system, the more interesting the game becomes. With or without the swing/block que system, the time between a swing and parry is still too fast.
Please note - Henrik has explained that the swing/parry que system is being removed and tested next patch. Try not to focus on this area of the topic because it is already happening.
Below, you'll find your voting choices. Option 1 is the current parry timing and option 2 is the suggested parry timing. Thank you!
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